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- // Dear ImGui: standalone example application for Glfw + Vulkan
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
- // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
- // You will use those if you want to use this rendering backend in your engine/app.
- // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
- // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
- // Read comments in imgui_impl_vulkan.h.
- #include "imgui.h"
- #include "imgui_impl_glfw.h"
- #include "imgui_impl_vulkan.h"
- #include <stdio.h> // printf, fprintf
- #include <stdlib.h> // abort
- #define GLFW_INCLUDE_NONE
- #define GLFW_INCLUDE_VULKAN
- #include <GLFW/glfw3.h>
- #include <vulkan/vulkan.h>
- // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
- // To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
- // Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
- #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
- #pragma comment(lib, "legacy_stdio_definitions")
- #endif
- //#define IMGUI_UNLIMITED_FRAME_RATE
- #ifdef _DEBUG
- #define IMGUI_VULKAN_DEBUG_REPORT
- #endif
- static VkAllocationCallbacks* g_Allocator = NULL;
- static VkInstance g_Instance = VK_NULL_HANDLE;
- static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
- static VkDevice g_Device = VK_NULL_HANDLE;
- static uint32_t g_QueueFamily = (uint32_t)-1;
- static VkQueue g_Queue = VK_NULL_HANDLE;
- static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
- static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
- static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
- static ImGui_ImplVulkanH_Window g_MainWindowData;
- static int g_MinImageCount = 2;
- static bool g_SwapChainRebuild = false;
- static void check_vk_result(VkResult err)
- {
- if (err == 0)
- return;
- fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
- if (err < 0)
- abort();
- }
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
- {
- (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
- fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
- return VK_FALSE;
- }
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- static void SetupVulkan(const char** extensions, uint32_t extensions_count)
- {
- VkResult err;
- // Create Vulkan Instance
- {
- VkInstanceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
- create_info.enabledExtensionCount = extensions_count;
- create_info.ppEnabledExtensionNames = extensions;
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- // Enabling validation layers
- const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
- create_info.enabledLayerCount = 1;
- create_info.ppEnabledLayerNames = layers;
- // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
- const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
- memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
- extensions_ext[extensions_count] = "VK_EXT_debug_report";
- create_info.enabledExtensionCount = extensions_count + 1;
- create_info.ppEnabledExtensionNames = extensions_ext;
- // Create Vulkan Instance
- err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
- check_vk_result(err);
- free(extensions_ext);
- // Get the function pointer (required for any extensions)
- auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
- IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
- // Setup the debug report callback
- VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
- debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
- debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
- debug_report_ci.pfnCallback = debug_report;
- debug_report_ci.pUserData = NULL;
- err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
- check_vk_result(err);
- #else
- // Create Vulkan Instance without any debug feature
- err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
- check_vk_result(err);
- IM_UNUSED(g_DebugReport);
- #endif
- }
- // Select GPU
- {
- uint32_t gpu_count;
- err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
- check_vk_result(err);
- IM_ASSERT(gpu_count > 0);
- VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
- err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
- check_vk_result(err);
- // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
- // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
- // dedicated GPUs) is out of scope of this sample.
- int use_gpu = 0;
- for (int i = 0; i < (int)gpu_count; i++)
- {
- VkPhysicalDeviceProperties properties;
- vkGetPhysicalDeviceProperties(gpus[i], &properties);
- if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
- {
- use_gpu = i;
- break;
- }
- }
- g_PhysicalDevice = gpus[use_gpu];
- free(gpus);
- }
- // Select graphics queue family
- {
- uint32_t count;
- vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
- VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
- vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
- for (uint32_t i = 0; i < count; i++)
- if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
- {
- g_QueueFamily = i;
- break;
- }
- free(queues);
- IM_ASSERT(g_QueueFamily != (uint32_t)-1);
- }
- // Create Logical Device (with 1 queue)
- {
- int device_extension_count = 1;
- const char* device_extensions[] = { "VK_KHR_swapchain" };
- const float queue_priority[] = { 1.0f };
- VkDeviceQueueCreateInfo queue_info[1] = {};
- queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queue_info[0].queueFamilyIndex = g_QueueFamily;
- queue_info[0].queueCount = 1;
- queue_info[0].pQueuePriorities = queue_priority;
- VkDeviceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
- create_info.pQueueCreateInfos = queue_info;
- create_info.enabledExtensionCount = device_extension_count;
- create_info.ppEnabledExtensionNames = device_extensions;
- err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
- check_vk_result(err);
- vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
- }
- // Create Descriptor Pool
- {
- VkDescriptorPoolSize pool_sizes[] =
- {
- { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
- { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
- { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
- };
- VkDescriptorPoolCreateInfo pool_info = {};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
- pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
- pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
- pool_info.pPoolSizes = pool_sizes;
- err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
- check_vk_result(err);
- }
- }
- // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
- // Your real engine/app may not use them.
- static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
- {
- wd->Surface = surface;
- // Check for WSI support
- VkBool32 res;
- vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
- if (res != VK_TRUE)
- {
- fprintf(stderr, "Error no WSI support on physical device 0\n");
- exit(-1);
- }
- // Select Surface Format
- const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
- const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
- // Select Present Mode
- #ifdef IMGUI_UNLIMITED_FRAME_RATE
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
- #else
- VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
- #endif
- wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
- //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
- // Create SwapChain, RenderPass, Framebuffer, etc.
- IM_ASSERT(g_MinImageCount >= 2);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
- }
- static void CleanupVulkan()
- {
- vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- // Remove the debug report callback
- auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
- vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- vkDestroyDevice(g_Device, g_Allocator);
- vkDestroyInstance(g_Instance, g_Allocator);
- }
- static void CleanupVulkanWindow()
- {
- ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
- }
- static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
- {
- VkResult err;
- VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- {
- g_SwapChainRebuild = true;
- return;
- }
- check_vk_result(err);
- ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
- {
- err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
- check_vk_result(err);
- err = vkResetFences(g_Device, 1, &fd->Fence);
- check_vk_result(err);
- }
- {
- err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
- check_vk_result(err);
- }
- {
- VkRenderPassBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- info.renderPass = wd->RenderPass;
- info.framebuffer = fd->Framebuffer;
- info.renderArea.extent.width = wd->Width;
- info.renderArea.extent.height = wd->Height;
- info.clearValueCount = 1;
- info.pClearValues = &wd->ClearValue;
- vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
- }
- // Record dear imgui primitives into command buffer
- ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
- // Submit command buffer
- vkCmdEndRenderPass(fd->CommandBuffer);
- {
- VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &image_acquired_semaphore;
- info.pWaitDstStageMask = &wait_stage;
- info.commandBufferCount = 1;
- info.pCommandBuffers = &fd->CommandBuffer;
- info.signalSemaphoreCount = 1;
- info.pSignalSemaphores = &render_complete_semaphore;
- err = vkEndCommandBuffer(fd->CommandBuffer);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
- check_vk_result(err);
- }
- }
- static void FramePresent(ImGui_ImplVulkanH_Window* wd)
- {
- if (g_SwapChainRebuild)
- return;
- VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
- VkPresentInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &render_complete_semaphore;
- info.swapchainCount = 1;
- info.pSwapchains = &wd->Swapchain;
- info.pImageIndices = &wd->FrameIndex;
- VkResult err = vkQueuePresentKHR(g_Queue, &info);
- if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
- {
- g_SwapChainRebuild = true;
- return;
- }
- check_vk_result(err);
- wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
- }
- static void glfw_error_callback(int error, const char* description)
- {
- fprintf(stderr, "Glfw Error %d: %s\n", error, description);
- }
- int main(int, char**)
- {
- // Setup GLFW window
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- return 1;
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
- // Setup Vulkan
- if (!glfwVulkanSupported())
- {
- printf("GLFW: Vulkan Not Supported\n");
- return 1;
- }
- uint32_t extensions_count = 0;
- const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
- SetupVulkan(extensions, extensions_count);
- // Create Window Surface
- VkSurfaceKHR surface;
- VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
- check_vk_result(err);
- // Create Framebuffers
- int w, h;
- glfwGetFramebufferSize(window, &w, &h);
- ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
- SetupVulkanWindow(wd, surface, w, h);
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsClassic();
- // Setup Platform/Renderer backends
- ImGui_ImplGlfw_InitForVulkan(window, true);
- ImGui_ImplVulkan_InitInfo init_info = {};
- init_info.Instance = g_Instance;
- init_info.PhysicalDevice = g_PhysicalDevice;
- init_info.Device = g_Device;
- init_info.QueueFamily = g_QueueFamily;
- init_info.Queue = g_Queue;
- init_info.PipelineCache = g_PipelineCache;
- init_info.DescriptorPool = g_DescriptorPool;
- init_info.Allocator = g_Allocator;
- init_info.MinImageCount = g_MinImageCount;
- init_info.ImageCount = wd->ImageCount;
- init_info.CheckVkResultFn = check_vk_result;
- ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- //IM_ASSERT(font != NULL);
- // Upload Fonts
- {
- // Use any command queue
- VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
- VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
- err = vkResetCommandPool(g_Device, command_pool, 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo begin_info = {};
- begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(command_buffer, &begin_info);
- check_vk_result(err);
- ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
- VkSubmitInfo end_info = {};
- end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- end_info.commandBufferCount = 1;
- end_info.pCommandBuffers = &command_buffer;
- err = vkEndCommandBuffer(command_buffer);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
- check_vk_result(err);
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplVulkan_DestroyFontUploadObjects();
- }
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
- // Main loop
- while (!glfwWindowShouldClose(window))
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- glfwPollEvents();
- // Resize swap chain?
- if (g_SwapChainRebuild)
- {
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- if (width > 0 && height > 0)
- {
- ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
- ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
- g_MainWindowData.FrameIndex = 0;
- g_SwapChainRebuild = false;
- }
- }
- // Start the Dear ImGui frame
- ImGui_ImplVulkan_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- ImGui::End();
- }
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
- // Rendering
- ImGui::Render();
- ImDrawData* draw_data = ImGui::GetDrawData();
- const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
- if (!is_minimized)
- {
- wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
- wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
- wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
- wd->ClearValue.color.float32[3] = clear_color.w;
- FrameRender(wd, draw_data);
- FramePresent(wd);
- }
- }
- // Cleanup
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplVulkan_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
- CleanupVulkanWindow();
- CleanupVulkan();
- glfwDestroyWindow(window);
- glfwTerminate();
- return 0;
- }
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