// The MIT License(MIT) // // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files(the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions : // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #pragma once #include #include #include "DeviceResources.h" __declspec(align(16)) struct BilinearUpscaleConfig { uint32_t kInputViewportOriginX; uint32_t kInputViewportOriginY; uint32_t kInputViewportWidth; uint32_t kInputViewportHeight; uint32_t kOutputViewportOriginX; uint32_t kOutputViewportOriginY; uint32_t kOutputViewportWidth; uint32_t kOutputViewportHeight; float kScaleX; float kScaleY; float kDstNormX; float kDstNormY; float kSrcNormX; float kSrcNormY; }; void BilinearUpdateConfig(BilinearUpscaleConfig& config, uint32_t inputViewportOriginX, uint32_t inputViewportOriginY, uint32_t inputViewportWidth, uint32_t inputViewportHeight, uint32_t inputTextureWidth, uint32_t inputTextureHeight, uint32_t outputViewportOriginX, uint32_t outputViewportOriginY, uint32_t outputViewportWidth, uint32_t outputViewportHeight, uint32_t outputTextureWidth, uint32_t outputTextureHeight); class BilinearUpscale { public: const uint32_t kBlockWidth = 16; const uint32_t kBlockHeight = 16; BilinearUpscale(DeviceResources& deviceResources); void update(uint32_t inputWidth, uint32_t inputHeight, uint32_t outputWidth, uint32_t outputHeight); void dispatch(ID3D11ShaderResourceView*const* input, ID3D11UnorderedAccessView*const* output); private: DeviceResources& m_deviceResources; BilinearUpscaleConfig m_config; ComPtr m_computeShader; ComPtr m_csBuffer; ComPtr m_LinearClampSampler; uint32_t m_outputWidth; uint32_t m_outputHeight; };