imgui_impl_allegro5.cpp 21 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  12. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  13. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  14. // CHANGELOG
  15. // (minor and older changes stripped away, please see git history for details)
  16. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  17. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  18. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  19. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  20. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  21. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  22. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  23. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  24. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  25. // 2018-11-30: Platform: Added touchscreen support.
  26. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  27. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  28. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  29. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  30. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  31. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  32. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  33. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  34. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  35. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  36. #include <stdint.h> // uint64_t
  37. #include <cstring> // memcpy
  38. #include "imgui.h"
  39. #include "imgui_impl_allegro5.h"
  40. // Allegro
  41. #include <allegro5/allegro.h>
  42. #include <allegro5/allegro_primitives.h>
  43. #ifdef _WIN32
  44. #include <allegro5/allegro_windows.h>
  45. #endif
  46. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  47. // Visual Studio warnings
  48. #ifdef _MSC_VER
  49. #pragma warning (disable: 4127) // condition expression is constant
  50. #endif
  51. // Allegro Data
  52. struct ImGui_ImplAllegro5_Data
  53. {
  54. ALLEGRO_DISPLAY* Display;
  55. ALLEGRO_BITMAP* Texture;
  56. double Time;
  57. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  58. ALLEGRO_VERTEX_DECL* VertexDecl;
  59. char* ClipboardTextData;
  60. ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
  61. };
  62. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  63. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  64. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  65. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; }
  66. struct ImDrawVertAllegro
  67. {
  68. ImVec2 pos;
  69. ImVec2 uv;
  70. ALLEGRO_COLOR col;
  71. };
  72. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  73. {
  74. // Setup blending
  75. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  76. // Setup orthographic projection matrix
  77. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  78. {
  79. float L = draw_data->DisplayPos.x;
  80. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  81. float T = draw_data->DisplayPos.y;
  82. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  83. ALLEGRO_TRANSFORM transform;
  84. al_identity_transform(&transform);
  85. al_use_transform(&transform);
  86. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  87. al_use_projection_transform(&transform);
  88. }
  89. }
  90. // Render function.
  91. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  92. {
  93. // Avoid rendering when minimized
  94. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  95. return;
  96. // Backup Allegro state that will be modified
  97. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  98. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  99. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  100. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  101. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  102. int last_blender_op, last_blender_src, last_blender_dst;
  103. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  104. // Setup desired render state
  105. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  106. // Render command lists
  107. for (int n = 0; n < draw_data->CmdListsCount; n++)
  108. {
  109. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  110. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  111. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  112. static ImVector<ImDrawVertAllegro> vertices;
  113. vertices.resize(cmd_list->IdxBuffer.Size);
  114. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  115. {
  116. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  117. ImDrawVertAllegro* dst_v = &vertices[i];
  118. dst_v->pos = src_v->pos;
  119. dst_v->uv = src_v->uv;
  120. unsigned char* c = (unsigned char*)&src_v->col;
  121. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  122. }
  123. const int* indices = NULL;
  124. if (sizeof(ImDrawIdx) == 2)
  125. {
  126. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  127. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  128. static ImVector<int> indices_converted;
  129. indices_converted.resize(cmd_list->IdxBuffer.Size);
  130. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  131. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  132. indices = indices_converted.Data;
  133. }
  134. else if (sizeof(ImDrawIdx) == 4)
  135. {
  136. indices = (const int*)cmd_list->IdxBuffer.Data;
  137. }
  138. // Render command lists
  139. int idx_offset = 0;
  140. ImVec2 clip_off = draw_data->DisplayPos;
  141. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  142. {
  143. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  144. if (pcmd->UserCallback)
  145. {
  146. // User callback, registered via ImDrawList::AddCallback()
  147. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  148. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  149. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  150. else
  151. pcmd->UserCallback(cmd_list, pcmd);
  152. }
  153. else
  154. {
  155. // Project scissor/clipping rectangles into framebuffer space
  156. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  157. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  158. if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
  159. continue;
  160. // Apply scissor/clipping rectangle, Draw
  161. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  162. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  163. al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  164. }
  165. idx_offset += pcmd->ElemCount;
  166. }
  167. }
  168. // Restore modified Allegro state
  169. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  170. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  171. al_use_transform(&last_transform);
  172. al_use_projection_transform(&last_projection_transform);
  173. }
  174. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  175. {
  176. // Build texture atlas
  177. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  178. ImGuiIO& io = ImGui::GetIO();
  179. unsigned char* pixels;
  180. int width, height;
  181. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  182. // Create texture
  183. int flags = al_get_new_bitmap_flags();
  184. int fmt = al_get_new_bitmap_format();
  185. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  186. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  187. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  188. al_set_new_bitmap_flags(flags);
  189. al_set_new_bitmap_format(fmt);
  190. if (!img)
  191. return false;
  192. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  193. if (!locked_img)
  194. {
  195. al_destroy_bitmap(img);
  196. return false;
  197. }
  198. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  199. al_unlock_bitmap(img);
  200. // Convert software texture to hardware texture.
