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- //-----------------------------------------------------------------------------
- // About imgui_impl_opengl3_loader.h:
- //
- // We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
- // which proved to be endless problems for users.
- // Our loader is custom-generated, based on gl3w but automatically filtered to only include
- // enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
- //
- // YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
- // THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
- //
- // Regenerate with:
- // python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
- //
- // More info:
- // https://github.com/dearimgui/gl3w_stripped
- // https://github.com/ocornut/imgui/issues/4445
- //-----------------------------------------------------------------------------
- /*
- * This file was generated with gl3w_gen.py, part of imgl3w
- * (hosted at https://github.com/dearimgui/gl3w_stripped)
- *
- * This is free and unencumbered software released into the public domain.
- *
- * Anyone is free to copy, modify, publish, use, compile, sell, or
- * distribute this software, either in source code form or as a compiled
- * binary, for any purpose, commercial or non-commercial, and by any
- * means.
- *
- * In jurisdictions that recognize copyright laws, the author or authors
- * of this software dedicate any and all copyright interest in the
- * software to the public domain. We make this dedication for the benefit
- * of the public at large and to the detriment of our heirs and
- * successors. We intend this dedication to be an overt act of
- * relinquishment in perpetuity of all present and future rights to this
- * software under copyright law.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- */
- #ifndef __gl3w_h_
- #define __gl3w_h_
- // Adapted from KHR/khrplatform.h to avoid including entire file.
- #ifndef __khrplatform_h_
- typedef float khronos_float_t;
- typedef signed char khronos_int8_t;
- typedef unsigned char khronos_uint8_t;
- typedef signed short int khronos_int16_t;
- typedef unsigned short int khronos_uint16_t;
- #ifdef _WIN64
- typedef signed long long int khronos_intptr_t;
- typedef signed long long int khronos_ssize_t;
- #else
- typedef signed long int khronos_intptr_t;
- typedef signed long int khronos_ssize_t;
- #endif
- #if defined(_MSC_VER) && !defined(__clang__)
- typedef signed __int64 khronos_int64_t;
- typedef unsigned __int64 khronos_uint64_t;
- #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
- #include <stdint.h>
- typedef int64_t khronos_int64_t;
- typedef uint64_t khronos_uint64_t;
- #else
- typedef signed long long khronos_int64_t;
- typedef unsigned long long khronos_uint64_t;
- #endif
- #endif // __khrplatform_h_
- #ifndef __gl_glcorearb_h_
- #define __gl_glcorearb_h_ 1
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- ** Copyright 2013-2020 The Khronos Group Inc.
- ** SPDX-License-Identifier: MIT
- **
- ** This header is generated from the Khronos OpenGL / OpenGL ES XML
- ** API Registry. The current version of the Registry, generator scripts
- ** used to make the header, and the header can be found at
- ** https://github.com/KhronosGroup/OpenGL-Registry
- */
- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #include <windows.h>
- #endif
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef APIENTRYP
- #define APIENTRYP APIENTRY *
- #endif
- #ifndef GLAPI
- #define GLAPI extern
- #endif
- /* glcorearb.h is for use with OpenGL core profile implementations.
- ** It should should be placed in the same directory as gl.h and
- ** included as <GL/glcorearb.h>.
- **
- ** glcorearb.h includes only APIs in the latest OpenGL core profile
- ** implementation together with APIs in newer ARB extensions which
- ** can be supported by the core profile. It does not, and never will
- ** include functionality removed from the core profile, such as
- ** fixed-function vertex and fragment processing.
- **
- ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
- ** <GL/glext.h> in the same source file.
