123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640 |
- // [DEAR IMGUI]
- // This is a slightly modified version of stb_rect_pack.h 1.00.
- // Those changes would need to be pushed into nothings/stb:
- // - Added STBRP__CDECL
- // Grep for [DEAR IMGUI] to find the changes.
- // stb_rect_pack.h - v1.00 - public domain - rectangle packing
- // Sean Barrett 2014
- //
- // Useful for e.g. packing rectangular textures into an atlas.
- // Does not do rotation.
- //
- // Not necessarily the awesomest packing method, but better than
- // the totally naive one in stb_truetype (which is primarily what
- // this is meant to replace).
- //
- // Has only had a few tests run, may have issues.
- //
- // More docs to come.
- //
- // No memory allocations; uses qsort() and assert() from stdlib.
- // Can override those by defining STBRP_SORT and STBRP_ASSERT.
- //
- // This library currently uses the Skyline Bottom-Left algorithm.
- //
- // Please note: better rectangle packers are welcome! Please
- // implement them to the same API, but with a different init
- // function.
- //
- // Credits
- //
- // Library
- // Sean Barrett
- // Minor features
- // Martins Mozeiko
- // github:IntellectualKitty
- //
- // Bugfixes / warning fixes
- // Jeremy Jaussaud
- // Fabian Giesen
- //
- // Version history:
- //
- // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
- // 0.99 (2019-02-07) warning fixes
- // 0.11 (2017-03-03) return packing success/fail result
- // 0.10 (2016-10-25) remove cast-away-const to avoid warnings
- // 0.09 (2016-08-27) fix compiler warnings
- // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
- // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
- // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
- // 0.05: added STBRP_ASSERT to allow replacing assert
- // 0.04: fixed minor bug in STBRP_LARGE_RECTS support
- // 0.01: initial release
- //
- // LICENSE
- //
- // See end of file for license information.
- //////////////////////////////////////////////////////////////////////////////
- //
- // INCLUDE SECTION
- //
- #ifndef STB_INCLUDE_STB_RECT_PACK_H
- #define STB_INCLUDE_STB_RECT_PACK_H
- #define STB_RECT_PACK_VERSION 1
- #ifdef STBRP_STATIC
- #define STBRP_DEF static
- #else
- #define STBRP_DEF extern
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct stbrp_context stbrp_context;
- typedef struct stbrp_node stbrp_node;
- typedef struct stbrp_rect stbrp_rect;
- #ifdef STBRP_LARGE_RECTS
- typedef int stbrp_coord;
- #else
- typedef unsigned short stbrp_coord;
- #endif
- STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
- // Assign packed locations to rectangles. The rectangles are of type
- // 'stbrp_rect' defined below, stored in the array 'rects', and there
- // are 'num_rects' many of them.
- //
- // Rectangles which are successfully packed have the 'was_packed' flag
- // set to a non-zero value and 'x' and 'y' store the minimum location
- // on each axis (i.e. bottom-left in cartesian coordinates, top-left
- // if you imagine y increasing downwards). Rectangles which do not fit
- // have the 'was_packed' flag set to 0.
- //
- // You should not try to access the 'rects' array from another thread
- // while this function is running, as the function temporarily reorders
- // the array while it executes.
- //
- // To pack into another rectangle, you need to call stbrp_init_target
- // again. To continue packing into the same rectangle, you can call
- // this function again. Calling this multiple times with multiple rect
- // arrays will probably produce worse packing results than calling it
- // a single time with the full rectangle array, but the option is
- // available.
- //
- // The function returns 1 if all of the rectangles were successfully
- // packed and 0 otherwise.
- struct stbrp_rect
- {
- // reserved for your use:
- int id;
- // input:
- stbrp_coord w, h;
- // output:
- stbrp_coord x, y;
- int was_packed; // non-zero if valid packing
- }; // 16 bytes, nominally
- STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
- // Initialize a rectangle packer to:
- // pack a rectangle that is 'width' by 'height' in dimensions
- // using temporary storage provided by the array 'nodes', which is 'num_nodes' long
- //
- // You must call this function every time you start packing into a new target.
- //
- // There is no "shutdown" function. The 'nodes' memory must stay valid for
- // the following stbrp_pack_rects() call (or calls), but can be freed after
- // the call (or calls) finish.
