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- // dear imgui: Renderer + Platform Backend for Allegro 5
- // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
- // [X] Platform: Clipboard support (from Allegro 5.1.12)
- // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // Issues:
- // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
- // [ ] Platform: Missing gamepad support.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- #pragma once
- #include "imgui.h" // IMGUI_IMPL_API
- struct ALLEGRO_DISPLAY;
- union ALLEGRO_EVENT;
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
- IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
- // Use if you want to reset your rendering device without losing Dear ImGui state.
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
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