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- // dear imgui: Platform Backend for GLUT/FreeGLUT
- // This needs to be used along with a Renderer (e.g. OpenGL2)
- // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
- // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
- // !!! Nowadays, prefer using GLFW or SDL instead!
- // Issues:
- // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
- // [ ] Platform: Missing mouse cursor shape/visibility support.
- // [ ] Platform: Missing clipboard support (not supported by Glut).
- // [ ] Platform: Missing gamepad support.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- // CHANGELOG
- // (minor and older changes stripped away, please see git history for details)
- // 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h.
- // 2019-03-25: Misc: Made io.DeltaTime always above zero.
- // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
- // 2018-03-22: Added GLUT Platform binding.
- #include "imgui.h"
- #include "imgui_impl_glut.h"
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/freeglut.h>
- #endif
- #ifdef _MSC_VER
- #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
- #endif
- static int g_Time = 0; // Current time, in milliseconds
- bool ImGui_ImplGLUT_Init()
- {
- ImGuiIO& io = ImGui::GetIO();
- #ifdef FREEGLUT
- io.BackendPlatformName = "imgui_impl_glut (freeglut)";
- #else
- io.BackendPlatformName = "imgui_impl_glut";
- #endif
- g_Time = 0;
- // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
- io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I
- io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT;
- io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT;
- io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP;
- io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN;
- io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP;
- io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN;
- io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME;
- io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END;
- io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT;
- io.KeyMap[ImGuiKey_Delete] = 127;
- io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H
- io.KeyMap[ImGuiKey_Space] = ' ';
- io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M
- io.KeyMap[ImGuiKey_Escape] = 27;
- io.KeyMap[ImGuiKey_KeyPadEnter] = 13; // == CTRL+M
- io.KeyMap[ImGuiKey_A] = 'A';
- io.KeyMap[ImGuiKey_C] = 'C';
- io.KeyMap[ImGuiKey_V] = 'V';
- io.KeyMap[ImGuiKey_X] = 'X';
- io.KeyMap[ImGuiKey_Y] = 'Y';
- io.KeyMap[ImGuiKey_Z] = 'Z';
- return true;
- }
- void ImGui_ImplGLUT_InstallFuncs()
- {
- glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc);
- glutMotionFunc(ImGui_ImplGLUT_MotionFunc);
- glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc);
- glutMouseFunc(ImGui_ImplGLUT_MouseFunc);
- #ifdef __FREEGLUT_EXT_H__
- glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc);
- #endif
- glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc);
- glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc);
- glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc);
- glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc);
- }
- void ImGui_ImplGLUT_Shutdown()
- {
- }
- void ImGui_ImplGLUT_NewFrame()
- {
- // Setup time step
- ImGuiIO& io = ImGui::GetIO();
- int current_time = glutGet(GLUT_ELAPSED_TIME);
- int delta_time_ms = (current_time - g_Time);
- if (delta_time_ms <= 0)
- delta_time_ms = 1;
- io.DeltaTime = delta_time_ms / 1000.0f;
- g_Time = current_time;
- // Start the frame
- ImGui::NewFrame();
- }
- static void ImGui_ImplGLUT_UpdateKeyboardMods()
- {
- ImGuiIO& io = ImGui::GetIO();
- int mods = glutGetModifiers();
- io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0;
- io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0;
- io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0;
- }
- void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)
- {
- // Send character to imgui
- //printf("char_down_func %d '%c'\n", c, c);
- ImGuiIO& io = ImGui::GetIO();
- if (c >= 32)
- io.AddInputCharacter((unsigned int)c);
- // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26.
- // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here.
- if (c >= 1 && c <= 26)
- io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true;
- else if (c >= 'a' && c <= 'z')
- io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true;
- else if (c >= 'A' && c <= 'Z')
- io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true;
- else
- io.KeysDown[c] = true;
- ImGui_ImplGLUT_UpdateKeyboardMods();
- (void)x; (void)y; // Unused
- }
- void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
- {
- //printf("char_up_func %d '%c'\n", c, c);
- ImGuiIO& io = ImGui::GetIO();
- if (c >= 1 && c <= 26)
- io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false;
- else if (c >= 'a' && c <= 'z')
- io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false;
- else if (c >= 'A' && c <= 'Z')
- io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false;
- else
- io.KeysDown[c] = false;
- ImGui_ImplGLUT_UpdateKeyboardMods();
- (void)x; (void)y; // Unused
- }
- void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y)
- {
- //printf("key_down_func %d\n", key);
- ImGuiIO& io = ImGui::GetIO();
- if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
- io.KeysDown[key + 256] = true;
- ImGui_ImplGLUT_UpdateKeyboardMods();
- (void)x; (void)y; // Unused
- }
- void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
- {
- //printf("key_up_func %d\n", key);
- ImGuiIO& io = ImGui::GetIO();
- if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
- io.KeysDown[key + 256] = false;
- ImGui_ImplGLUT_UpdateKeyboardMods();
- (void)x; (void)y; // Unused
- }
- void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
- {
- ImGuiIO& io = ImGui::GetIO();
- io.MousePos = ImVec2((float)x, (float)y);
- int button = -1;
- if (glut_button == GLUT_LEFT_BUTTON) button = 0;
- if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
- if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
- if (button != -1 && state == GLUT_DOWN)
- io.MouseDown[button] = true;
- if (button != -1 && state == GLUT_UP)
- io.MouseDown[button] = false;
- }
- #ifdef __FREEGLUT_EXT_H__
- void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y)
- {
- ImGuiIO& io = ImGui::GetIO();
- io.MousePos = ImVec2((float)x, (float)y);
- if (dir > 0)
- io.MouseWheel += 1.0;
- else if (dir < 0)
- io.MouseWheel -= 1.0;
- (void)button; // Unused
- }
- #endif
- void ImGui_ImplGLUT_ReshapeFunc(int w, int h)
- {
- ImGuiIO& io = ImGui::GetIO();
- io.DisplaySize = ImVec2((float)w, (float)h);
- }
- void ImGui_ImplGLUT_MotionFunc(int x, int y)
- {
- ImGuiIO& io = ImGui::GetIO();
- io.MousePos = ImVec2((float)x, (float)y);
- }
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