imgui_impl_opengl3_loader.h 32 KB

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  1. //-----------------------------------------------------------------------------
  2. // About imgui_impl_opengl3_loader.h:
  3. //
  4. // We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
  5. // which proved to be endless problems for users.
  6. // Our loader is custom-generated, based on gl3w but automatically filtered to only include
  7. // enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
  8. //
  9. // YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
  10. // THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
  11. //
  12. // Regenerate with:
  13. // python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
  14. //
  15. // More info:
  16. // https://github.com/dearimgui/gl3w_stripped
  17. // https://github.com/ocornut/imgui/issues/4445
  18. //-----------------------------------------------------------------------------
  19. /*
  20. * This file was generated with gl3w_gen.py, part of imgl3w
  21. * (hosted at https://github.com/dearimgui/gl3w_stripped)
  22. *
  23. * This is free and unencumbered software released into the public domain.
  24. *
  25. * Anyone is free to copy, modify, publish, use, compile, sell, or
  26. * distribute this software, either in source code form or as a compiled
  27. * binary, for any purpose, commercial or non-commercial, and by any
  28. * means.
  29. *
  30. * In jurisdictions that recognize copyright laws, the author or authors
  31. * of this software dedicate any and all copyright interest in the
  32. * software to the public domain. We make this dedication for the benefit
  33. * of the public at large and to the detriment of our heirs and
  34. * successors. We intend this dedication to be an overt act of
  35. * relinquishment in perpetuity of all present and future rights to this
  36. * software under copyright law.
  37. *
  38. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  39. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  40. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  41. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  42. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  43. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  44. * OTHER DEALINGS IN THE SOFTWARE.
  45. */
  46. #ifndef __gl3w_h_
  47. #define __gl3w_h_
  48. // Adapted from KHR/khrplatform.h to avoid including entire file.
  49. #ifndef __khrplatform_h_
  50. typedef float khronos_float_t;
  51. typedef signed char khronos_int8_t;
  52. typedef unsigned char khronos_uint8_t;
  53. typedef signed short int khronos_int16_t;
  54. typedef unsigned short int khronos_uint16_t;
  55. #ifdef _WIN64
  56. typedef signed long long int khronos_intptr_t;
  57. typedef signed long long int khronos_ssize_t;
  58. #else
  59. typedef signed long int khronos_intptr_t;
  60. typedef signed long int khronos_ssize_t;
  61. #endif
  62. #if defined(_MSC_VER) && !defined(__clang__)
  63. typedef signed __int64 khronos_int64_t;
  64. typedef unsigned __int64 khronos_uint64_t;
  65. #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
  66. #include <stdint.h>
  67. typedef int64_t khronos_int64_t;
  68. typedef uint64_t khronos_uint64_t;
  69. #else
  70. typedef signed long long khronos_int64_t;
  71. typedef unsigned long long khronos_uint64_t;
  72. #endif
  73. #endif // __khrplatform_h_
  74. #ifndef __gl_glcorearb_h_
  75. #define __gl_glcorearb_h_ 1
  76. #ifdef __cplusplus
  77. extern "C" {
  78. #endif
  79. /*
  80. ** Copyright 2013-2020 The Khronos Group Inc.
  81. ** SPDX-License-Identifier: MIT
  82. **
  83. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  84. ** API Registry. The current version of the Registry, generator scripts
  85. ** used to make the header, and the header can be found at
  86. ** https://github.com/KhronosGroup/OpenGL-Registry
  87. */
  88. #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
  89. #ifndef WIN32_LEAN_AND_MEAN
  90. #define WIN32_LEAN_AND_MEAN 1
  91. #endif
  92. #include <windows.h>
  93. #endif
  94. #ifndef APIENTRY
  95. #define APIENTRY
  96. #endif
  97. #ifndef APIENTRYP
  98. #define APIENTRYP APIENTRY *
  99. #endif
  100. #ifndef GLAPI
  101. #define GLAPI extern
  102. #endif
  103. /* glcorearb.h is for use with OpenGL core profile implementations.
  104. ** It should should be placed in the same directory as gl.h and
  105. ** included as <GL/glcorearb.h>.
