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- // dear imgui: "null" example application
- // (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
- // This is useful to test building, but you cannot interact with anything here!
- #include "imgui.h"
- #include <stdio.h>
- int main(int, char**)
- {
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO();
- // Build atlas
- unsigned char* tex_pixels = NULL;
- int tex_w, tex_h;
- io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
- for (int n = 0; n < 20; n++)
- {
- printf("NewFrame() %d\n", n);
- io.DisplaySize = ImVec2(1920, 1080);
- io.DeltaTime = 1.0f / 60.0f;
- ImGui::NewFrame();
- static float f = 0.0f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::ShowDemoWindow(NULL);
- ImGui::Render();
- }
- printf("DestroyContext()\n");
- ImGui::DestroyContext();
- return 0;
- }
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