main.cpp 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559
  1. // Dear ImGui: standalone example application for Glfw + Vulkan
  2. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  3. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  4. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  5. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  6. // You will use those if you want to use this rendering backend in your engine/app.
  7. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  8. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  9. // Read comments in imgui_impl_vulkan.h.
  10. #include "imgui.h"
  11. #include "imgui_impl_glfw.h"
  12. #include "imgui_impl_vulkan.h"
  13. #include <stdio.h> // printf, fprintf
  14. #include <stdlib.h> // abort
  15. #define GLFW_INCLUDE_NONE
  16. #define GLFW_INCLUDE_VULKAN
  17. #include <GLFW/glfw3.h>
  18. #include <vulkan/vulkan.h>
  19. // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
  20. // To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
  21. // Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
  22. #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
  23. #pragma comment(lib, "legacy_stdio_definitions")
  24. #endif
  25. //#define IMGUI_UNLIMITED_FRAME_RATE
  26. #ifdef _DEBUG
  27. #define IMGUI_VULKAN_DEBUG_REPORT
  28. #endif
  29. static VkAllocationCallbacks* g_Allocator = NULL;
  30. static VkInstance g_Instance = VK_NULL_HANDLE;
  31. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  32. static VkDevice g_Device = VK_NULL_HANDLE;
  33. static uint32_t g_QueueFamily = (uint32_t)-1;
  34. static VkQueue g_Queue = VK_NULL_HANDLE;
  35. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  36. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  37. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  38. static ImGui_ImplVulkanH_Window g_MainWindowData;
  39. static int g_MinImageCount = 2;
  40. static bool g_SwapChainRebuild = false;
  41. static void check_vk_result(VkResult err)
  42. {
  43. if (err == 0)
  44. return;
  45. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  46. if (err < 0)
  47. abort();
  48. }
  49. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  50. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  51. {
  52. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  53. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  54. return VK_FALSE;
  55. }
  56. #endif // IMGUI_VULKAN_DEBUG_REPORT
  57. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  58. {
  59. VkResult err;
  60. // Create Vulkan Instance
  61. {
  62. VkInstanceCreateInfo create_info = {};
  63. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  64. create_info.enabledExtensionCount = extensions_count;
  65. create_info.ppEnabledExtensionNames = extensions;
  66. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  67. // Enabling validation layers
  68. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  69. create_info.enabledLayerCount = 1;
  70. create_info.ppEnabledLayerNames = layers;
  71. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  72. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  73. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  74. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  75. create_info.enabledExtensionCount = extensions_count + 1;
  76. create_info.ppEnabledExtensionNames = extensions_ext;
  77. // Create Vulkan Instance
  78. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  79. check_vk_result(err);
  80. free(extensions_ext);
  81. // Get the function pointer (required for any extensions)
  82. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  83. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  84. // Setup the debug report callback
  85. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  86. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  87. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  88. debug_report_ci.pfnCallback = debug_report;
  89. debug_report_ci.pUserData = NULL;
  90. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  91. check_vk_result(err);
  92. #else
  93. // Create Vulkan Instance without any debug feature
  94. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  95. check_vk_result(err);
  96. IM_UNUSED(g_DebugReport);
  97. #endif
  98. }
  99. // Select GPU
  100. {
  101. uint32_t gpu_count;
  102. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  103. check_vk_result(err);
  104. IM_ASSERT(gpu_count > 0);
  105. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  106. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  107. check_vk_result(err);
  108. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  109. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  110. // dedicated GPUs) is out of scope of this sample.
  111. int use_gpu = 0;
  112. for (int i = 0; i < (int)gpu_count; i++)
  113. {
  114. VkPhysicalDeviceProperties properties;
  115. vkGetPhysicalDeviceProperties(gpus[i], &properties);
  116. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  117. {
  118. use_gpu = i;
  119. break;
  120. }
  121. }
  122. g_PhysicalDevice = gpus[use_gpu];
  123. free(gpus);
  124. }
  125. // Select graphics queue family
  126. {
  127. uint32_t count;
  128. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  129. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  130. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  131. for (uint32_t i = 0; i < count; i++)
  132. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  133. {
  134. g_QueueFamily = i;
  135. break;
  136. }
  137. free(queues);
  138. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  139. }
  140. // Create Logical Device (with 1 queue)
  141. {
  142. int device_extension_count = 1;
  143. const char* device_extensions[] = { "VK_KHR_swapchain" };
  144. const float queue_priority[] = { 1.0f };
  145. VkDeviceQueueCreateInfo queue_info[1] = {};
  146. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  147. queue_info[0].queueFamilyIndex = g_QueueFamily;
  148. queue_info[0].queueCount = 1;
  149. queue_info[0].pQueuePriorities = queue_priority;
  150. VkDeviceCreateInfo create_info = {};
  151. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  152. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  153. create_info.pQueueCreateInfos = queue_info;
  154. create_info.enabledExtensionCount = device_extension_count;
  155. create_info.ppEnabledExtensionNames = device_extensions;
  156. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  157. check_vk_result(err);
  158. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  159. }
  160. // Create Descriptor Pool
  161. {
  162. VkDescriptorPoolSize pool_sizes[] =
  163. {
  164. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  165. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  166. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  167. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  168. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  169. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  170. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  171. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  172. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  173. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  174. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  175. };
  176. VkDescriptorPoolCreateInfo pool_info = {};
  177. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  178. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  179. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  180. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  181. pool_info.pPoolSizes = pool_sizes;
  182. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  183. check_vk_result(err);
  184. }
  185. }
  186. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  187. // Your real engine/app may not use them.
