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- // stb_easy_font.h - v1.1 - bitmap font for 3D rendering - public domain
- // Sean Barrett, Feb 2015
- //
- // Easy-to-deploy,
- // reasonably compact,
- // extremely inefficient performance-wise,
- // crappy-looking,
- // ASCII-only,
- // bitmap font for use in 3D APIs.
- //
- // Intended for when you just want to get some text displaying
- // in a 3D app as quickly as possible.
- //
- // Doesn't use any textures, instead builds characters out of quads.
- //
- // DOCUMENTATION:
- //
- // int stb_easy_font_width(char *text)
- // int stb_easy_font_height(char *text)
- //
- // Takes a string and returns the horizontal size and the
- // vertical size (which can vary if 'text' has newlines).
- //
- // int stb_easy_font_print(float x, float y,
- // char *text, unsigned char color[4],
- // void *vertex_buffer, int vbuf_size)
- //
- // Takes a string (which can contain '\n') and fills out a
- // vertex buffer with renderable data to draw the string.
- // Output data assumes increasing x is rightwards, increasing y
- // is downwards.
- //
- // The vertex data is divided into quads, i.e. there are four
- // vertices in the vertex buffer for each quad.
- //
- // The vertices are stored in an interleaved format:
- //
- // x:float
- // y:float
- // z:float
- // color:uint8[4]
- //
- // You can ignore z and color if you get them from elsewhere
- // This format was chosen in the hopes it would make it
- // easier for you to reuse existing vertex-buffer-drawing code.
- //
- // If you pass in NULL for color, it becomes 255,255,255,255.
- //
- // Returns the number of quads.
- //
- // If the buffer isn't large enough, it will truncate.
- // Expect it to use an average of ~270 bytes per character.
- //
- // If your API doesn't draw quads, build a reusable index
- // list that allows you to render quads as indexed triangles.
- //
- // void stb_easy_font_spacing(float spacing)
- //
- // Use positive values to expand the space between characters,
- // and small negative values (no smaller than -1.5) to contract
- // the space between characters.
- //
- // E.g. spacing = 1 adds one "pixel" of spacing between the
- // characters. spacing = -1 is reasonable but feels a bit too
- // compact to me; -0.5 is a reasonable compromise as long as
- // you're scaling the font up.
- //
- // LICENSE
- //
- // See end of file for license information.
- //
- // VERSION HISTORY
- //
- // (2020-02-02) 1.1 make everything static so can compile it in more than one src file
- // (2017-01-15) 1.0 space character takes same space as numbers; fix bad spacing of 'f'
- // (2016-01-22) 0.7 width() supports multiline text; add height()
- // (2015-09-13) 0.6 #include <math.h>; updated license
- // (2015-02-01) 0.5 First release
- //
- // CONTRIBUTORS
- //
- // github:vassvik -- bug report
- // github:podsvirov -- fix multiple definition errors
- #if 0
- // SAMPLE CODE:
- //
- // Here's sample code for old OpenGL; it's a lot more complicated
- // to make work on modern APIs, and that's your problem.
- //
- void print_string(float x, float y, char *text, float r, float g, float b)
- {
- static char buffer[99999]; // ~500 chars
- int num_quads;
- num_quads = stb_easy_font_print(x, y, text, NULL, buffer, sizeof(buffer));
- glColor3f(r,g,b);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 16, buffer);
- glDrawArrays(GL_QUADS, 0, num_quads*4);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- #endif
- #ifndef INCLUDE_STB_EASY_FONT_H
- #define INCLUDE_STB_EASY_FONT_H
- #include <stdlib.h>
- #include <math.h>
- static struct stb_easy_font_info_struct {
- unsigned char advance;
- unsigned char h_seg;
- unsigned char v_seg;
- } stb_easy_font_charinfo[96] = {
