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- // The MIT License(MIT)
- //
- // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files(the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #include "NVSharpen.h"
- #include <iostream>
- #include <array>
- #include "VKUtilities.h"
- #include "DeviceResources.h"
- #include "Utilities.h"
- NVSharpen::NVSharpen(DeviceResources& deviceResources, const std::vector<std::string>& shaderPaths, bool glsl)
- : m_deviceResources(deviceResources)
- , m_outputWidth(1)
- , m_outputHeight(1)
- {
- NISOptimizer opt(false, NISGPUArchitecture::NVIDIA_Generic);
- m_blockWidth = opt.GetOptimalBlockWidth();
- m_blockHeight = opt.GetOptimalBlockHeight();
- uint32_t threadGroupSize = opt.GetOptimalThreadGroupSize();
- // Shader
- {
- std::string shaderName = glsl ? "/nis_sharpen_glsl.spv" : "/nis_sharpen.spv";
- std::string shaderPath;
- for (auto& e : shaderPaths)
- {
- if (std::filesystem::exists(e + "/" + shaderName))
- {
- shaderPath = e + "/" + shaderName;
- break;
- }
- }
- if (shaderPath.empty())
- throw std::runtime_error("Shader file not found" + shaderName);
- auto shaderBytes = readBytes(shaderPath);
- VkShaderModuleCreateInfo info{};
- info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- info.codeSize = shaderBytes.size();
- info.pCode = reinterpret_cast<uint32_t*>(shaderBytes.data());
- VK_OK(vkCreateShaderModule(m_deviceResources.logicalDevice(), &info, nullptr, &m_shaderModule));
- }
- // Descriptor set
- {
- std::array<VkDescriptorSetLayoutBinding, 4> bindLayout{ {
- VK_COMMON_DESC_LAYOUT(m_deviceResources.sampler()),
- } };
- VkDescriptorSetLayoutCreateInfo info{};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- info.bindingCount = (uint32_t)bindLayout.size();
- info.pBindings = bindLayout.data();
- VK_OK(vkCreateDescriptorSetLayout(m_deviceResources.logicalDevice(), &info, nullptr, &m_descriptorSetLayout));
- }
- {
- VkDescriptorSetAllocateInfo info{};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- info.descriptorPool = deviceResources.descriptorPool();
- info.descriptorSetCount = 1;
- info.pSetLayouts = &m_descriptorSetLayout;
- VK_OK(vkAllocateDescriptorSets(m_deviceResources.logicalDevice(), &info, &m_descriptorSet));
- }
- // Constant buffer
- {
- m_deviceResources.createConstBuffer(&m_config, sizeof(NISConfig), &m_buffer, &m_constantBufferDeviceMemory, &m_constantBufferStride);
- VK_OK(vkMapMemory(m_deviceResources.logicalDevice(), m_constantBufferDeviceMemory, 0, m_constantBufferStride, 0, (void**)&m_constantMemory));
- VkDescriptorBufferInfo descBuffInfo{};
- descBuffInfo.buffer = m_buffer;
- descBuffInfo.offset = 0;
- descBuffInfo.range = sizeof(NISConfig);
- VkWriteDescriptorSet writeDescSet{};
- writeDescSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- writeDescSet.dstSet = m_descriptorSet;
- writeDescSet.dstBinding = CB_BINDING;
- writeDescSet.descriptorCount = 1;
- writeDescSet.descriptorType = CB_DESC_TYPE;
- writeDescSet.dstArrayElement = 0;
- writeDescSet.pBufferInfo = &descBuffInfo;
- vkUpdateDescriptorSets(m_deviceResources.logicalDevice(), 1, &writeDescSet, 0, nullptr);
- }
- // Pipeline layout
- {
- VkPushConstantRange pushConstRange{};
- pushConstRange.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
- pushConstRange.size = sizeof(m_config);
- VkPipelineLayoutCreateInfo info{};
- info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- info.setLayoutCount = 1;
- info.pSetLayouts = &m_descriptorSetLayout;
- info.pushConstantRangeCount = 1;
- info.pPushConstantRanges = &pushConstRange;
- VK_OK(vkCreatePipelineLayout(m_deviceResources.logicalDevice(), &info, nullptr, &m_pipelineLayout));
- }
- // Compute pipeline
- {
