imgui_impl_glut.h 2.5 KB

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  1. // dear imgui: Platform Backend for GLUT/FreeGLUT
  2. // This needs to be used along with a Renderer (e.g. OpenGL2)
  3. // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
  4. // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
  5. // !!! Nowadays, prefer using GLFW or SDL instead!
  6. // Issues:
  7. // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
  8. // [ ] Platform: Missing mouse cursor shape/visibility support.
  9. // [ ] Platform: Missing clipboard support (not supported by Glut).
  10. // [ ] Platform: Missing gamepad support.
  11. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  12. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  13. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  14. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  15. #pragma once
  16. #include "imgui.h" // IMGUI_IMPL_API
  17. IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
  18. IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
  19. IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
  20. IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
  21. // You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
  22. // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
  23. //---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
  24. IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
  25. IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
  26. IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
  27. IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
  28. IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
  29. IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
  30. IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
  31. IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc