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- #pragma once
- #include <dxgi1_4.h>
- #include <d3d12.h>
- #include <iostream>
- #include "DXUtilities.h"
- #include "DeviceResources.h"
- #include "Utilities.h"
- #include "NIS_Config.h"
- #include "d3dx12.h"
- extern "C" {
- #include <dxcapi.h>
- }
- class NVSharpen {
- public:
- NVSharpen(DeviceResources& deviceResources, const std::vector<std::string>& shaderPaths);
- void update(float sharpness, uint32_t inputWidth, uint32_t inputHeight);
- ID3D12PipelineState* getComputePSO() { return m_computePSO.Get(); }
- ID3D12Resource* getConstantBuffer() { return m_constatBuffer.Get(); }
- ID3D12RootSignature* getRootSignature() { return m_computeRootSignature.Get(); }
- std::vector<UINT> getDispatchDim() {
- return { UINT(std::ceil(m_outputWidth / float(m_blockWidth))), UINT(std::ceil(m_outputHeight / float(m_blockHeight))), 1 };
- }
- private:
- DeviceResources& m_deviceResources;
- NISConfig m_config;
- ComPtr<ID3D12RootSignature> m_computeRootSignature;
- ComPtr<ID3D12PipelineState> m_computePSO;
- ComPtr<ID3D12Resource> m_constatBuffer;
- ComPtr<ID3D12Resource> m_stagingBuffer;
- uint32_t m_outputWidth;
- uint32_t m_outputHeight;
- uint32_t m_blockWidth;
- uint32_t m_blockHeight;
- };
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