  106. **
  107. ** glcorearb.h includes only APIs in the latest OpenGL core profile
  108. ** implementation together with APIs in newer ARB extensions which
  109. ** can be supported by the core profile. It does not, and never will
  110. ** include functionality removed from the core profile, such as
  111. ** fixed-function vertex and fragment processing.
  112. **
  113. ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
  114. ** <GL/glext.h> in the same source file.
  115. */
  116. /* Generated C header for:
  117. * API: gl
  118. * Profile: core
  119. * Versions considered: .*
  120. * Versions emitted: .*
  121. * Default extensions included: glcore
  122. * Additional extensions included: _nomatch_^
  123. * Extensions removed: _nomatch_^
  124. */
  125. #ifndef GL_VERSION_1_0
  126. typedef void GLvoid;
  127. typedef unsigned int GLenum;
  128. typedef khronos_float_t GLfloat;
  129. typedef int GLint;
  130. typedef int GLsizei;
  131. typedef unsigned int GLbitfield;
  132. typedef double GLdouble;
  133. typedef unsigned int GLuint;
  134. typedef unsigned char GLboolean;
  135. typedef khronos_uint8_t GLubyte;
  136. #define GL_COLOR_BUFFER_BIT 0x00004000
  137. #define GL_FALSE 0
  138. #define GL_TRUE 1
  139. #define GL_TRIANGLES 0x0004
  140. #define GL_ONE 1
  141. #define GL_SRC_ALPHA 0x0302
  142. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  143. #define GL_FRONT_AND_BACK 0x0408
  144. #define GL_POLYGON_MODE 0x0B40
  145. #define GL_CULL_FACE 0x0B44
  146. #define GL_DEPTH_TEST 0x0B71
  147. #define GL_STENCIL_TEST 0x0B90
  148. #define GL_VIEWPORT 0x0BA2
  149. #define GL_BLEND 0x0BE2
  150. #define GL_SCISSOR_BOX 0x0C10
  151. #define GL_SCISSOR_TEST 0x0C11
  152. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  153. #define GL_PACK_ALIGNMENT 0x0D05
  154. #define GL_TEXTURE_2D 0x0DE1
  155. #define GL_UNSIGNED_BYTE 0x1401
  156. #define GL_UNSIGNED_SHORT 0x1403
  157. #define GL_UNSIGNED_INT 0x1405
  158. #define GL_FLOAT 0x1406
  159. #define GL_RGBA 0x1908
  160. #define GL_FILL 0x1B02
  161. #define GL_VERSION 0x1F02
  162. #define GL_EXTENSIONS 0x1F03
  163. #define GL_LINEAR 0x2601
  164. #define GL_TEXTURE_MAG_FILTER 0x2800
  165. #define GL_TEXTURE_MIN_FILTER 0x2801
  166. typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
  167. typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  168. typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  169. typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  170. typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  171. typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  172. typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  173. typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  174. typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  175. typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  176. typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
  177. typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  178. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  179. typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  180. typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  181. #ifdef GL_GLEXT_PROTOTYPES
  182. GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  183. GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  184. GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  185. GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  186. GLAPI void APIENTRY glClear (GLbitfield mask);
  187. GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  188. GLAPI void APIENTRY glDisable (GLenum cap);
  189. GLAPI void APIENTRY glEnable (GLenum cap);
  190. GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  191. GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  192. GLAPI GLenum APIENTRY glGetError (void);
  193. GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  194. GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
  195. GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  196. GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  197. #endif
  198. #endif /* GL_VERSION_1_0 */
  199. #ifndef GL_VERSION_1_1
