// The MIT License(MIT) // // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files(the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions : // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #pragma once #include #include #include #include #include "DXUtilities.h" #include "DeviceResources.h" #include "Utilities.h" #include "NIS_Config.h" class NVScaler { public: NVScaler(DeviceResources& deviceResources, const std::vector& shaderPaths); void update(float sharpness, uint32_t inputWidth, uint32_t inputHeight, uint32_t outputWidth, uint32_t outputHeight); void dispatch(ID3D11ShaderResourceView* const* input, ID3D11UnorderedAccessView* const* output); private: DeviceResources& m_deviceResources; NISConfig m_config; ComPtr m_computeShader; ComPtr m_csBuffer; ComPtr m_coef_scale; ComPtr m_coef_usm; ComPtr m_coef_scaleSRV; ComPtr m_coef_usmSRV; ComPtr m_LinearClampSampler; uint32_t m_outputWidth; uint32_t m_outputHeight; uint32_t m_blockWidth; uint32_t m_blockHeight; };