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- // dear imgui: Platform Backend for SDL2
- // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
- // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
- // Implemented features:
- // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // [X] Platform: Clipboard support.
- // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
- // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
- // Missing features:
- // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- #pragma once
- #include "imgui.h" // IMGUI_IMPL_API
- struct SDL_Window;
- typedef union SDL_Event SDL_Event;
- IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
- IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
- IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
- IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
- IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window);
- IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame();
- IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
- #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
- static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter
- #endif
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