- VkPipelineShaderStageCreateInfo pipeShaderStageCreateInfo{};
- pipeShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- pipeShaderStageCreateInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
- pipeShaderStageCreateInfo.module = m_shaderModule;
- pipeShaderStageCreateInfo.pName = "main";
- VkComputePipelineCreateInfo csPipeCreateInfo{};
- csPipeCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
- csPipeCreateInfo.stage = pipeShaderStageCreateInfo;
- csPipeCreateInfo.layout = m_pipelineLayout;
- VK_OK(vkCreateComputePipelines(m_deviceResources.logicalDevice(), VK_NULL_HANDLE, 1, &csPipeCreateInfo, nullptr, &m_pipeline));
- }
- }
- void NVSharpen::cleanUp()
- {
- vkDestroyPipeline(m_deviceResources.logicalDevice(), m_pipeline, nullptr);
- vkDestroyPipelineLayout(m_deviceResources.logicalDevice(), m_pipelineLayout, nullptr);
- vkFreeMemory(m_deviceResources.logicalDevice(), m_constantBufferDeviceMemory, nullptr);
- vkDestroyBuffer(m_deviceResources.logicalDevice(), m_buffer, nullptr);
- vkFreeDescriptorSets(m_deviceResources.logicalDevice(), m_deviceResources.descriptorPool(), 1, &m_descriptorSet);
- vkDestroyDescriptorSetLayout(m_deviceResources.logicalDevice(), m_descriptorSetLayout, nullptr);
- vkDestroyShaderModule(m_deviceResources.logicalDevice(), m_shaderModule, nullptr);
- }
- void NVSharpen::update(float sharpness, uint32_t inputWidth, uint32_t inputHeight)
- {
- NVSharpenUpdateConfig(m_config, sharpness,
- 0, 0, inputWidth, inputHeight, inputWidth, inputHeight,
- 0, 0, NISHDRMode::None);
- m_outputWidth = inputWidth;
- m_outputHeight = inputHeight;
- }
- void NVSharpen::dispatch(VkImageView inputSrv, VkImageView outputUav)
- {
- const auto offset = m_constantBufferStride * m_deviceResources.swapchainIndex();
- memcpy(m_constantMemory + offset, &m_config, sizeof(m_config));
- VkDescriptorBufferInfo descBuffInfo{};
- descBuffInfo.buffer = m_buffer;
- descBuffInfo.offset = offset;
- descBuffInfo.range = sizeof(NISConfig);
- VkWriteDescriptorSet inWriteDescSet{};
- VkWriteDescriptorSet outWriteDescSet{};
- VkDescriptorImageInfo inDescInfo{};
- inDescInfo.imageView = inputSrv;
- inDescInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- inWriteDescSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- inWriteDescSet.dstSet = m_descriptorSet;
- inWriteDescSet.dstBinding = IN_TEX_BINDING;
- inWriteDescSet.descriptorCount = 1;
- inWriteDescSet.descriptorType = IN_TEX_DESC_TYPE;
- inWriteDescSet.pImageInfo = &inDescInfo;
- VkDescriptorImageInfo outDescInfo{};
- outDescInfo.imageView = outputUav;
- outDescInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
- outWriteDescSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- outWriteDescSet.dstSet = m_descriptorSet;
- outWriteDescSet.dstBinding = OUT_TEX_BINDING;
- outWriteDescSet.descriptorCount = 1;
- outWriteDescSet.descriptorType = OUT_TEX_DESC_TYPE;
- outWriteDescSet.pImageInfo = &outDescInfo;
- const VkWriteDescriptorSet writeDescSets[] = {
- inWriteDescSet,
- outWriteDescSet
- };
- constexpr auto sizeWriteDescSets = static_cast<uint32_t>(std::size(writeDescSets));
- vkUpdateDescriptorSets(m_deviceResources.logicalDevice(), sizeWriteDescSets, writeDescSets, 0, nullptr);
- auto cmdBuffer = m_deviceResources.commandBuffer();
- vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, m_pipeline);
- vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, m_pipelineLayout, 0, 1, &m_descriptorSet, 1, (uint32_t*)&descBuffInfo.offset);
- uint32_t gridX = uint32_t(std::ceil(m_outputWidth / float(m_blockWidth)));
- uint32_t gridY = uint32_t(std::ceil(m_outputHeight / float(m_blockHeight)));
- vkCmdDispatch(cmdBuffer, gridX, gridY, 1);
- }
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