- //
- // Note: to guarantee best results, either:
- // 1. make sure 'num_nodes' >= 'width'
- // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
- //
- // If you don't do either of the above things, widths will be quantized to multiples
- // of small integers to guarantee the algorithm doesn't run out of temporary storage.
- //
- // If you do #2, then the non-quantized algorithm will be used, but the algorithm
- // may run out of temporary storage and be unable to pack some rectangles.
- STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
- // Optionally call this function after init but before doing any packing to
- // change the handling of the out-of-temp-memory scenario, described above.
- // If you call init again, this will be reset to the default (false).
- STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
- // Optionally select which packing heuristic the library should use. Different
- // heuristics will produce better/worse results for different data sets.
- // If you call init again, this will be reset to the default.
- enum
- {
- STBRP_HEURISTIC_Skyline_default=0,
- STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
- STBRP_HEURISTIC_Skyline_BF_sortHeight
- };
- //////////////////////////////////////////////////////////////////////////////
- //
- // the details of the following structures don't matter to you, but they must
- // be visible so you can handle the memory allocations for them
- struct stbrp_node
- {
- stbrp_coord x,y;
- stbrp_node *next;
- };
- struct stbrp_context
- {
- int width;
- int height;
- int align;
- int init_mode;
- int heuristic;
- int num_nodes;
- stbrp_node *active_head;
- stbrp_node *free_head;
- stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
- };
- #ifdef __cplusplus
- }
- #endif
- #endif
- //////////////////////////////////////////////////////////////////////////////
- //
- // IMPLEMENTATION SECTION
- //
- #ifdef STB_RECT_PACK_IMPLEMENTATION
- #ifndef STBRP_SORT
- #include <stdlib.h>
- #define STBRP_SORT qsort
- #endif
- #ifndef STBRP_ASSERT
- #include <assert.h>
- #define STBRP_ASSERT assert
- #endif
- // [DEAR IMGUI] Added STBRP__CDECL
- #ifdef _MSC_VER
- #define STBRP__NOTUSED(v) (void)(v)
- #define STBRP__CDECL __cdecl
- #else
- #define STBRP__NOTUSED(v) (void)sizeof(v)
- #define STBRP__CDECL
- #endif
- enum
- {
- STBRP__INIT_skyline = 1
- };
- STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
- {
- switch (context->init_mode) {
- case STBRP__INIT_skyline:
- STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
- context->heuristic = heuristic;
- break;
- default:
- STBRP_ASSERT(0);
- }
- }
- STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
- {
- if (allow_out_of_mem)
- // if it's ok to run out of memory, then don't bother aligning them;
- // this gives better packing, but may fail due to OOM (even though
- // the rectangles easily fit). @TODO a smarter approach would be to only
- // quantize once we've hit OOM, then we could get rid of this parameter.
- context->align = 1;
- else {
- // if it's not ok to run out of memory, then quantize the widths
- // so that num_nodes is always enough nodes.
- //
- // I.e. num_nodes * align >= width
- // align >= width / num_nodes
- // align = ceil(width/num_nodes)
- context->align = (context->width + context->num_nodes-1) / context->num_nodes;
- }
- }
- STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
- {
- int i;
- #ifndef STBRP_LARGE_RECTS
- STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
- #endif
- for (i=0; i < num_nodes-1; ++i)
- nodes[i].next = &nodes[i+1];
- nodes[i].next = NULL;
- context->init_mode = STBRP__INIT_skyline;
- context->heuristic = STBRP_HEURISTIC_Skyline_default;
- context->free_head = &nodes[0];
- context->active_head = &context->extra[0];
- context->width = width;
- context->height = height;
- context->num_nodes = num_nodes;
- stbrp_setup_allow_out_of_mem(context, 0);
- // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
- context->extra[0].x = 0;
- context->extra[0].y = 0;
- context->extra[0].next = &context->extra[1];
- context->extra[1].x = (stbrp_coord) width;
- #ifdef STBRP_LARGE_RECTS
- context->extra[1].y = (1<<30);
- #else
- context->extra[1].y = 65535;
- #endif
- context->extra[1].next = NULL;
- }
- // find minimum y position if it starts at x1
- static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
- {
- stbrp_node *node = first;
- int x1 = x0 + width;
- int min_y, visited_width, waste_area;
- STBRP__NOTUSED(c);
- STBRP_ASSERT(first->x <= x0);
- #if 0
- // skip in case we're past the node
- while (node->next->x <= x0)
- ++node;
- #else
- STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
- #endif
- STBRP_ASSERT(node->x <= x0);
- min_y = 0;
- waste_area = 0;
- visited_width = 0;
- while (node->x < x1) {
- if (node->y > min_y) {
- // raise min_y higher.
