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- // Dear ImGui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- #import <Cocoa/Cocoa.h>
- #import <OpenGL/gl.h>
- #import <OpenGL/glu.h>
- #include "imgui.h"
- #include "imgui_impl_opengl2.h"
- #include "imgui_impl_osx.h"
- //-----------------------------------------------------------------------------------
- // AppView
- //-----------------------------------------------------------------------------------
- @interface AppView : NSOpenGLView
- {
- NSTimer* animationTimer;
- }
- @end
- @implementation AppView
- -(void)prepareOpenGL
- {
- [super prepareOpenGL];
- #ifndef DEBUG
- GLint swapInterval = 1;
- [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
- if (swapInterval == 0)
- NSLog(@"Error: Cannot set swap interval.");
- #endif
- }
- -(void)initialize
- {
- // Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
- // This monitor taps into global event stream and captures these events.
- NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
- [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
- {
- ImGui_ImplOSX_HandleEvent(event, self);
- return event;
- }];
- // Setup Dear ImGui context
- // FIXME: This example doesn't have proper cleanup...
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsClassic();
- // Setup Platform/Renderer backends
- ImGui_ImplOSX_Init();
- ImGui_ImplOpenGL2_Init();
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
- // - Read 'docs/FONTS.txt' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- //IM_ASSERT(font != NULL);
- }
- -(void)updateAndDrawDemoView
- {
- // Start the Dear ImGui frame
- ImGui_ImplOpenGL2_NewFrame();
- ImGui_ImplOSX_NewFrame(self);
- ImGui::NewFrame();
- // Our state (make them static = more or less global) as a convenience to keep the example terse.
- static bool show_demo_window = true;
- static bool show_another_window = false;
- static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- ImGui::End();
- }
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
- // Rendering
- ImGui::Render();
- ImDrawData* draw_data = ImGui::GetDrawData();
- [[self openGLContext] makeCurrentContext];
- GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
- GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
- glViewport(0, 0, width, height);
- glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
- glClear(GL_COLOR_BUFFER_BIT);
- ImGui_ImplOpenGL2_RenderDrawData(draw_data);
- // Present
- [[self openGLContext] flushBuffer];
- if (!animationTimer)
- animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
- }
- -(void)reshape { [[self openGLContext] update]; [self updateAndDrawDemoView]; }
- -(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; }
- -(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; }
- -(BOOL)acceptsFirstResponder { return (YES); }
- -(BOOL)becomeFirstResponder { return (YES); }
- -(BOOL)resignFirstResponder { return (YES); }
- -(void)dealloc { animationTimer = nil; }
- //-----------------------------------------------------------------------------------
- // Input processing
- //-----------------------------------------------------------------------------------
- // Forward Mouse/Keyboard events to Dear ImGui OSX backend.
- // Other events are registered via addLocalMonitorForEventsMatchingMask()
- -(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- -(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
- @end
- //-----------------------------------------------------------------------------------
- // AppDelegate
- //-----------------------------------------------------------------------------------
- @interface AppDelegate : NSObject <NSApplicationDelegate>
- @property (nonatomic, readonly) NSWindow* window;
- @end
- @implementation AppDelegate
- @synthesize window = _window;
- -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
- {
- return YES;
- }
- -(NSWindow*)window
- {
- if (_window != nil)
- return (_window);
- NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0);
- _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
- [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"];
- [_window setAcceptsMouseMovedEvents:YES];
- [_window setOpaque:YES];
- [_window makeKeyAndOrderFront:NSApp];
- return (_window);
- }
- -(void)setupMenu
- {
- NSMenu* mainMenuBar = [[NSMenu alloc] init];
- NSMenu* appMenu;
- NSMenuItem* menuItem;
- appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL2 Example"];
- menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
- [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
- menuItem = [[NSMenuItem alloc] init];
- [menuItem setSubmenu:appMenu];
- [mainMenuBar addItem:menuItem];
- appMenu = nil;
- [NSApp setMainMenu:mainMenuBar];
- }
- -(void)dealloc
- {
- _window = nil;
- }
- -(void)applicationDidFinishLaunching:(NSNotification *)aNotification
- {
- // Make the application a foreground application (else it won't receive keyboard events)
- ProcessSerialNumber psn = {0, kCurrentProcess};
- TransformProcessType(&psn, kProcessTransformToForegroundApplication);
- // Menu
- [self setupMenu];
- NSOpenGLPixelFormatAttribute attrs[] =
- {
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFADepthSize, 32,
- 0
- };
- NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
- AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format];
- format = nil;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- [view setWantsBestResolutionOpenGLSurface:YES];
- #endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- [self.window setContentView:view];
- if ([view openGLContext] == nil)
- NSLog(@"No OpenGL Context!");
- [view initialize];
- }
- @end
- //-----------------------------------------------------------------------------------
- // Application main() function
- //-----------------------------------------------------------------------------------
- int main(int argc, const char* argv[])
- {
- @autoreleasepool
- {
- NSApp = [NSApplication sharedApplication];
- AppDelegate* delegate = [[AppDelegate alloc] init];
- [[NSApplication sharedApplication] setDelegate:delegate];
- [NSApp run];
- }
- return NSApplicationMain(argc, argv);
- }
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