imgui_impl_allegro5.h 1.7 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  12. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  13. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  14. #pragma once
  15. #include "imgui.h" // IMGUI_IMPL_API
  16. struct ALLEGRO_DISPLAY;
  17. union ALLEGRO_EVENT;
  18. IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
  19. IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
  20. IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
  21. IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
  22. IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
  23. // Use if you want to reset your rendering device without losing Dear ImGui state.
  24. IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
  25. IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();