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- // dear imgui: Renderer Backend for Metal
- // This needs to be used along with a Platform Backend (e.g. OSX)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
- // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- #include "imgui.h" // IMGUI_IMPL_API
- @class MTLRenderPassDescriptor;
- @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
- IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
- IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
- IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
- id<MTLCommandBuffer> commandBuffer,
- id<MTLRenderCommandEncoder> commandEncoder);
- // Called by Init/NewFrame/Shutdown
- IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device);
- IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
- IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
- IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
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