timeout.c 2.7 KB

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  1. //========================================================================
  2. // Event wait timeout test
  3. // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would
  16. // be appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not
  19. // be misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. //
  24. //========================================================================
  25. //
  26. // This test is intended to verify that waiting for events with timeout works
  27. //
  28. //========================================================================
  29. #include <glad/gl.h>
  30. #define GLFW_INCLUDE_NONE
  31. #include <GLFW/glfw3.h>
  32. #include <time.h>
  33. #include <math.h>
  34. #include <stdio.h>
  35. #include <stdlib.h>
  36. static void error_callback(int error, const char* description)
  37. {
  38. fprintf(stderr, "Error: %s\n", description);
  39. }
  40. static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
  41. {
  42. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  43. glfwSetWindowShouldClose(window, GLFW_TRUE);
  44. }
  45. static float nrand(void)
  46. {
  47. return (float) rand() / (float) RAND_MAX;
  48. }
  49. int main(void)
  50. {
  51. GLFWwindow* window;
  52. srand((unsigned int) time(NULL));
  53. glfwSetErrorCallback(error_callback);
  54. if (!glfwInit())
  55. exit(EXIT_FAILURE);
  56. window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL);
  57. if (!window)
  58. {
  59. glfwTerminate();
  60. exit(EXIT_FAILURE);
  61. }
  62. glfwMakeContextCurrent(window);
  63. gladLoadGL(glfwGetProcAddress);
  64. glfwSetKeyCallback(window, key_callback);
  65. while (!glfwWindowShouldClose(window))
  66. {
  67. int width, height;
  68. float r = nrand(), g = nrand(), b = nrand();
  69. float l = (float) sqrt(r * r + g * g + b * b);
  70. glfwGetFramebufferSize(window, &width, &height);
  71. glViewport(0, 0, width, height);
  72. glClearColor(r / l, g / l, b / l, 1.f);
  73. glClear(GL_COLOR_BUFFER_BIT);
  74. glfwSwapBuffers(window);
  75. glfwWaitEventsTimeout(1.0);
  76. }
  77. glfwDestroyWindow(window);
  78. glfwTerminate();
  79. exit(EXIT_SUCCESS);
  80. }