- */
- /* Generated C header for:
- * API: gl
- * Profile: core
- * Versions considered: .*
- * Versions emitted: .*
- * Default extensions included: glcore
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
- #ifndef GL_VERSION_1_0
- typedef void GLvoid;
- typedef unsigned int GLenum;
- typedef khronos_float_t GLfloat;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned int GLbitfield;
- typedef double GLdouble;
- typedef unsigned int GLuint;
- typedef unsigned char GLboolean;
- typedef khronos_uint8_t GLubyte;
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_FALSE 0
- #define GL_TRUE 1
- #define GL_TRIANGLES 0x0004
- #define GL_ONE 1
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_POLYGON_MODE 0x0B40
- #define GL_CULL_FACE 0x0B44
- #define GL_DEPTH_TEST 0x0B71
- #define GL_STENCIL_TEST 0x0B90
- #define GL_VIEWPORT 0x0BA2
- #define GL_BLEND 0x0BE2
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_RGBA 0x1908
- #define GL_FILL 0x1B02
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_LINEAR 0x2601
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
- typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
- typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
- typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
- typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
- typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
- typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
- typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
- typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
- typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
- typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
- GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
- GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
- GLAPI void APIENTRY glClear (GLbitfield mask);
- GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI void APIENTRY glDisable (GLenum cap);
- GLAPI void APIENTRY glEnable (GLenum cap);
- GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
- GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
- GLAPI GLenum APIENTRY glGetError (void);
- GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
- GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
- GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
- GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
- #endif
- #endif /* GL_VERSION_1_0 */
- #ifndef GL_VERSION_1_1
- typedef khronos_float_t GLclampf;
- typedef double GLclampd;
- #define GL_TEXTURE_BINDING_2D 0x8069
- typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
- typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
- typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
- typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
- GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
- GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
- GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
- #endif
- #endif /* GL_VERSION_1_1 */
- #ifndef GL_VERSION_1_3
- #define GL_TEXTURE0 0x84C0
- #define GL_ACTIVE_TEXTURE 0x84E0
- typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glActiveTexture (GLenum texture);
- #endif
- #endif /* GL_VERSION_1_3 */
- #ifndef GL_VERSION_1_4
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_FUNC_ADD 0x8006
- typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLAPI void APIENTRY glBlendEquation (GLenum mode);
- #endif
- #endif /* GL_VERSION_1_4 */
- #ifndef GL_VERSION_1_5
- typedef khronos_ssize_t GLsizeiptr;
- typedef khronos_intptr_t GLintptr;
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_STREAM_DRAW 0x88E0
- typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
- typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
- typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
- typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
- GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
- GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
- GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
- #endif
- #endif /* GL_VERSION_1_5 */
- #ifndef GL_VERSION_2_0
- typedef char GLchar;
- typedef khronos_int16_t GLshort;
- typedef khronos_int8_t GLbyte;
- typedef khronos_uint16_t GLushort;
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_UPPER_LEFT 0x8CA2
- typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
- typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
- typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
- typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
- typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
- typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
- typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
- typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
- typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
- typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
- typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
- typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
- typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
- typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
- GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
- GLAPI void APIENTRY glCompileShader (GLuint shader);
- GLAPI GLuint APIENTRY glCreateProgram (void);
- GLAPI GLuint APIENTRY glCreateShader (GLenum type);
- GLAPI void APIENTRY glDeleteProgram (GLuint program);
- GLAPI void APIENTRY glDeleteShader (GLuint shader);
- GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
- GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
- GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
- GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
- GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
- GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
- GLAPI void APIENTRY glLinkProgram (GLuint program);
- GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
- GLAPI void APIENTRY glUseProgram (GLuint program);
- GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
- GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
- #endif
- #endif /* GL_VERSION_2_0 */
- #ifndef GL_VERSION_3_0
- typedef khronos_uint16_t GLhalf;
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MINOR_VERSION 0x821C
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #define GL_VERTEX_ARRAY_BINDING 0x85B5
- typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
- typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
- typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
- typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
- typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
- typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
- GLAPI void APIENTRY glBindVertexArray (GLuint array);
- GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
- GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
- #endif
- #endif /* GL_VERSION_3_0 */
- #ifndef GL_VERSION_3_1
- #define GL_VERSION_3_1 1
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #endif /* GL_VERSION_3_1 */
- #ifndef GL_VERSION_3_2
- #define GL_VERSION_3_2 1
- typedef struct __GLsync *GLsync;
- typedef khronos_uint64_t GLuint64;
- typedef khronos_int64_t GLint64;
- typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
- typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
- #endif
- #endif /* GL_VERSION_3_2 */
- #ifndef GL_VERSION_3_3
- #define GL_VERSION_3_3 1
- #define GL_SAMPLER_BINDING 0x8919
- typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
- #ifdef GL_GLEXT_PROTOTYPES
- GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
- #endif
- #endif /* GL_VERSION_3_3 */
- #ifndef GL_VERSION_4_1
- typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
- typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
- #endif /* GL_VERSION_4_1 */
- #ifndef GL_VERSION_4_3
- typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- #endif /* GL_VERSION_4_3 */
- #ifndef GL_VERSION_4_5
- #define GL_CLIP_ORIGIN 0x935C
- typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
- typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
- #endif /* GL_VERSION_4_5 */
- #ifndef GL_ARB_bindless_texture
- typedef khronos_uint64_t GLuint64EXT;
- #endif /* GL_ARB_bindless_texture */
- #ifndef GL_ARB_cl_event
- struct _cl_context;
- struct _cl_event;
- #endif /* GL_ARB_cl_event */
- #ifndef GL_ARB_clip_control
- #define GL_ARB_clip_control 1
- #endif /* GL_ARB_clip_control */
- #ifndef GL_ARB_debug_output
- typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- #endif /* GL_ARB_debug_output */
- #ifndef GL_EXT_EGL_image_storage
- typedef void *GLeglImageOES;
- #endif /* GL_EXT_EGL_image_storage */
- #ifndef GL_EXT_direct_state_access
- typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
- typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
- typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
- typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
- typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
- #endif /* GL_EXT_direct_state_access */
- #ifndef GL_NV_draw_vulkan_image
- typedef void (APIENTRY *GLVULKANPROCNV)(void);
- #endif /* GL_NV_draw_vulkan_image */
- #ifndef GL_NV_gpu_shader5
- typedef khronos_int64_t GLint64EXT;
- #endif /* GL_NV_gpu_shader5 */
- #ifndef GL_NV_vertex_buffer_unified_memory
- typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
- #endif /* GL_NV_vertex_buffer_unified_memory */
- #ifdef __cplusplus
- }
- #endif
- #endif
- #ifndef GL3W_API
- #define GL3W_API
- #endif
- #ifndef __gl_h_
- #define __gl_h_
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define GL3W_OK 0
- #define GL3W_ERROR_INIT -1
