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- // The MIT License(MIT)
- //
- // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files(the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #pragma once
- #include <iomanip>
- #include <iostream>
- #include <filesystem>
- #include <sstream>
- #include <string>
- #include <vector>
- #include <imgui.h>
- #include <imgui_impl_win32.h>
- #include <imgui_impl_dx11.h>
- #include "DeviceResources.h"
- #include "Utilities.h"
- enum class OutputSizeMode : uint32_t
- {
- VARIABLE,
- P1080,
- P1440,
- P2160
- };
- struct UIData
- {
- std::vector<std::filesystem::path> Files;
- std::filesystem::path FilePath;
- std::string FileName;
- float Scale = 75.f;
- bool EnableNVScaler = true;
- int FilterMode = 0;
- float Sharpness = 50.f;
- bool EnableVsync = false;
- OutputSizeMode OutputMode;
- uint32_t InputWidth;
- uint32_t InputHeight;
- uint32_t OutputWidth;
- uint32_t OutputHeight;
- double FilterTime;
- bool ShowSettings = true;
- int32_t UnitMicroseconds = true;
- };
- class UIRenderer
- {
- public:
- UIRenderer(HWND hwnd, DeviceResources& deviceResources, UIData& ui);
- void cleanUp();
- void update(double fps);
- void render();
- private:
- UIData& m_ui;
- DeviceResources& m_deviceResources;
- ElapsedTimer m_elapsedTimer;
- };
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