  200. typedef khronos_float_t GLclampf;
  201. typedef double GLclampd;
  202. #define GL_TEXTURE_BINDING_2D 0x8069
  203. typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  204. typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  205. typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  206. typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  207. #ifdef GL_GLEXT_PROTOTYPES
  208. GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  209. GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  210. GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  211. GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  212. #endif
  213. #endif /* GL_VERSION_1_1 */
  214. #ifndef GL_VERSION_1_3
  215. #define GL_TEXTURE0 0x84C0
  216. #define GL_ACTIVE_TEXTURE 0x84E0
  217. typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  218. #ifdef GL_GLEXT_PROTOTYPES
  219. GLAPI void APIENTRY glActiveTexture (GLenum texture);
  220. #endif
  221. #endif /* GL_VERSION_1_3 */
  222. #ifndef GL_VERSION_1_4
  223. #define GL_BLEND_DST_RGB 0x80C8
  224. #define GL_BLEND_SRC_RGB 0x80C9
  225. #define GL_BLEND_DST_ALPHA 0x80CA
  226. #define GL_BLEND_SRC_ALPHA 0x80CB
  227. #define GL_FUNC_ADD 0x8006
  228. typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  229. typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  230. #ifdef GL_GLEXT_PROTOTYPES
  231. GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  232. GLAPI void APIENTRY glBlendEquation (GLenum mode);
  233. #endif
  234. #endif /* GL_VERSION_1_4 */
  235. #ifndef GL_VERSION_1_5
  236. typedef khronos_ssize_t GLsizeiptr;
  237. typedef khronos_intptr_t GLintptr;
  238. #define GL_ARRAY_BUFFER 0x8892
  239. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  240. #define GL_ARRAY_BUFFER_BINDING 0x8894
  241. #define GL_STREAM_DRAW 0x88E0
  242. typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  243. typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  244. typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  245. typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  246. #ifdef GL_GLEXT_PROTOTYPES
  247. GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  248. GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  249. GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  250. GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  251. #endif
  252. #endif /* GL_VERSION_1_5 */
  253. #ifndef GL_VERSION_2_0
  254. typedef char GLchar;
  255. typedef khronos_int16_t GLshort;
  256. typedef khronos_int8_t GLbyte;
  257. typedef khronos_uint16_t GLushort;
  258. #define GL_BLEND_EQUATION_RGB 0x8009
  259. #define GL_BLEND_EQUATION_ALPHA 0x883D
  260. #define GL_FRAGMENT_SHADER 0x8B30
  261. #define GL_VERTEX_SHADER 0x8B31
  262. #define GL_COMPILE_STATUS 0x8B81
  263. #define GL_LINK_STATUS 0x8B82
  264. #define GL_INFO_LOG_LENGTH 0x8B84
  265. #define GL_CURRENT_PROGRAM 0x8B8D
  266. #define GL_UPPER_LEFT 0x8CA2
  267. typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  268. typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  269. typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  270. typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  271. typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  272. typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  273. typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  274. typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  275. typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  276. typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  277. typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  278. typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  279. typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  280. typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  281. typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  282. typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  283. typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  284. typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  285. typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  286. typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  287. typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  288. #ifdef GL_GLEXT_PROTOTYPES
