empty.c 3.3 KB

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  1. //========================================================================
  2. // Empty event test
  3. // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would
  16. // be appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not
  19. // be misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. //
  24. //========================================================================
  25. //
  26. // This test is intended to verify that posting of empty events works
  27. //
  28. //========================================================================
  29. #include "tinycthread.h"
  30. #include <glad/gl.h>
  31. #define GLFW_INCLUDE_NONE
  32. #include <GLFW/glfw3.h>
  33. #include <math.h>
  34. #include <stdio.h>
  35. #include <stdlib.h>
  36. static volatile int running = GLFW_TRUE;
  37. static void error_callback(int error, const char* description)
  38. {
  39. fprintf(stderr, "Error: %s\n", description);
  40. }
  41. static int thread_main(void* data)
  42. {
  43. struct timespec time;
  44. while (running)
  45. {
  46. clock_gettime(CLOCK_REALTIME, &time);
  47. time.tv_sec += 1;
  48. thrd_sleep(&time, NULL);
  49. glfwPostEmptyEvent();
  50. }
  51. return 0;
  52. }
  53. static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
  54. {
  55. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  56. glfwSetWindowShouldClose(window, GLFW_TRUE);
  57. }
  58. static float nrand(void)
  59. {
  60. return (float) rand() / (float) RAND_MAX;
  61. }
  62. int main(void)
  63. {
  64. int result;
  65. thrd_t thread;
  66. GLFWwindow* window;
  67. srand((unsigned int) time(NULL));
  68. glfwSetErrorCallback(error_callback);
  69. if (!glfwInit())
  70. exit(EXIT_FAILURE);
  71. window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
  72. if (!window)
  73. {
  74. glfwTerminate();
  75. exit(EXIT_FAILURE);
  76. }
  77. glfwMakeContextCurrent(window);
  78. gladLoadGL(glfwGetProcAddress);
  79. glfwSetKeyCallback(window, key_callback);
  80. if (thrd_create(&thread, thread_main, NULL) != thrd_success)
  81. {
  82. fprintf(stderr, "Failed to create secondary thread\n");
  83. glfwTerminate();
  84. exit(EXIT_FAILURE);
  85. }
  86. while (running)
  87. {
  88. int width, height;
  89. float r = nrand(), g = nrand(), b = nrand();
  90. float l = (float) sqrt(r * r + g * g + b * b);
  91. glfwGetFramebufferSize(window, &width, &height);
  92. glViewport(0, 0, width, height);
  93. glClearColor(r / l, g / l, b / l, 1.f);
  94. glClear(GL_COLOR_BUFFER_BIT);
  95. glfwSwapBuffers(window);
  96. glfwWaitEvents();
  97. if (glfwWindowShouldClose(window))
  98. running = GLFW_FALSE;
  99. }
  100. glfwHideWindow(window);
  101. thrd_join(thread, &result);
  102. glfwDestroyWindow(window);
  103. glfwTerminate();
  104. exit(EXIT_SUCCESS);
  105. }