- { 6, 0, 0 }, { 3, 0, 0 }, { 5, 1, 1 }, { 7, 1, 4 },
- { 7, 3, 7 }, { 7, 6, 12 }, { 7, 8, 19 }, { 4, 16, 21 },
- { 4, 17, 22 }, { 4, 19, 23 }, { 23, 21, 24 }, { 23, 22, 31 },
- { 20, 23, 34 }, { 22, 23, 36 }, { 19, 24, 36 }, { 21, 25, 36 },
- { 6, 25, 39 }, { 6, 27, 43 }, { 6, 28, 45 }, { 6, 30, 49 },
- { 6, 33, 53 }, { 6, 34, 57 }, { 6, 40, 58 }, { 6, 46, 59 },
- { 6, 47, 62 }, { 6, 55, 64 }, { 19, 57, 68 }, { 20, 59, 68 },
- { 21, 61, 69 }, { 22, 66, 69 }, { 21, 68, 69 }, { 7, 73, 69 },
- { 9, 75, 74 }, { 6, 78, 81 }, { 6, 80, 85 }, { 6, 83, 90 },
- { 6, 85, 91 }, { 6, 87, 95 }, { 6, 90, 96 }, { 7, 92, 97 },
- { 6, 96,102 }, { 5, 97,106 }, { 6, 99,107 }, { 6,100,110 },
- { 6,100,115 }, { 7,101,116 }, { 6,101,121 }, { 6,101,125 },
- { 6,102,129 }, { 7,103,133 }, { 6,104,140 }, { 6,105,145 },
- { 7,107,149 }, { 6,108,151 }, { 7,109,155 }, { 7,109,160 },
- { 7,109,165 }, { 7,118,167 }, { 6,118,172 }, { 4,120,176 },
- { 6,122,177 }, { 4,122,181 }, { 23,124,182 }, { 22,129,182 },
- { 4,130,182 }, { 22,131,183 }, { 6,133,187 }, { 22,135,191 },
- { 6,137,192 }, { 22,139,196 }, { 6,144,197 }, { 22,147,198 },
- { 6,150,202 }, { 19,151,206 }, { 21,152,207 }, { 6,155,209 },
- { 3,160,210 }, { 23,160,211 }, { 22,164,216 }, { 22,165,220 },
- { 22,167,224 }, { 22,169,228 }, { 21,171,232 }, { 21,173,233 },
- { 5,178,233 }, { 22,179,234 }, { 23,180,238 }, { 23,180,243 },
- { 23,180,248 }, { 22,189,248 }, { 22,191,252 }, { 5,196,252 },
- { 3,203,252 }, { 5,203,253 }, { 22,210,253 }, { 0,214,253 },
- };
- static unsigned char stb_easy_font_hseg[214] = {
- 97,37,69,84,28,51,2,18,10,49,98,41,65,25,81,105,33,9,97,1,97,37,37,36,
- 81,10,98,107,3,100,3,99,58,51,4,99,58,8,73,81,10,50,98,8,73,81,4,10,50,
- 98,8,25,33,65,81,10,50,17,65,97,25,33,25,49,9,65,20,68,1,65,25,49,41,
- 11,105,13,101,76,10,50,10,50,98,11,99,10,98,11,50,99,11,50,11,99,8,57,
- 58,3,99,99,107,10,10,11,10,99,11,5,100,41,65,57,41,65,9,17,81,97,3,107,
- 9,97,1,97,33,25,9,25,41,100,41,26,82,42,98,27,83,42,98,26,51,82,8,41,
- 35,8,10,26,82,114,42,1,114,8,9,73,57,81,41,97,18,8,8,25,26,26,82,26,82,
- 26,82,41,25,33,82,26,49,73,35,90,17,81,41,65,57,41,65,25,81,90,114,20,
- 84,73,57,41,49,25,33,65,81,9,97,1,97,25,33,65,81,57,33,25,41,25,
- };
- static unsigned char stb_easy_font_vseg[253] = {
- 4,2,8,10,15,8,15,33,8,15,8,73,82,73,57,41,82,10,82,18,66,10,21,29,1,65,
- 27,8,27,9,65,8,10,50,97,74,66,42,10,21,57,41,29,25,14,81,73,57,26,8,8,
- 26,66,3,8,8,15,19,21,90,58,26,18,66,18,105,89,28,74,17,8,73,57,26,21,
- 8,42,41,42,8,28,22,8,8,30,7,8,8,26,66,21,7,8,8,29,7,7,21,8,8,8,59,7,8,
- 8,15,29,8,8,14,7,57,43,10,82,7,7,25,42,25,15,7,25,41,15,21,105,105,29,
- 7,57,57,26,21,105,73,97,89,28,97,7,57,58,26,82,18,57,57,74,8,30,6,8,8,
- 14,3,58,90,58,11,7,74,43,74,15,2,82,2,42,75,42,10,67,57,41,10,7,2,42,
- 74,106,15,2,35,8,8,29,7,8,8,59,35,51,8,8,15,35,30,35,8,8,30,7,8,8,60,
- 36,8,45,7,7,36,8,43,8,44,21,8,8,44,35,8,8,43,23,8,8,43,35,8,8,31,21,15,
- 20,8,8,28,18,58,89,58,26,21,89,73,89,29,20,8,8,30,7,
- };
- typedef struct
- {
- unsigned char c[4];
- } stb_easy_font_color;
- static int stb_easy_font_draw_segs(float x, float y, unsigned char *segs, int num_segs, int vertical, stb_easy_font_color c, char *vbuf, int vbuf_size, int offset)
- {
- int i,j;
- for (i=0; i < num_segs; ++i) {
- int len = segs[i] & 7;
- x += (float) ((segs[i] >> 3) & 1);
- if (len && offset+64 <= vbuf_size) {
- float y0 = y + (float) (segs[i]>>4);
- for (j=0; j < 4; ++j) {
- * (float *) (vbuf+offset+0) = x + (j==1 || j==2 ? (vertical ? 1 : len) : 0);
- * (float *) (vbuf+offset+4) = y0 + ( j >= 2 ? (vertical ? len : 1) : 0);
- * (float *) (vbuf+offset+8) = 0.f;
- * (stb_easy_font_color *) (vbuf+offset+12) = c;
- offset += 16;
- }
- }
- }
- return offset;
- }