  289. GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  290. GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
  291. GLAPI void APIENTRY glCompileShader (GLuint shader);
  292. GLAPI GLuint APIENTRY glCreateProgram (void);
  293. GLAPI GLuint APIENTRY glCreateShader (GLenum type);
  294. GLAPI void APIENTRY glDeleteProgram (GLuint program);
  295. GLAPI void APIENTRY glDeleteShader (GLuint shader);
  296. GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
  297. GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
  298. GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  299. GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  300. GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  301. GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  302. GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  303. GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  304. GLAPI void APIENTRY glLinkProgram (GLuint program);
  305. GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  306. GLAPI void APIENTRY glUseProgram (GLuint program);
  307. GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
  308. GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  309. GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  310. #endif
  311. #endif /* GL_VERSION_2_0 */
  312. #ifndef GL_VERSION_3_0
  313. typedef khronos_uint16_t GLhalf;
  314. #define GL_MAJOR_VERSION 0x821B
  315. #define GL_MINOR_VERSION 0x821C
  316. #define GL_NUM_EXTENSIONS 0x821D
  317. #define GL_FRAMEBUFFER_SRGB 0x8DB9
  318. #define GL_VERTEX_ARRAY_BINDING 0x85B5
  319. typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
  320. typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
  321. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
  322. typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
  323. typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
  324. typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
  325. #ifdef GL_GLEXT_PROTOTYPES
  326. GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
  327. GLAPI void APIENTRY glBindVertexArray (GLuint array);
  328. GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
  329. GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
  330. #endif
  331. #endif /* GL_VERSION_3_0 */
  332. #ifndef GL_VERSION_3_1
  333. #define GL_VERSION_3_1 1
  334. #define GL_PRIMITIVE_RESTART 0x8F9D
  335. #endif /* GL_VERSION_3_1 */
  336. #ifndef GL_VERSION_3_2
  337. #define GL_VERSION_3_2 1
  338. typedef struct __GLsync *GLsync;
  339. typedef khronos_uint64_t GLuint64;
  340. typedef khronos_int64_t GLint64;
  341. typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  342. typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
  343. #ifdef GL_GLEXT_PROTOTYPES
  344. GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  345. #endif
  346. #endif /* GL_VERSION_3_2 */
  347. #ifndef GL_VERSION_3_3
  348. #define GL_VERSION_3_3 1
  349. #define GL_SAMPLER_BINDING 0x8919
  350. typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
  351. #ifdef GL_GLEXT_PROTOTYPES
  352. GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
  353. #endif
  354. #endif /* GL_VERSION_3_3 */
  355. #ifndef GL_VERSION_4_1
  356. typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
  357. typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
  358. #endif /* GL_VERSION_4_1 */
  359. #ifndef GL_VERSION_4_3
  360. typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  361. #endif /* GL_VERSION_4_3 */
  362. #ifndef GL_VERSION_4_5
  363. #define GL_CLIP_ORIGIN 0x935C
  364. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
  365. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
  366. #endif /* GL_VERSION_4_5 */
  367. #ifndef GL_ARB_bindless_texture
  368. typedef khronos_uint64_t GLuint64EXT;
  369. #endif /* GL_ARB_bindless_texture */
  370. #ifndef GL_ARB_cl_event
  371. struct _cl_context;
  372. struct _cl_event;
  373. #endif /* GL_ARB_cl_event */
  374. #ifndef GL_ARB_clip_control
