123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- // The MIT License(MIT)
- //
- // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files(the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #pragma once
- #include <stdio.h>
- #include <tchar.h>
- #include <dxgi1_4.h>
- #include <d3d11.h>
- #include <d3dcompiler.h>
- #include <wrl.h>
- #include <algorithm>
- #include <iostream>
- #include <fstream>
- #include <string>
- #include <vector>
- namespace DX
- {
- using namespace Microsoft::WRL;
- inline LPTSTR GetErrorDescription(HRESULT hr, WCHAR* buffer, size_t size)
- {
- if (FACILITY_WINDOWS == HRESULT_FACILITY(hr))
- hr = HRESULT_CODE(hr);
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
- nullptr, hr, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, DWORD(size), nullptr);
- return buffer;
- }
- inline void ThrowIfFailed(HRESULT hr)
- {
- if (FAILED(hr))
- {
- // Set a breakpoint on this line to catch Win32 API errors.
- const size_t size = 1024;
- WCHAR buffer[size];
- GetErrorDescription(hr, buffer, size);
- char str[size];
- size_t i = 0;
- wcstombs_s(&i, str, 1024, buffer, 1024);
- throw std::runtime_error(str);
- }
- }
- inline void CompileComputeShader(ID3D11Device* device,
- LPCWSTR pFileName,
- LPCSTR pEntryPoint,
- ID3D11ComputeShader** csShader,
- const D3D_SHADER_MACRO* pDefines = nullptr,
- ID3DInclude* pInclude = nullptr,
- LPCSTR pTarget = "cs_5_0")
- {
- ComPtr<ID3DBlob> csBlob;
- ComPtr<ID3DBlob> cdErrorBlob = nullptr;
- HRESULT hr = D3DCompileFromFile(pFileName, pDefines, pInclude, pEntryPoint, pTarget, 0, 0, &csBlob, &cdErrorBlob);
- if (FAILED(hr)) {
- if (cdErrorBlob) {
- OutputDebugStringA((char*)cdErrorBlob->GetBufferPointer());
- }
- DX::ThrowIfFailed(hr);
- }
- DX::ThrowIfFailed(device->CreateComputeShader(csBlob->GetBufferPointer(), csBlob->GetBufferSize(), nullptr, csShader));
- }
- inline void CompileComputeShader(ID3D11Device* device,
- LPCVOID pSrcData,
- size_t SrcDataSize,
- LPCSTR pEntrypoint,
- ID3D11ComputeShader** csShader,
- const D3D_SHADER_MACRO* pDefines = nullptr,
- LPCSTR pTarget = "cs_5_0")
- {
- ComPtr<ID3DBlob> csBlob;
- ComPtr<ID3DBlob> cdErrorBlob = nullptr;
- HRESULT hr = D3DCompile(pSrcData, SrcDataSize, nullptr, pDefines, nullptr, pEntrypoint, pTarget, 0, 0, &csBlob, &cdErrorBlob);
- if (FAILED(hr)) {
- if (cdErrorBlob) {
- OutputDebugStringA((char*)cdErrorBlob->GetBufferPointer());
- }
- DX::ThrowIfFailed(hr);
- }
- DX::ThrowIfFailed(device->CreateComputeShader(csBlob->GetBufferPointer(), csBlob->GetBufferSize(), nullptr, csShader));
- }
- struct IncludeHeader : ID3DInclude {
- IncludeHeader(const std::vector<std::string>& includePath)
- : m_includePath(includePath)
- , m_idx(0) {}
- HRESULT Open(
- D3D_INCLUDE_TYPE IncludeType,
- LPCSTR pFileName,
- LPCVOID pParentData,
- LPCVOID* ppData,
- UINT* pBytes
- ) {
- m_data.push_back("");
- std::ifstream t;
- size_t i = 0;
- while (!t.is_open() && i < m_includePath.size()) {
- t.open(m_includePath[i] + "/" + pFileName);
- i++;
- }
- if (!t.is_open())
- throw std::runtime_error("Error opening D3DCompileFromFile include header");
- t.seekg(0, std::ios::end);
- size_t size = t.tellg();
- m_data[m_idx].resize(size);
- t.seekg(0, std::ios::beg);
- t.read(m_data[m_idx].data(), size);
- m_data[m_idx].erase(std::remove(m_data[m_idx].begin(), m_data[m_idx].end(), '\0'), m_data[m_idx].end());
- *ppData = m_data[m_idx].data();
- *pBytes = UINT(m_data[m_idx].size());
- m_idx++;
- return S_OK;
- }
- HRESULT Close(LPCVOID pData) {
- return S_OK;
- }
- std::vector<std::string> m_data;
- std::vector<std::string> m_includePath;
- size_t m_idx;
- };
- class Defines {
- public:
- template<typename T>
- void add(const std::string& define, const T& val) {
- m_definesVector.push_back({ define, toStr(val) });
- }
- D3D_SHADER_MACRO* get() {
- m_defines = std::make_unique<D3D_SHADER_MACRO[]>(m_definesVector.size() + 1);
- for (size_t i = 0; i < m_definesVector.size(); ++i)
- m_defines[i] = { m_definesVector[i].first.c_str(), m_definesVector[i].second.c_str() };
- m_defines[m_definesVector.size()] = { nullptr, nullptr };
- return m_defines.get();
- }
- private:
- std::vector<std::pair<std::string, std::string>> m_definesVector;
- std::unique_ptr<D3D_SHADER_MACRO[]> m_defines;
- };
- }
|