BilinearUpscale.h 2.8 KB

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  1. // The MIT License(MIT)
  2. //
  3. // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy of
  6. // this software and associated documentation files(the "Software"), to deal in
  7. // the Software without restriction, including without limitation the rights to
  8. // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
  9. // the Software, and to permit persons to whom the Software is furnished to do so,
  10. // subject to the following conditions :
  11. //
  12. // The above copyright notice and this permission notice shall be included in all
  13. // copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  17. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
  18. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  19. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  20. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  21. #pragma once
  22. #include <dxgi1_4.h>
  23. #include <d3d11_3.h>
  24. #include "DeviceResources.h"
  25. __declspec(align(16))
  26. struct BilinearUpscaleConfig
  27. {
  28. uint32_t kInputViewportOriginX;
  29. uint32_t kInputViewportOriginY;
  30. uint32_t kInputViewportWidth;
  31. uint32_t kInputViewportHeight;
  32. uint32_t kOutputViewportOriginX;
  33. uint32_t kOutputViewportOriginY;
  34. uint32_t kOutputViewportWidth;
  35. uint32_t kOutputViewportHeight;
  36. float kScaleX;
  37. float kScaleY;
  38. float kDstNormX;
  39. float kDstNormY;
  40. float kSrcNormX;
  41. float kSrcNormY;
  42. };
  43. void BilinearUpdateConfig(BilinearUpscaleConfig& config,
  44. uint32_t inputViewportOriginX, uint32_t inputViewportOriginY,
  45. uint32_t inputViewportWidth, uint32_t inputViewportHeight,
  46. uint32_t inputTextureWidth, uint32_t inputTextureHeight,
  47. uint32_t outputViewportOriginX, uint32_t outputViewportOriginY,
  48. uint32_t outputViewportWidth, uint32_t outputViewportHeight,
  49. uint32_t outputTextureWidth, uint32_t outputTextureHeight);
  50. class BilinearUpscale {
  51. public:
  52. const uint32_t kBlockWidth = 16;
  53. const uint32_t kBlockHeight = 16;
  54. BilinearUpscale(DeviceResources& deviceResources);
  55. void update(uint32_t inputWidth, uint32_t inputHeight, uint32_t outputWidth, uint32_t outputHeight);
  56. void dispatch(ID3D11ShaderResourceView*const* input, ID3D11UnorderedAccessView*const* output);
  57. private:
  58. DeviceResources& m_deviceResources;
  59. BilinearUpscaleConfig m_config;
  60. ComPtr<ID3D11ComputeShader> m_computeShader;
  61. ComPtr<ID3D11Buffer> m_csBuffer;
  62. ComPtr<ID3D11SamplerState> m_LinearClampSampler;
  63. uint32_t m_outputWidth;
  64. uint32_t m_outputHeight;
  65. };