- #define GL3W_ERROR_LIBRARY_OPEN -2
- #define GL3W_ERROR_OPENGL_VERSION -3
- typedef void (*GL3WglProc)(void);
- typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
- /* gl3w api */
- GL3W_API int imgl3wInit(void);
- GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
- GL3W_API int imgl3wIsSupported(int major, int minor);
- GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
- /* gl3w internal state */
- union GL3WProcs {
- GL3WglProc ptr[53];
- struct {
- PFNGLACTIVETEXTUREPROC ActiveTexture;
- PFNGLATTACHSHADERPROC AttachShader;
- PFNGLBINDBUFFERPROC BindBuffer;
- PFNGLBINDSAMPLERPROC BindSampler;
- PFNGLBINDTEXTUREPROC BindTexture;
- PFNGLBINDVERTEXARRAYPROC BindVertexArray;
- PFNGLBLENDEQUATIONPROC BlendEquation;
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
- PFNGLBUFFERDATAPROC BufferData;
- PFNGLCLEARPROC Clear;
- PFNGLCLEARCOLORPROC ClearColor;
- PFNGLCOMPILESHADERPROC CompileShader;
- PFNGLCREATEPROGRAMPROC CreateProgram;
- PFNGLCREATESHADERPROC CreateShader;
- PFNGLDELETEBUFFERSPROC DeleteBuffers;
- PFNGLDELETEPROGRAMPROC DeleteProgram;
- PFNGLDELETESHADERPROC DeleteShader;
- PFNGLDELETETEXTURESPROC DeleteTextures;
- PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
- PFNGLDETACHSHADERPROC DetachShader;
- PFNGLDISABLEPROC Disable;
- PFNGLDRAWELEMENTSPROC DrawElements;
- PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
- PFNGLENABLEPROC Enable;
- PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
- PFNGLGENBUFFERSPROC GenBuffers;
- PFNGLGENTEXTURESPROC GenTextures;
- PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
- PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
- PFNGLGETERRORPROC GetError;
- PFNGLGETINTEGERVPROC GetIntegerv;
- PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
- PFNGLGETPROGRAMIVPROC GetProgramiv;
- PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
- PFNGLGETSHADERIVPROC GetShaderiv;
- PFNGLGETSTRINGPROC GetString;
- PFNGLGETSTRINGIPROC GetStringi;
- PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
- PFNGLISENABLEDPROC IsEnabled;
- PFNGLLINKPROGRAMPROC LinkProgram;
- PFNGLPIXELSTOREIPROC PixelStorei;
- PFNGLPOLYGONMODEPROC PolygonMode;
- PFNGLREADPIXELSPROC ReadPixels;
- PFNGLSCISSORPROC Scissor;
- PFNGLSHADERSOURCEPROC ShaderSource;
- PFNGLTEXIMAGE2DPROC TexImage2D;
- PFNGLTEXPARAMETERIPROC TexParameteri;
- PFNGLUNIFORM1IPROC Uniform1i;
- PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
- PFNGLUSEPROGRAMPROC UseProgram;
- PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
- PFNGLVIEWPORTPROC Viewport;
- } gl;
- };
- GL3W_API extern union GL3WProcs imgl3wProcs;
- /* OpenGL functions */
- #define glActiveTexture imgl3wProcs.gl.ActiveTexture
- #define glAttachShader imgl3wProcs.gl.AttachShader
- #define glBindBuffer imgl3wProcs.gl.BindBuffer
- #define glBindSampler imgl3wProcs.gl.BindSampler
- #define glBindTexture imgl3wProcs.gl.BindTexture
- #define glBindVertexArray imgl3wProcs.gl.BindVertexArray
- #define glBlendEquation imgl3wProcs.gl.BlendEquation
- #define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
- #define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
- #define glBufferData imgl3wProcs.gl.BufferData
- #define glClear imgl3wProcs.gl.Clear
- #define glClearColor imgl3wProcs.gl.ClearColor
- #define glCompileShader imgl3wProcs.gl.CompileShader
- #define glCreateProgram imgl3wProcs.gl.CreateProgram
- #define glCreateShader imgl3wProcs.gl.CreateShader
- #define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
- #define glDeleteProgram imgl3wProcs.gl.DeleteProgram
- #define glDeleteShader imgl3wProcs.gl.DeleteShader
- #define glDeleteTextures imgl3wProcs.gl.DeleteTextures
- #define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
- #define glDetachShader imgl3wProcs.gl.DetachShader
- #define glDisable imgl3wProcs.gl.Disable
- #define glDrawElements imgl3wProcs.gl.DrawElements
- #define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
- #define glEnable imgl3wProcs.gl.Enable
- #define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
- #define glGenBuffers imgl3wProcs.gl.GenBuffers
- #define glGenTextures imgl3wProcs.gl.GenTextures
- #define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
- #define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
- #define glGetError imgl3wProcs.gl.GetError
- #define glGetIntegerv imgl3wProcs.gl.GetIntegerv
- #define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
- #define glGetProgramiv imgl3wProcs.gl.GetProgramiv
- #define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
- #define glGetShaderiv imgl3wProcs.gl.GetShaderiv
- #define glGetString imgl3wProcs.gl.GetString
- #define glGetStringi imgl3wProcs.gl.GetStringi
- #define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
- #define glIsEnabled imgl3wProcs.gl.IsEnabled
