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- #pragma once
- #include <dxgi1_4.h>
- #include <d3d12.h>
- #include "d3dx12.h"
- extern "C" {
- #include <dxcapi.h>
- }
- #include "DeviceResources.h"
- __declspec(align(256))
- struct BilinearUpscaleConfig
- {
- uint32_t kInputViewportOriginX;
- uint32_t kInputViewportOriginY;
- uint32_t kInputViewportWidth;
- uint32_t kInputViewportHeight;
- uint32_t kOutputViewportOriginX;
- uint32_t kOutputViewportOriginY;
- uint32_t kOutputViewportWidth;
- uint32_t kOutputViewportHeight;
- float kScaleX;
- float kScaleY;
- float kDstNormX;
- float kDstNormY;
- float kSrcNormX;
- float kSrcNormY;
- };
- void BilinearUpdateConfig(BilinearUpscaleConfig& config,
- uint32_t inputViewportOriginX, uint32_t inputViewportOriginY,
- uint32_t inputViewportWidth, uint32_t inputViewportHeight,
- uint32_t inputTextureWidth, uint32_t inputTextureHeight,
- uint32_t outputViewportOriginX, uint32_t outputViewportOriginY,
- uint32_t outputViewportWidth, uint32_t outputViewportHeight,
- uint32_t outputTextureWidth, uint32_t outputTextureHeight);
- class BilinearUpscale {
- public:
- BilinearUpscale(DeviceResources& deviceResources, const std::vector<std::string>& shaderPaths);
- void update(uint32_t inputWidth, uint32_t inputHeight, uint32_t outputWidth, uint32_t outputHeight);
- ID3D12PipelineState* getComputePSO() { return m_computePSO.Get(); }
- ID3D12Resource* getConstantBuffer() { return m_constatBuffer.Get(); }
- ID3D12RootSignature* getRootSignature() { return m_computeRootSignature.Get(); }
- std::vector<UINT> getDispatchDim() {
- return { UINT(std::ceil(m_outputWidth / float(m_BlockWidth))), UINT(std::ceil(m_outputHeight / float(m_BlockHeight))), 1 };
- }
- private:
- DeviceResources& m_deviceResources;
- BilinearUpscaleConfig m_config;
- ComPtr<ID3D12RootSignature> m_computeRootSignature;
- ComPtr<ID3D12PipelineState> m_computePSO;
- ComPtr<ID3D12Resource> m_constatBuffer;
- ComPtr<ID3D12Resource> m_stagingBuffer;
- uint32_t m_outputWidth;
- uint32_t m_outputHeight;
- uint32_t m_BlockWidth = 16;
- uint32_t m_BlockHeight = 16;
- };
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