  201. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  202. al_destroy_bitmap(img);
  203. if (!cloned_img)
  204. return false;
  205. // Store our identifier
  206. io.Fonts->SetTexID((void*)cloned_img);
  207. bd->Texture = cloned_img;
  208. // Create an invisible mouse cursor
  209. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  210. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  211. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  212. al_destroy_bitmap(mouse_cursor);
  213. return true;
  214. }
  215. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  216. {
  217. ImGuiIO& io = ImGui::GetIO();
  218. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  219. if (bd->Texture)
  220. {
  221. io.Fonts->SetTexID(NULL);
  222. al_destroy_bitmap(bd->Texture);
  223. bd->Texture = NULL;
  224. }
  225. if (bd->MouseCursorInvisible)
  226. {
  227. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  228. bd->MouseCursorInvisible = NULL;
  229. }
  230. }
  231. #if ALLEGRO_HAS_CLIPBOARD
  232. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  233. {
  234. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  235. if (bd->ClipboardTextData)
  236. al_free(bd->ClipboardTextData);
  237. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  238. return bd->ClipboardTextData;
  239. }
  240. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  241. {
  242. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  243. al_set_clipboard_text(bd->Display, text);
  244. }
  245. #endif
  246. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  247. {
  248. ImGuiIO& io = ImGui::GetIO();
  249. IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
  250. // Setup backend capabilities flags
  251. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  252. io.BackendPlatformUserData = (void*)bd;
  253. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  254. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  255. bd->Display = display;
  256. // Create custom vertex declaration.
  257. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  258. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  259. ALLEGRO_VERTEX_ELEMENT elems[] =
  260. {
  261. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  262. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  263. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  264. { 0, 0, 0 }
  265. };
  266. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  267. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  268. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  269. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  270. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  271. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  272. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  273. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  274. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  275. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  276. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  277. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  278. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  279. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  280. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  281. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  282. io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
  283. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  284. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  285. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  286. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  287. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  288. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  289. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  290. #if ALLEGRO_HAS_CLIPBOARD
  291. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  292. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  293. io.ClipboardUserData = NULL;
  294. #endif
  295. return true;
  296. }
  297. void ImGui_ImplAllegro5_Shutdown()
  298. {
  299. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  300. IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
  301. ImGuiIO& io = ImGui::GetIO();
  302. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  303. if (bd->VertexDecl)
  304. al_destroy_vertex_decl(bd->VertexDecl);
  305. if (bd->ClipboardTextData)
  306. al_free(bd->ClipboardTextData);
  307. io.BackendPlatformUserData = NULL;
  308. io.BackendPlatformName = io.BackendRendererName = NULL;
  309. IM_DELETE(bd);
  310. }
  311. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  312. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  313. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  314. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  315. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  316. {
  317. ImGuiIO& io = ImGui::GetIO();
  318. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  319. switch (ev->type)
  320. {
  321. case ALLEGRO_EVENT_MOUSE_AXES:
  322. if (ev->mouse.display == bd->Display)
  323. {
  324. io.MouseWheel += ev->mouse.dz;
  325. io.MouseWheelH -= ev->mouse.dw;
  326. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  327. }
  328. return true;
  329. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  330. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  331. if (ev->mouse.display == bd->Display && ev->mouse.button <= 5)
  332. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  333. return true;
  334. case ALLEGRO_EVENT_TOUCH_MOVE:
  335. if (ev->touch.display == bd->Display)
  336. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  337. return true;
  338. case ALLEGRO_EVENT_TOUCH_BEGIN:
  339. case ALLEGRO_EVENT_TOUCH_END:
  340. case ALLEGRO_EVENT_TOUCH_CANCEL:
  341. if (ev->touch.display == bd->Display && ev->touch.primary)
  342. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  343. return true;
  344. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  345. if (ev->mouse.display == bd->Display)
  346. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  347. return true;
  348. case ALLEGRO_EVENT_KEY_CHAR:
  349. if (ev->keyboard.display == bd->Display)
  350. if (ev->keyboard.unichar != 0)
  351. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  352. return true;
  353. case ALLEGRO_EVENT_KEY_DOWN:
  354. case ALLEGRO_EVENT_KEY_UP:
  355. if (ev->keyboard.display == bd->Display)
  356. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  357. return true;
  358. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  359. if (ev->display.source == bd->Display)
  360. io.AddFocusEvent(false);
  361. return true;
  362. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  363. if (ev->display.source == bd->Display)
  364. {
  365. io.AddFocusEvent(true);
  366. #if defined(ALLEGRO_UNSTABLE)
  367. al_clear_keyboard_state(bd->Display);
  368. #endif
  369. }
  370. return true;
  371. }
  372. return false;
  373. }
  374. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  375. {
  376. ImGuiIO& io = ImGui::GetIO();
  377. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  378. return;
  379. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  380. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  381. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  382. {
  383. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  384. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  385. }
  386. else
  387. {
  388. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  389. switch (imgui_cursor)
  390. {
  391. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  392. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  393. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  394. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  395. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  396. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  397. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  398. }
  399. al_set_system_mouse_cursor(bd->Display, cursor_id);
  400. }
  401. }
  402. void ImGui_ImplAllegro5_NewFrame()
  403. {
  404. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  405. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?");
  406. if (!bd->Texture)
  407. ImGui_ImplAllegro5_CreateDeviceObjects();
  408. ImGuiIO& io = ImGui::GetIO();
  409. // Setup display size (every frame to accommodate for window resizing)
  410. int w, h;
  411. w = al_get_display_width(bd->Display);
  412. h = al_get_display_height(bd->Display);
  413. io.DisplaySize = ImVec2((float)w, (float)h);
  414. // Setup time step
  415. double current_time = al_get_time();
  416. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  417. bd->Time = current_time;
  418. // Setup inputs
  419. ALLEGRO_KEYBOARD_STATE keys;
  420. al_get_keyboard_state(&keys);
  421. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  422. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  423. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  424. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  425. ImGui_ImplAllegro5_UpdateMouseCursor();
  426. }