- #define glLinkProgram imgl3wProcs.gl.LinkProgram
- #define glPixelStorei imgl3wProcs.gl.PixelStorei
- #define glPolygonMode imgl3wProcs.gl.PolygonMode
- #define glReadPixels imgl3wProcs.gl.ReadPixels
- #define glScissor imgl3wProcs.gl.Scissor
- #define glShaderSource imgl3wProcs.gl.ShaderSource
- #define glTexImage2D imgl3wProcs.gl.TexImage2D
- #define glTexParameteri imgl3wProcs.gl.TexParameteri
- #define glUniform1i imgl3wProcs.gl.Uniform1i
- #define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
- #define glUseProgram imgl3wProcs.gl.UseProgram
- #define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
- #define glViewport imgl3wProcs.gl.Viewport
- #ifdef __cplusplus
- }
- #endif
- #endif
- #ifdef IMGL3W_IMPL
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <stdlib.h>
- #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
- #if defined(_WIN32)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #include <windows.h>
- static HMODULE libgl;
- typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
- static GL3WglGetProcAddr wgl_get_proc_address;
- static int open_libgl(void)
- {
- libgl = LoadLibraryA("opengl32.dll");
- if (!libgl)
- return GL3W_ERROR_LIBRARY_OPEN;
- wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
- return GL3W_OK;
- }
- static void close_libgl(void) { FreeLibrary(libgl); }
- static GL3WglProc get_proc(const char *proc)
- {
- GL3WglProc res;
- res = (GL3WglProc)wgl_get_proc_address(proc);
- if (!res)
- res = (GL3WglProc)GetProcAddress(libgl, proc);
- return res;
- }
- #elif defined(__APPLE__)
- #include <dlfcn.h>
- static void *libgl;
- static int open_libgl(void)
- {
- libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
- if (!libgl)
- return GL3W_ERROR_LIBRARY_OPEN;
- return GL3W_OK;
- }
- static void close_libgl(void) { dlclose(libgl); }
- static GL3WglProc get_proc(const char *proc)
- {
- GL3WglProc res;
- *(void **)(&res) = dlsym(libgl, proc);
- return res;
- }
- #else
- #include <dlfcn.h>
- static void *libgl;
- static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
- static int open_libgl(void)
- {
- libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
- if (!libgl)
- return GL3W_ERROR_LIBRARY_OPEN;
- *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
- return GL3W_OK;
- }
- static void close_libgl(void) { dlclose(libgl); }
- static GL3WglProc get_proc(const char *proc)
- {
- GL3WglProc res;
- res = glx_get_proc_address((const GLubyte *)proc);
- if (!res)
- *(void **)(&res) = dlsym(libgl, proc);
- return res;
- }
- #endif
- static struct { int major, minor; } version;
- static int parse_version(void)
- {
- if (!glGetIntegerv)
- return GL3W_ERROR_INIT;
- glGetIntegerv(GL_MAJOR_VERSION, &version.major);
- glGetIntegerv(GL_MINOR_VERSION, &version.minor);
- if (version.major < 3)
- return GL3W_ERROR_OPENGL_VERSION;
- return GL3W_OK;
- }
- static void load_procs(GL3WGetProcAddressProc proc);
- int imgl3wInit(void)
- {
- int res = open_libgl();
- if (res)
- return res;
- atexit(close_libgl);
- return imgl3wInit2(get_proc);
- }
- int imgl3wInit2(GL3WGetProcAddressProc proc)
- {
- load_procs(proc);
- return parse_version();
- }
- int imgl3wIsSupported(int major, int minor)
- {
- if (major < 3)
- return 0;
- if (version.major == major)
- return version.minor >= minor;
- return version.major >= major;
- }
- GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
- static const char *proc_names[] = {
- "glActiveTexture",
- "glAttachShader",
- "glBindBuffer",
- "glBindSampler",
- "glBindTexture",
- "glBindVertexArray",
- "glBlendEquation",
- "glBlendEquationSeparate",
- "glBlendFuncSeparate",
- "glBufferData",
- "glClear",
- "glClearColor",
- "glCompileShader",
- "glCreateProgram",
- "glCreateShader",
- "glDeleteBuffers",
- "glDeleteProgram",
- "glDeleteShader",
- "glDeleteTextures",
- "glDeleteVertexArrays",
- "glDetachShader",
- "glDisable",
- "glDrawElements",
- "glDrawElementsBaseVertex",
- "glEnable",
- "glEnableVertexAttribArray",
- "glGenBuffers",
- "glGenTextures",
- "glGenVertexArrays",
- "glGetAttribLocation",
- "glGetError",
- "glGetIntegerv",
- "glGetProgramInfoLog",
- "glGetProgramiv",
- "glGetShaderInfoLog",
- "glGetShaderiv",
- "glGetString",
- "glGetStringi",
- "glGetUniformLocation",
- "glIsEnabled",
- "glLinkProgram",
- "glPixelStorei",
- "glPolygonMode",
- "glReadPixels",
- "glScissor",
- "glShaderSource",
- "glTexImage2D",
- "glTexParameteri",
- "glUniform1i",
- "glUniformMatrix4fv",
- "glUseProgram",
- "glVertexAttribPointer",
- "glViewport",
- };
- GL3W_API union GL3WProcs imgl3wProcs;
- static void load_procs(GL3WGetProcAddressProc proc)
- {
- size_t i;
- for (i = 0; i < ARRAY_SIZE(proc_names); i++)
- imgl3wProcs.ptr[i] = proc(proc_names[i]);
- }
- #ifdef __cplusplus
- }
- #endif
- #endif
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