NVSharpen.h 2.5 KB

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  1. // The MIT License(MIT)
  2. //
  3. // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy of
  6. // this software and associated documentation files(the "Software"), to deal in
  7. // the Software without restriction, including without limitation the rights to
  8. // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
  9. // the Software, and to permit persons to whom the Software is furnished to do so,
  10. // subject to the following conditions :
  11. //
  12. // The above copyright notice and this permission notice shall be included in all
  13. // copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  17. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
  18. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  19. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  20. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  21. #pragma once
  22. #include <iostream>
  23. #include "DeviceResources.h"
  24. #include "Utilities.h"
  25. #include "NIS_Config.h"
  26. class NVSharpen {
  27. public:
  28. NVSharpen(DeviceResources& deviceResources, const std::vector<std::string>& shaderPaths, bool glsl);
  29. void update(float sharpness, uint32_t inputWidth, uint32_t inputHeight);
  30. void dispatch(VkImageView inputSrv, VkImageView outputUav);
  31. void cleanUp();
  32. private:
  33. DeviceResources& m_deviceResources;
  34. NISConfig m_config;
  35. VkShaderModule m_shaderModule = VK_NULL_HANDLE;
  36. VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
  37. VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
  38. VkDescriptorSet m_descriptorSet = VK_NULL_HANDLE;
  39. VkBuffer m_buffer = VK_NULL_HANDLE;
  40. VkDeviceMemory m_constantBufferDeviceMemory = VK_NULL_HANDLE;
  41. VkPipeline m_pipeline = VK_NULL_HANDLE;
  42. uint8_t* m_constantMemory = nullptr;
  43. VkDeviceSize m_constantBufferStride = 0;
  44. uint32_t m_outputWidth;
  45. uint32_t m_outputHeight;
  46. uint32_t m_blockWidth;
  47. uint32_t m_blockHeight;
  48. };