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- # Usage:
- # cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
- set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
- set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
- set(template_path "${CMAKE_ARGV3}")
- set(target_path "${CMAKE_ARGV4}")
- if (NOT EXISTS "${template_path}")
- message(FATAL_ERROR "Failed to find template file ${template_path}")
- endif()
- file(DOWNLOAD "${source_url}" "${source_path}"
- STATUS download_status
- TLS_VERIFY on)
- list(GET download_status 0 status_code)
- list(GET download_status 1 status_message)
- if (status_code)
- message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
- endif()
- file(STRINGS "${source_path}" lines)
- foreach(line ${lines})
- if (line MATCHES "^[0-9a-fA-F]")
- if (line MATCHES "platform:Windows")
- if (GLFW_WIN32_MAPPINGS)
- set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
- endif()
- set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
- elseif (line MATCHES "platform:Mac OS X")
- if (GLFW_COCOA_MAPPINGS)
- set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
- endif()
- set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
- elseif (line MATCHES "platform:Linux")
- if (GLFW_LINUX_MAPPINGS)
- set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
- endif()
- set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
- endif()
- endif()
- endforeach()
- configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
- file(REMOVE "${source_path}")
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