  188. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  189. {
  190. wd->Surface = surface;
  191. // Check for WSI support
  192. VkBool32 res;
  193. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  194. if (res != VK_TRUE)
  195. {
  196. fprintf(stderr, "Error no WSI support on physical device 0\n");
  197. exit(-1);
  198. }
  199. // Select Surface Format
  200. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  201. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  202. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  203. // Select Present Mode
  204. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  205. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  206. #else
  207. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  208. #endif
  209. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  210. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  211. // Create SwapChain, RenderPass, Framebuffer, etc.
  212. IM_ASSERT(g_MinImageCount >= 2);
  213. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  214. }
  215. static void CleanupVulkan()
  216. {
  217. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  218. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  219. // Remove the debug report callback
  220. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  221. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  222. #endif // IMGUI_VULKAN_DEBUG_REPORT
  223. vkDestroyDevice(g_Device, g_Allocator);
  224. vkDestroyInstance(g_Instance, g_Allocator);
  225. }
  226. static void CleanupVulkanWindow()
  227. {
  228. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  229. }
  230. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  231. {
  232. VkResult err;
  233. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  234. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  235. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  236. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  237. {
  238. g_SwapChainRebuild = true;
  239. return;
  240. }
  241. check_vk_result(err);
  242. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  243. {
  244. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  245. check_vk_result(err);
  246. err = vkResetFences(g_Device, 1, &fd->Fence);
  247. check_vk_result(err);
  248. }
  249. {
  250. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  251. check_vk_result(err);
  252. VkCommandBufferBeginInfo info = {};
  253. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  254. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  255. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  256. check_vk_result(err);
  257. }
  258. {
  259. VkRenderPassBeginInfo info = {};
  260. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  261. info.renderPass = wd->RenderPass;
  262. info.framebuffer = fd->Framebuffer;
  263. info.renderArea.extent.width = wd->Width;
  264. info.renderArea.extent.height = wd->Height;
  265. info.clearValueCount = 1;
  266. info.pClearValues = &wd->ClearValue;
  267. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  268. }
  269. // Record dear imgui primitives into command buffer
  270. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  271. // Submit command buffer
  272. vkCmdEndRenderPass(fd->CommandBuffer);
  273. {
  274. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  275. VkSubmitInfo info = {};
  276. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  277. info.waitSemaphoreCount = 1;
  278. info.pWaitSemaphores = &image_acquired_semaphore;
  279. info.pWaitDstStageMask = &wait_stage;
  280. info.commandBufferCount = 1;
  281. info.pCommandBuffers = &fd->CommandBuffer;
  282. info.signalSemaphoreCount = 1;
  283. info.pSignalSemaphores = &render_complete_semaphore;
  284. err = vkEndCommandBuffer(fd->CommandBuffer);
  285. check_vk_result(err);
  286. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  287. check_vk_result(err);
  288. }
  289. }
  290. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  291. {
  292. if (g_SwapChainRebuild)
  293. return;
  294. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  295. VkPresentInfoKHR info = {};
  296. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  297. info.waitSemaphoreCount = 1;
  298. info.pWaitSemaphores = &render_complete_semaphore;
  299. info.swapchainCount = 1;
  300. info.pSwapchains = &wd->Swapchain;
  301. info.pImageIndices = &wd->FrameIndex;
  302. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  303. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  304. {
  305. g_SwapChainRebuild = true;
  306. return;
  307. }
  308. check_vk_result(err);
  309. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  310. }
  311. static void glfw_error_callback(int error, const char* description)
  312. {
  313. fprintf(stderr, "Glfw Error %d: %s\n", error, description);
  314. }
  315. int main(int, char**)
  316. {
  317. // Setup GLFW window
  318. glfwSetErrorCallback(glfw_error_callback);
  319. if (!glfwInit())
  320. return 1;
  321. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  322. GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
  323. // Setup Vulkan
  324. if (!glfwVulkanSupported())
  325. {
  326. printf("GLFW: Vulkan Not Supported\n");
  327. return 1;
  328. }
  329. uint32_t extensions_count = 0;
  330. const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  331. SetupVulkan(extensions, extensions_count);
  332. // Create Window Surface
  333. VkSurfaceKHR surface;
  334. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
  335. check_vk_result(err);
  336. // Create Framebuffers
  337. int w, h;
  338. glfwGetFramebufferSize(window, &w, &h);
  339. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  340. SetupVulkanWindow(wd, surface, w, h);
  341. // Setup Dear ImGui context
  342. IMGUI_CHECKVERSION();