- // we've accounted for all waste up to min_y,
- // but we'll now add more waste for everything we've visted
- waste_area += visited_width * (node->y - min_y);
- min_y = node->y;
- // the first time through, visited_width might be reduced
- if (node->x < x0)
- visited_width += node->next->x - x0;
- else
- visited_width += node->next->x - node->x;
- } else {
- // add waste area
- int under_width = node->next->x - node->x;
- if (under_width + visited_width > width)
- under_width = width - visited_width;
- waste_area += under_width * (min_y - node->y);
- visited_width += under_width;
- }
- node = node->next;
- }
- *pwaste = waste_area;
- return min_y;
- }
- typedef struct
- {
- int x,y;
- stbrp_node **prev_link;
- } stbrp__findresult;
- static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
- {
- int best_waste = (1<<30), best_x, best_y = (1 << 30);
- stbrp__findresult fr;
- stbrp_node **prev, *node, *tail, **best = NULL;
- // align to multiple of c->align
- width = (width + c->align - 1);
- width -= width % c->align;
- STBRP_ASSERT(width % c->align == 0);
- // if it can't possibly fit, bail immediately
- if (width > c->width || height > c->height) {
- fr.prev_link = NULL;
- fr.x = fr.y = 0;
- return fr;
- }
- node = c->active_head;
- prev = &c->active_head;
- while (node->x + width <= c->width) {
- int y,waste;
- y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
- if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
- // bottom left
- if (y < best_y) {
- best_y = y;
- best = prev;
- }
- } else {
- // best-fit
- if (y + height <= c->height) {
- // can only use it if it first vertically
- if (y < best_y || (y == best_y && waste < best_waste)) {
- best_y = y;
- best_waste = waste;
- best = prev;
- }
- }
- }
- prev = &node->next;
- node = node->next;
- }
- best_x = (best == NULL) ? 0 : (*best)->x;
- // if doing best-fit (BF), we also have to try aligning right edge to each node position
- //
- // e.g, if fitting
- //
- // ____________________
- // |____________________|
- //
- // into
- //
- // | |
- // | ____________|
- // |____________|
- //
- // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
- //
- // This makes BF take about 2x the time
- if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
- tail = c->active_head;
- node = c->active_head;
- prev = &c->active_head;
- // find first node that's admissible
- while (tail->x < width)
- tail = tail->next;
- while (tail) {
- int xpos = tail->x - width;
- int y,waste;
- STBRP_ASSERT(xpos >= 0);
- // find the left position that matches this
- while (node->next->x <= xpos) {
- prev = &node->next;
- node = node->next;
- }
- STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
- y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
- if (y + height <= c->height) {
- if (y <= best_y) {
- if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
- best_x = xpos;
- STBRP_ASSERT(y <= best_y);
- best_y = y;
- best_waste = waste;
- best = prev;
- }
- }
- }
- tail = tail->next;
- }
- }
- fr.prev_link = best;
- fr.x = best_x;
- fr.y = best_y;
- return fr;
- }
- static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
- {
- // find best position according to heuristic
- stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
- stbrp_node *node, *cur;
- // bail if:
- // 1. it failed
- // 2. the best node doesn't fit (we don't always check this)
- // 3. we're out of memory
- if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
- res.prev_link = NULL;
- return res;
- }
- // on success, create new node
- node = context->free_head;
- node->x = (stbrp_coord) res.x;
- node->y = (stbrp_coord) (res.y + height);
- context->free_head = node->next;
- // insert the new node into the right starting point, and
- // let 'cur' point to the remaining nodes needing to be
- // stiched back in
- cur = *res.prev_link;
- if (cur->x < res.x) {
- // preserve the existing one, so start testing with the next one
- stbrp_node *next = cur->next;
- cur->next = node;
- cur = next;
- } else {
- *res.prev_link = node;
- }
- // from here, traverse cur and free the nodes, until we get to one
- // that shouldn't be freed
- while (cur->next && cur->next->x <= res.x + width) {