- static float stb_easy_font_spacing_val = 0;
- static void stb_easy_font_spacing(float spacing)
- {
- stb_easy_font_spacing_val = spacing;
- }
- static int stb_easy_font_print(float x, float y, char *text, unsigned char color[4], void *vertex_buffer, int vbuf_size)
- {
- char *vbuf = (char *) vertex_buffer;
- float start_x = x;
- int offset = 0;
- stb_easy_font_color c = { 255,255,255,255 }; // use structure copying to avoid needing depending on memcpy()
- if (color) { c.c[0] = color[0]; c.c[1] = color[1]; c.c[2] = color[2]; c.c[3] = color[3]; }
- while (*text && offset < vbuf_size) {
- if (*text == '\n') {
- y += 12;
- x = start_x;
- } else {
- unsigned char advance = stb_easy_font_charinfo[*text-32].advance;
- float y_ch = advance & 16 ? y+1 : y;
- int h_seg, v_seg, num_h, num_v;
- h_seg = stb_easy_font_charinfo[*text-32 ].h_seg;
- v_seg = stb_easy_font_charinfo[*text-32 ].v_seg;
- num_h = stb_easy_font_charinfo[*text-32+1].h_seg - h_seg;
- num_v = stb_easy_font_charinfo[*text-32+1].v_seg - v_seg;
- offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_hseg[h_seg], num_h, 0, c, vbuf, vbuf_size, offset);
- offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_vseg[v_seg], num_v, 1, c, vbuf, vbuf_size, offset);
- x += advance & 15;
- x += stb_easy_font_spacing_val;
- }
- ++text;
- }
- return (unsigned) offset/64;
- }
- static int stb_easy_font_width(char *text)
- {
- float len = 0;
- float max_len = 0;
- while (*text) {
- if (*text == '\n') {
- if (len > max_len) max_len = len;
- len = 0;
- } else {
- len += stb_easy_font_charinfo[*text-32].advance & 15;
- len += stb_easy_font_spacing_val;
- }
- ++text;
- }
- if (len > max_len) max_len = len;
- return (int) ceil(max_len);
- }
- static int stb_easy_font_height(char *text)
- {
- float y = 0;
- int nonempty_line=0;
- while (*text) {
- if (*text == '\n') {
- y += 12;
- nonempty_line = 0;
- } else {
- nonempty_line = 1;
- }
- ++text;
- }
- return (int) ceil(y + (nonempty_line ? 12 : 0));
- }
- #endif
- /*
- ------------------------------------------------------------------------------
- This software is available under 2 licenses -- choose whichever you prefer.
- ------------------------------------------------------------------------------
- ALTERNATIVE A - MIT License
- Copyright (c) 2017 Sean Barrett
- Permission is hereby granted, free of charge, to any person obtaining a copy of
- this software and associated documentation files (the "Software"), to deal in
- the Software without restriction, including without limitation the rights to
- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
- of the Software, and to permit persons to whom the Software is furnished to do
- so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- ------------------------------------------------------------------------------
- ALTERNATIVE B - Public Domain (www.unlicense.org)
- This is free and unencumbered software released into the public domain.
- Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
- software, either in source code form or as a compiled binary, for any purpose,
- commercial or non-commercial, and by any means.
- In jurisdictions that recognize copyright laws, the author or authors of this
- software dedicate any and all copyright interest in the software to the public
- domain. We make this dedication for the benefit of the public at large and to
- the detriment of our heirs and successors. We intend this dedication to be an
- overt act of relinquishment in perpetuity of all present and future rights to
- this software under copyright law.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- ------------------------------------------------------------------------------
- */
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