  343. ImGui::CreateContext();
  344. ImGuiIO& io = ImGui::GetIO(); (void)io;
  345. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  346. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  347. // Setup Dear ImGui style
  348. ImGui::StyleColorsDark();
  349. //ImGui::StyleColorsClassic();
  350. // Setup Platform/Renderer backends
  351. ImGui_ImplGlfw_InitForVulkan(window, true);
  352. ImGui_ImplVulkan_InitInfo init_info = {};
  353. init_info.Instance = g_Instance;
  354. init_info.PhysicalDevice = g_PhysicalDevice;
  355. init_info.Device = g_Device;
  356. init_info.QueueFamily = g_QueueFamily;
  357. init_info.Queue = g_Queue;
  358. init_info.PipelineCache = g_PipelineCache;
  359. init_info.DescriptorPool = g_DescriptorPool;
  360. init_info.Allocator = g_Allocator;
  361. init_info.MinImageCount = g_MinImageCount;
  362. init_info.ImageCount = wd->ImageCount;
  363. init_info.CheckVkResultFn = check_vk_result;
  364. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  365. // Load Fonts
  366. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  367. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  368. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  369. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  370. // - Read 'docs/FONTS.md' for more instructions and details.
  371. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  372. //io.Fonts->AddFontDefault();
  373. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  374. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  375. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  376. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  377. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  378. //IM_ASSERT(font != NULL);
  379. // Upload Fonts
  380. {
  381. // Use any command queue
  382. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  383. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  384. err = vkResetCommandPool(g_Device, command_pool, 0);
  385. check_vk_result(err);
  386. VkCommandBufferBeginInfo begin_info = {};
  387. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  388. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  389. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  390. check_vk_result(err);
  391. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  392. VkSubmitInfo end_info = {};
  393. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  394. end_info.commandBufferCount = 1;
  395. end_info.pCommandBuffers = &command_buffer;
  396. err = vkEndCommandBuffer(command_buffer);
  397. check_vk_result(err);
  398. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  399. check_vk_result(err);
  400. err = vkDeviceWaitIdle(g_Device);
  401. check_vk_result(err);
  402. ImGui_ImplVulkan_DestroyFontUploadObjects();
  403. }
  404. // Our state
  405. bool show_demo_window = true;
  406. bool show_another_window = false;
  407. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  408. // Main loop
  409. while (!glfwWindowShouldClose(window))
  410. {
  411. // Poll and handle events (inputs, window resize, etc.)
  412. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  413. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  414. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  415. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  416. glfwPollEvents();
  417. // Resize swap chain?
  418. if (g_SwapChainRebuild)
  419. {
  420. int width, height;
  421. glfwGetFramebufferSize(window, &width, &height);
  422. if (width > 0 && height > 0)
  423. {
  424. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  425. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  426. g_MainWindowData.FrameIndex = 0;
  427. g_SwapChainRebuild = false;
  428. }
  429. }
  430. // Start the Dear ImGui frame
  431. ImGui_ImplVulkan_NewFrame();
  432. ImGui_ImplGlfw_NewFrame();
  433. ImGui::NewFrame();
  434. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  435. if (show_demo_window)
  436. ImGui::ShowDemoWindow(&show_demo_window);
  437. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  438. {
  439. static float f = 0.0f;
  440. static int counter = 0;
  441. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  442. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  443. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  444. ImGui::Checkbox("Another Window", &show_another_window);
  445. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  446. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  447. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  448. counter++;
  449. ImGui::SameLine();
  450. ImGui::Text("counter = %d", counter);
  451. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  452. ImGui::End();
  453. }
  454. // 3. Show another simple window.
  455. if (show_another_window)
  456. {
  457. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  458. ImGui::Text("Hello from another window!");
  459. if (ImGui::Button("Close Me"))
  460. show_another_window = false;
  461. ImGui::End();
  462. }
  463. // Rendering
  464. ImGui::Render();
  465. ImDrawData* draw_data = ImGui::GetDrawData();
  466. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  467. if (!is_minimized)
  468. {
  469. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  470. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  471. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  472. wd->ClearValue.color.float32[3] = clear_color.w;
  473. FrameRender(wd, draw_data);
  474. FramePresent(wd);
  475. }
  476. }
  477. // Cleanup
  478. err = vkDeviceWaitIdle(g_Device);
  479. check_vk_result(err);
  480. ImGui_ImplVulkan_Shutdown();
  481. ImGui_ImplGlfw_Shutdown();
  482. ImGui::DestroyContext();
  483. CleanupVulkanWindow();
  484. CleanupVulkan();
  485. glfwDestroyWindow(window);
  486. glfwTerminate();
  487. return 0;
  488. }