- stbrp_node *next = cur->next;
- // move the current node to the free list
- cur->next = context->free_head;
- context->free_head = cur;
- cur = next;
- }
- // stitch the list back in
- node->next = cur;
- if (cur->x < res.x + width)
- cur->x = (stbrp_coord) (res.x + width);
- #ifdef _DEBUG
- cur = context->active_head;
- while (cur->x < context->width) {
- STBRP_ASSERT(cur->x < cur->next->x);
- cur = cur->next;
- }
- STBRP_ASSERT(cur->next == NULL);
- {
- int count=0;
- cur = context->active_head;
- while (cur) {
- cur = cur->next;
- ++count;
- }
- cur = context->free_head;
- while (cur) {
- cur = cur->next;
- ++count;
- }
- STBRP_ASSERT(count == context->num_nodes+2);
- }
- #endif
- return res;
- }
- // [DEAR IMGUI] Added STBRP__CDECL
- static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
- {
- const stbrp_rect *p = (const stbrp_rect *) a;
- const stbrp_rect *q = (const stbrp_rect *) b;
- if (p->h > q->h)
- return -1;
- if (p->h < q->h)
- return 1;
- return (p->w > q->w) ? -1 : (p->w < q->w);
- }
- // [DEAR IMGUI] Added STBRP__CDECL
- static int STBRP__CDECL rect_original_order(const void *a, const void *b)
- {
- const stbrp_rect *p = (const stbrp_rect *) a;
- const stbrp_rect *q = (const stbrp_rect *) b;
- return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
- }
- #ifdef STBRP_LARGE_RECTS
- #define STBRP__MAXVAL 0xffffffff
- #else
- #define STBRP__MAXVAL 0xffff
- #endif
- STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
- {
- int i, all_rects_packed = 1;
- // we use the 'was_packed' field internally to allow sorting/unsorting
- for (i=0; i < num_rects; ++i) {
- rects[i].was_packed = i;
- }
- // sort according to heuristic
- STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
- for (i=0; i < num_rects; ++i) {
- if (rects[i].w == 0 || rects[i].h == 0) {
- rects[i].x = rects[i].y = 0; // empty rect needs no space
- } else {
- stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
- if (fr.prev_link) {
- rects[i].x = (stbrp_coord) fr.x;
- rects[i].y = (stbrp_coord) fr.y;
- } else {
- rects[i].x = rects[i].y = STBRP__MAXVAL;
- }
- }
- }
- // unsort
- STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
- // set was_packed flags and all_rects_packed status
- for (i=0; i < num_rects; ++i) {
- rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
- if (!rects[i].was_packed)
- all_rects_packed = 0;
- }
- // return the all_rects_packed status
- return all_rects_packed;
- }
- #endif
- /*
- ------------------------------------------------------------------------------
- This software is available under 2 licenses -- choose whichever you prefer.
- ------------------------------------------------------------------------------
- ALTERNATIVE A - MIT License
- Copyright (c) 2017 Sean Barrett
- Permission is hereby granted, free of charge, to any person obtaining a copy of
- this software and associated documentation files (the "Software"), to deal in
- the Software without restriction, including without limitation the rights to
- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
- of the Software, and to permit persons to whom the Software is furnished to do
- so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- ------------------------------------------------------------------------------
- ALTERNATIVE B - Public Domain (www.unlicense.org)
- This is free and unencumbered software released into the public domain.
- Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
- software, either in source code form or as a compiled binary, for any purpose,
- commercial or non-commercial, and by any means.
- In jurisdictions that recognize copyright laws, the author or authors of this
- software dedicate any and all copyright interest in the software to the public
- domain. We make this dedication for the benefit of the public at large and to
- the detriment of our heirs and successors. We intend this dedication to be an
- overt act of relinquishment in perpetuity of all present and future rights to
- this software under copyright law.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- ------------------------------------------------------------------------------
- */
|