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- /*************************************************************************
- * GLFW 3.3 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
- #ifndef _glfw3_native_h_
- #define _glfw3_native_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*************************************************************************
- * Doxygen documentation
- *************************************************************************/
- /*! @file glfw3native.h
- * @brief The header of the native access functions.
- *
- * This is the header file of the native access functions. See @ref native for
- * more information.
- */
- /*! @defgroup native Native access
- * @brief Functions related to accessing native handles.
- *
- * **By using the native access functions you assert that you know what you're
- * doing and how to fix problems caused by using them. If you don't, you
- * shouldn't be using them.**
- *
- * Before the inclusion of @ref glfw3native.h, you may define zero or more
- * window system API macro and zero or more context creation API macros.
- *
- * The chosen backends must match those the library was compiled for. Failure
- * to do this will cause a link-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- * * `GLFW_EXPOSE_NATIVE_WAYLAND`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- * * `GLFW_EXPOSE_NATIVE_OSMESA`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
- /*************************************************************************
- * System headers and types
- *************************************************************************/
- #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- // example to allow applications to correctly declare a GL_KHR_debug callback)
- // but windows.h assumes no one will define APIENTRY before it does
- #if defined(GLFW_APIENTRY_DEFINED)
- #undef APIENTRY
- #undef GLFW_APIENTRY_DEFINED
- #endif
- #include <windows.h>
- #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- #include <ApplicationServices/ApplicationServices.h>
- typedef void* id;
- #endif
- #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
- #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
- #include <wayland-client.h>
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
- #include <GL/osmesa.h>
- #endif
- /*************************************************************************
- * Functions
- *************************************************************************/
- #if defined(GLFW_EXPOSE_NATIVE_WIN32)
- /*! @brief Returns the adapter device name of the specified monitor.
- *
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
- GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
- /*! @brief Returns the display device name of the specified monitor.
- *
- * @return The UTF-8 encoded display device name (for example
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
- GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
- /*! @brief Returns the `HWND` of the specified window.
- *
- * @return The `HWND` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark The `HDC` associated with the window can be queried with the
- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
- * function.
- * @code
- * HDC dc = GetDC(glfwGetWin32Window(window));
- * @endcode
- * This DC is private and does not need to be released.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
- /*! @brief Returns the `HGLRC` of the specified window.
- *
- * @return The `HGLRC` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @remark The `HDC` associated with the window can be queried with the
- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
- * function.
- * @code
- * HDC dc = GetDC(glfwGetWin32Window(window));
- * @endcode
- * This DC is private and does not need to be released.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_COCOA)
- /*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- * @return The `CGDirectDisplayID` of the specified monitor, or
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
- GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
- /*! @brief Returns the `NSWindow` of the specified window.
- *
- * @return The `NSWindow` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_X11)
- /*! @brief Returns the `Display` used by GLFW.
- *
- * @return The `Display` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI Display* glfwGetX11Display(void);
- /*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- * @return The `RRCrtc` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
- GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
- /*! @brief Returns the `RROutput` of the specified monitor.
- *
- * @return The `RROutput` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
- GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
- /*! @brief Returns the `Window` of the specified window.
- *
- * @return The `Window` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
- /*! @brief Sets the current primary selection to the specified string.
- *
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwGetX11SelectionString
- * @sa glfwSetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
- GLFWAPI void glfwSetX11SelectionString(const char* string);
- /*! @brief Returns the contents of the current primary selection as a string.
- *
- * If the selection is empty or if its contents cannot be converted, `NULL`
- * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
- * library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwSetX11SelectionString
- * @sa glfwGetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
- GLFWAPI const char* glfwGetX11SelectionString(void);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_GLX)
- /*! @brief Returns the `GLXContext` of the specified window.
- *
- * @return The `GLXContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
- /*! @brief Returns the `GLXWindow` of the specified window.
- *
- * @return The `GLXWindow` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
- GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
- /*! @brief Returns the `struct wl_display*` used by GLFW.
- *
- * @return The `struct wl_display*` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
- GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
- /*! @brief Returns the `struct wl_output*` of the specified monitor.
- *
- * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
- GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
- /*! @brief Returns the main `struct wl_surface*` of the specified window.
- *
- * @return The main `struct wl_surface*` of the specified window, or `NULL` if
- * an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
- GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_EGL)
- /*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
- /*! @brief Returns the `EGLContext` of the specified window.
- *
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
- /*! @brief Returns the `EGLSurface` of the specified window.
- *
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
- GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
- /*! @brief Retrieves the color buffer associated with the specified window.
- *
- * @param[in] window The window whose color buffer to retrieve.
- * @param[out] width Where to store the width of the color buffer, or `NULL`.
- * @param[out] height Where to store the height of the color buffer, or `NULL`.
- * @param[out] format Where to store the OSMesa pixel format of the color
- * buffer, or `NULL`.
- * @param[out] buffer Where to store the address of the color buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
- GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
- /*! @brief Retrieves the depth buffer associated with the specified window.
- *
- * @param[in] window The window whose depth buffer to retrieve.
- * @param[out] width Where to store the width of the depth buffer, or `NULL`.
- * @param[out] height Where to store the height of the depth buffer, or `NULL`.
- * @param[out] bytesPerValue Where to store the number of bytes per depth
- * buffer element, or `NULL`.
- * @param[out] buffer Where to store the address of the depth buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
- GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
- /*! @brief Returns the `OSMesaContext` of the specified window.
- *
- * @return The `OSMesaContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
- * GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
- GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* _glfw3_native_h_ */
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