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- #version 450 core
- layout(location = 0) out vec4 fColor;
- layout(set=0, binding=0) uniform sampler2D sTexture;
- layout(location = 0) in struct {
- vec4 Color;
- vec2 UV;
- } In;
- void main()
- {
- fColor = In.Color * texture(sTexture, In.UV.st);
- }
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