  375. #define GL_ARB_clip_control 1
  376. #endif /* GL_ARB_clip_control */
  377. #ifndef GL_ARB_debug_output
  378. typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  379. #endif /* GL_ARB_debug_output */
  380. #ifndef GL_EXT_EGL_image_storage
  381. typedef void *GLeglImageOES;
  382. #endif /* GL_EXT_EGL_image_storage */
  383. #ifndef GL_EXT_direct_state_access
  384. typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
  385. typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
  386. typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
  387. typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
  388. typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
  389. #endif /* GL_EXT_direct_state_access */
  390. #ifndef GL_NV_draw_vulkan_image
  391. typedef void (APIENTRY *GLVULKANPROCNV)(void);
  392. #endif /* GL_NV_draw_vulkan_image */
  393. #ifndef GL_NV_gpu_shader5
  394. typedef khronos_int64_t GLint64EXT;
  395. #endif /* GL_NV_gpu_shader5 */
  396. #ifndef GL_NV_vertex_buffer_unified_memory
  397. typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
  398. #endif /* GL_NV_vertex_buffer_unified_memory */
  399. #ifdef __cplusplus
  400. }
  401. #endif
  402. #endif
  403. #ifndef GL3W_API
  404. #define GL3W_API
  405. #endif
  406. #ifndef __gl_h_
  407. #define __gl_h_
  408. #endif
  409. #ifdef __cplusplus
  410. extern "C" {
  411. #endif
  412. #define GL3W_OK 0
  413. #define GL3W_ERROR_INIT -1
  414. #define GL3W_ERROR_LIBRARY_OPEN -2
  415. #define GL3W_ERROR_OPENGL_VERSION -3
  416. typedef void (*GL3WglProc)(void);
  417. typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
  418. /* gl3w api */
  419. GL3W_API int imgl3wInit(void);
  420. GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
  421. GL3W_API int imgl3wIsSupported(int major, int minor);
  422. GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
  423. /* gl3w internal state */
  424. union GL3WProcs {
  425. GL3WglProc ptr[53];
  426. struct {
  427. PFNGLACTIVETEXTUREPROC ActiveTexture;
  428. PFNGLATTACHSHADERPROC AttachShader;
  429. PFNGLBINDBUFFERPROC BindBuffer;
  430. PFNGLBINDSAMPLERPROC BindSampler;
  431. PFNGLBINDTEXTUREPROC BindTexture;
  432. PFNGLBINDVERTEXARRAYPROC BindVertexArray;
  433. PFNGLBLENDEQUATIONPROC BlendEquation;
  434. PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
  435. PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
  436. PFNGLBUFFERDATAPROC BufferData;
  437. PFNGLCLEARPROC Clear;
  438. PFNGLCLEARCOLORPROC ClearColor;
  439. PFNGLCOMPILESHADERPROC CompileShader;
  440. PFNGLCREATEPROGRAMPROC CreateProgram;
  441. PFNGLCREATESHADERPROC CreateShader;
  442. PFNGLDELETEBUFFERSPROC DeleteBuffers;
  443. PFNGLDELETEPROGRAMPROC DeleteProgram;
  444. PFNGLDELETESHADERPROC DeleteShader;
  445. PFNGLDELETETEXTURESPROC DeleteTextures;
  446. PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
  447. PFNGLDETACHSHADERPROC DetachShader;
  448. PFNGLDISABLEPROC Disable;
  449. PFNGLDRAWELEMENTSPROC DrawElements;
  450. PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
  451. PFNGLENABLEPROC Enable;
  452. PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
  453. PFNGLGENBUFFERSPROC GenBuffers;
  454. PFNGLGENTEXTURESPROC GenTextures;
  455. PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
  456. PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
  457. PFNGLGETERRORPROC GetError;
  458. PFNGLGETINTEGERVPROC GetIntegerv;
  459. PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
  460. PFNGLGETPROGRAMIVPROC GetProgramiv;
  461. PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
  462. PFNGLGETSHADERIVPROC GetShaderiv;
  463. PFNGLGETSTRINGPROC GetString;
  464. PFNGLGETSTRINGIPROC GetStringi;
  465. PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
  466. PFNGLISENABLEDPROC IsEnabled;
  467. PFNGLLINKPROGRAMPROC LinkProgram;
  468. PFNGLPIXELSTOREIPROC PixelStorei;
  469. PFNGLPOLYGONMODEPROC PolygonMode;
  470. PFNGLREADPIXELSPROC ReadPixels;
  471. PFNGLSCISSORPROC Scissor;
  472. PFNGLSHADERSOURCEPROC ShaderSource;
  473. PFNGLTEXIMAGE2DPROC TexImage2D;
  474. PFNGLTEXPARAMETERIPROC TexParameteri;
  475. PFNGLUNIFORM1IPROC Uniform1i;
