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- // The MIT License(MIT)
- //
- // Copyright(c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files(the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #pragma once
- #include <iostream>
- #include <sstream>
- #include <iomanip>
- #include <d3d11.h>
- #include <wrl.h>
- #include "DeviceResources.h"
- #include "NVScaler.h"
- #include "NVSharpen.h"
- #include "UIRenderer.h"
- #include "BilinearUpscale.h"
- #include "Image.h"
- #include "d3dx12.h"
- using namespace Microsoft::WRL;
- class AppRenderer
- {
- public:
- AppRenderer(DeviceResources& deviceResources, UIData& ui, const std::vector<std::string>& shaderPaths);
- bool updateSize();
- void update();
- void render();
- uint32_t width() { return m_outputWidth; }
- uint32_t height() { return m_outputHeight; }
- bool isInitialized() { return m_init; }
- void saveOutput(const std::string& filename);
- protected:
- void scheduleCopyOutput();
- void saveOutputToFile();
- private:
- UIData& m_ui;
- DeviceResources& m_deviceResources;
- NVScaler m_NVScaler;
- NVSharpen m_NVSharpen;
- BilinearUpscale m_upscale;
- uint32_t m_inputWidth = 0;
- uint32_t m_inputHeight = 0;
- uint32_t m_outputWidth = 0;
- uint32_t m_outputHeight = 0;
- ComPtr<ID3D12Resource> m_input;
- ComPtr<ID3D12Resource> m_output;
- ComPtr<ID3D12Resource> m_inputUpload;
- DescriptorHeap m_samplerDescriptorHeap;
- DescriptorHeap m_RVDescriptorHeap;
- std::vector<uint8_t> m_image;
- uint32_t m_rowPitch;
- std::filesystem::path m_currentFilePath;
- uint32_t m_currentOutputWidth;
- uint32_t m_currentOutputHeight;
- float m_currentScale = 100;
- float m_currentSharpness = 0;
- bool m_updateWindowSize = false;
- bool m_updateSharpness = false;
- bool m_uploadCoefficients = true;
- bool m_init = false;
- bool m_saveOutput = false;
- bool m_saveReadBack = false;
- std::string m_saveFileName = "";
- ComPtr<ID3D12Resource> m_outputReadBack;
- uint32_t m_saveWidth = 0;
- uint32_t m_saveHeight = 0;
- uint32_t m_saveRowPitch = 0;
- enum DescriptorHeapCount : uint32_t
- {
- cCB = 3,
- cUAV = 1,
- cSRV = 3,
- };
- enum DescriptorHeapIndex : uint32_t
- {
- iCB = 0,
- iUAV = iCB + cCB,
- iSRV = iUAV + cUAV,
- iHeapEnd = iSRV + cSRV
- };
- };
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