  476. PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
  477. PFNGLUSEPROGRAMPROC UseProgram;
  478. PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
  479. PFNGLVIEWPORTPROC Viewport;
  480. } gl;
  481. };
  482. GL3W_API extern union GL3WProcs imgl3wProcs;
  483. /* OpenGL functions */
  484. #define glActiveTexture imgl3wProcs.gl.ActiveTexture
  485. #define glAttachShader imgl3wProcs.gl.AttachShader
  486. #define glBindBuffer imgl3wProcs.gl.BindBuffer
  487. #define glBindSampler imgl3wProcs.gl.BindSampler
  488. #define glBindTexture imgl3wProcs.gl.BindTexture
  489. #define glBindVertexArray imgl3wProcs.gl.BindVertexArray
  490. #define glBlendEquation imgl3wProcs.gl.BlendEquation
  491. #define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
  492. #define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
  493. #define glBufferData imgl3wProcs.gl.BufferData
  494. #define glClear imgl3wProcs.gl.Clear
  495. #define glClearColor imgl3wProcs.gl.ClearColor
  496. #define glCompileShader imgl3wProcs.gl.CompileShader
  497. #define glCreateProgram imgl3wProcs.gl.CreateProgram
  498. #define glCreateShader imgl3wProcs.gl.CreateShader
  499. #define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
  500. #define glDeleteProgram imgl3wProcs.gl.DeleteProgram
  501. #define glDeleteShader imgl3wProcs.gl.DeleteShader
  502. #define glDeleteTextures imgl3wProcs.gl.DeleteTextures
  503. #define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
  504. #define glDetachShader imgl3wProcs.gl.DetachShader
  505. #define glDisable imgl3wProcs.gl.Disable
  506. #define glDrawElements imgl3wProcs.gl.DrawElements
  507. #define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
  508. #define glEnable imgl3wProcs.gl.Enable
  509. #define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
  510. #define glGenBuffers imgl3wProcs.gl.GenBuffers
  511. #define glGenTextures imgl3wProcs.gl.GenTextures
  512. #define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
  513. #define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
  514. #define glGetError imgl3wProcs.gl.GetError
  515. #define glGetIntegerv imgl3wProcs.gl.GetIntegerv
  516. #define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
  517. #define glGetProgramiv imgl3wProcs.gl.GetProgramiv
  518. #define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
  519. #define glGetShaderiv imgl3wProcs.gl.GetShaderiv
  520. #define glGetString imgl3wProcs.gl.GetString
  521. #define glGetStringi imgl3wProcs.gl.GetStringi
  522. #define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
  523. #define glIsEnabled imgl3wProcs.gl.IsEnabled
  524. #define glLinkProgram imgl3wProcs.gl.LinkProgram
  525. #define glPixelStorei imgl3wProcs.gl.PixelStorei
  526. #define glPolygonMode imgl3wProcs.gl.PolygonMode
  527. #define glReadPixels imgl3wProcs.gl.ReadPixels
  528. #define glScissor imgl3wProcs.gl.Scissor
  529. #define glShaderSource imgl3wProcs.gl.ShaderSource
  530. #define glTexImage2D imgl3wProcs.gl.TexImage2D
  531. #define glTexParameteri imgl3wProcs.gl.TexParameteri
  532. #define glUniform1i imgl3wProcs.gl.Uniform1i
  533. #define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
  534. #define glUseProgram imgl3wProcs.gl.UseProgram
  535. #define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
  536. #define glViewport imgl3wProcs.gl.Viewport
  537. #ifdef __cplusplus
  538. }
  539. #endif
  540. #endif
  541. #ifdef IMGL3W_IMPL
  542. #ifdef __cplusplus
  543. extern "C" {
  544. #endif
  545. #include <stdlib.h>
  546. #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
  547. #if defined(_WIN32)
  548. #ifndef WIN32_LEAN_AND_MEAN
  549. #define WIN32_LEAN_AND_MEAN 1
  550. #endif
  551. #include <windows.h>
  552. static HMODULE libgl;
  553. typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
  554. static GL3WglGetProcAddr wgl_get_proc_address;
  555. static int open_libgl(void)
  556. {
  557. libgl = LoadLibraryA("opengl32.dll");
  558. if (!libgl)
  559. return GL3W_ERROR_LIBRARY_OPEN;
  560. wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
  561. return GL3W_OK;
  562. }
  563. static void close_libgl(void) { FreeLibrary(libgl); }
  564. static GL3WglProc get_proc(const char *proc)
  565. {
  566. GL3WglProc res;
  567. res = (GL3WglProc)wgl_get_proc_address(proc);
  568. if (!res)
  569. res = (GL3WglProc)GetProcAddress(libgl, proc);
  570. return res;
  571. }
  572. #elif defined(__APPLE__)
  573. #include <dlfcn.h>
  574. static void *libgl;
  575. static int open_libgl(void)
  576. {
  577. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
  578. if (!libgl)
  579. return GL3W_ERROR_LIBRARY_OPEN;
  580. return GL3W_OK;
  581. }
  582. static void close_libgl(void) { dlclose(libgl); }
  583. static GL3WglProc get_proc(const char *proc)
  584. {
  585. GL3WglProc res;
  586. *(void **)(&res) = dlsym(libgl, proc);
  587. return res;
  588. }
  589. #else
  590. #include <dlfcn.h>
  591. static void *libgl;
  592. static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
  593. static int open_libgl(void)
  594. {
  595. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
  596. if (!libgl)
  597. return GL3W_ERROR_LIBRARY_OPEN;
  598. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  599. return GL3W_OK;
  600. }
  601. static void close_libgl(void) { dlclose(libgl); }
  602. static GL3WglProc get_proc(const char *proc)
  603. {
  604. GL3WglProc res;
  605. res = glx_get_proc_address((const GLubyte *)proc);
  606. if (!res)
  607. *(void **)(&res) = dlsym(libgl, proc);
  608. return res;
  609. }
  610. #endif
  611. static struct { int major, minor; } version;
  612. static int parse_version(void)
  613. {
  614. if (!glGetIntegerv)
  615. return GL3W_ERROR_INIT;
  616. glGetIntegerv(GL_MAJOR_VERSION, &version.major);
  617. glGetIntegerv(GL_MINOR_VERSION, &version.minor);
  618. if (version.major < 3)
  619. return GL3W_ERROR_OPENGL_VERSION;
  620. return GL3W_OK;
  621. }
  622. static void load_procs(GL3WGetProcAddressProc proc);
  623. int imgl3wInit(void)
  624. {
  625. int res = open_libgl();
  626. if (res)
  627. return res;
  628. atexit(close_libgl);
  629. return imgl3wInit2(get_proc);
  630. }
  631. int imgl3wInit2(GL3WGetProcAddressProc proc)
  632. {
  633. load_procs(proc);
  634. return parse_version();
  635. }
  636. int imgl3wIsSupported(int major, int minor)
  637. {
  638. if (major < 3)
  639. return 0;
  640. if (version.major == major)
  641. return version.minor >= minor;
  642. return version.major >= major;
  643. }
  644. GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
  645. static const char *proc_names[] = {
  646. "glActiveTexture",
  647. "glAttachShader",
  648. "glBindBuffer",
  649. "glBindSampler",
  650. "glBindTexture",
  651. "glBindVertexArray",
  652. "glBlendEquation",
  653. "glBlendEquationSeparate",
  654. "glBlendFuncSeparate",
  655. "glBufferData",
  656. "glClear",
  657. "glClearColor",
  658. "glCompileShader",
  659. "glCreateProgram",
  660. "glCreateShader",
  661. "glDeleteBuffers",
  662. "glDeleteProgram",
  663. "glDeleteShader",
  664. "glDeleteTextures",
  665. "glDeleteVertexArrays",
  666. "glDetachShader",
  667. "glDisable",
  668. "glDrawElements",
  669. "glDrawElementsBaseVertex",
  670. "glEnable",
  671. "glEnableVertexAttribArray",
  672. "glGenBuffers",
  673. "glGenTextures",
  674. "glGenVertexArrays",
  675. "glGetAttribLocation",
  676. "glGetError",
  677. "glGetIntegerv",
  678. "glGetProgramInfoLog",
  679. "glGetProgramiv",
  680. "glGetShaderInfoLog",
  681. "glGetShaderiv",
  682. "glGetString",
  683. "glGetStringi",
  684. "glGetUniformLocation",
  685. "glIsEnabled",
  686. "glLinkProgram",
  687. "glPixelStorei",
  688. "glPolygonMode",
  689. "glReadPixels",
  690. "glScissor",
  691. "glShaderSource",
  692. "glTexImage2D",
  693. "glTexParameteri",
  694. "glUniform1i",
  695. "glUniformMatrix4fv",
  696. "glUseProgram",
  697. "glVertexAttribPointer",
  698. "glViewport",
  699. };
  700. GL3W_API union GL3WProcs imgl3wProcs;
  701. static void load_procs(GL3WGetProcAddressProc proc)
  702. {
  703. size_t i;
  704. for (i = 0; i < ARRAY_SIZE(proc_names); i++)
  705. imgl3wProcs.ptr[i] = proc(proc_names[i]);
  706. }
  707. #ifdef __cplusplus
  708. }
  709. #endif
  710. #endif