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- // dear imgui: Platform Backend for OSX / Cocoa
- // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
- // [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
- // Implemented features:
- // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
- // Issues:
- // [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- #include "imgui.h"
- #include "imgui_impl_osx.h"
- #import <Cocoa/Cocoa.h>
- #include <mach/mach_time.h>
- // CHANGELOG
- // (minor and older changes stripped away, please see git history for details)
- // 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
- // 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
- // 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
- // 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
- // 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
- // 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
- // 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
- // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
- // 2019-10-11: Inputs: Fix using Backspace key.
- // 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
- // 2019-05-28: Inputs: Added mouse cursor shape and visibility support.
- // 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
- // 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
- // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
- // 2018-07-07: Initial version.
- @class ImFocusObserver;
- // Data
- static double g_HostClockPeriod = 0.0;
- static double g_Time = 0.0;
- static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
- static bool g_MouseCursorHidden = false;
- static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
- static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
- static ImFocusObserver* g_FocusObserver = NULL;
- // Undocumented methods for creating cursors.
- @interface NSCursor()
- + (id)_windowResizeNorthWestSouthEastCursor;
- + (id)_windowResizeNorthEastSouthWestCursor;
- + (id)_windowResizeNorthSouthCursor;
- + (id)_windowResizeEastWestCursor;
- @end
- static void InitHostClockPeriod()
- {
- struct mach_timebase_info info;
- mach_timebase_info(&info);
- g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
- }
- static double GetMachAbsoluteTimeInSeconds()
- {
- return (double)mach_absolute_time() * g_HostClockPeriod;
- }
- static void resetKeys()
- {
- ImGuiIO& io = ImGui::GetIO();
- memset(io.KeysDown, 0, sizeof(io.KeysDown));
- io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
- }
- @interface ImFocusObserver : NSObject
- - (void)onApplicationBecomeActive:(NSNotification*)aNotification;
- - (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
- @end
- @implementation ImFocusObserver
- - (void)onApplicationBecomeActive:(NSNotification*)aNotification
- {
- ImGuiIO& io = ImGui::GetIO();
- io.AddFocusEvent(true);
- }
- - (void)onApplicationBecomeInactive:(NSNotification*)aNotification
- {
- ImGuiIO& io = ImGui::GetIO();
- io.AddFocusEvent(false);
- // Unfocused applications do not receive input events, therefore we must manually
- // release any pressed keys when application loses focus, otherwise they would remain
- // stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
- resetKeys();
- }
- @end
- // Functions
- bool ImGui_ImplOSX_Init()
- {
- ImGuiIO& io = ImGui::GetIO();
- // Setup backend capabilities flags
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
- //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
- //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
- //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
- io.BackendPlatformName = "imgui_impl_osx";
- // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
- const int offset_for_function_keys = 256 - 0xF700;
- io.KeyMap[ImGuiKey_Tab] = '\t';
- io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys;
- io.KeyMap[ImGuiKey_Backspace] = 127;
- io.KeyMap[ImGuiKey_Space] = 32;
- io.KeyMap[ImGuiKey_Enter] = 13;
- io.KeyMap[ImGuiKey_Escape] = 27;
- io.KeyMap[ImGuiKey_KeyPadEnter] = 3;
- io.KeyMap[ImGuiKey_A] = 'A';
- io.KeyMap[ImGuiKey_C] = 'C';
- io.KeyMap[ImGuiKey_V] = 'V';
- io.KeyMap[ImGuiKey_X] = 'X';
- io.KeyMap[ImGuiKey_Y] = 'Y';
- io.KeyMap[ImGuiKey_Z] = 'Z';
- // Load cursors. Some of them are undocumented.
- g_MouseCursorHidden = false;
- g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
- g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
- g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
- g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
- g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
- g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
- g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
- g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
- g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
- // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
- // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
- // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
- io.SetClipboardTextFn = [](void*, const char* str) -> void
- {
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
- [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
- };
- io.GetClipboardTextFn = [](void*) -> const char*
- {
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
- if (![available isEqualToString:NSPasteboardTypeString])
- return NULL;
- NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
- if (string == nil)
- return NULL;
- const char* string_c = (const char*)[string UTF8String];
- size_t string_len = strlen(string_c);
- static ImVector<char> s_clipboard;
- s_clipboard.resize((int)string_len + 1);
- strcpy(s_clipboard.Data, string_c);
- return s_clipboard.Data;
- };
- g_FocusObserver = [[ImFocusObserver alloc] init];
- [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
- selector:@selector(onApplicationBecomeActive:)
- name:NSApplicationDidBecomeActiveNotification
- object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
- selector:@selector(onApplicationBecomeInactive:)
- name:NSApplicationDidResignActiveNotification
- object:nil];
- return true;
- }
- void ImGui_ImplOSX_Shutdown()
- {
- g_FocusObserver = NULL;
- }
- static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
- {
- // Update buttons
- ImGuiIO& io = ImGui::GetIO();
- for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
- {
- // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
- io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
- g_MouseJustPressed[i] = false;
- }
- if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
- return;
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
- {
- // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
- if (!g_MouseCursorHidden)
- {
- g_MouseCursorHidden = true;
- [NSCursor hide];
- }
- }
- else
- {
- // Show OS mouse cursor
- [g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set];
- if (g_MouseCursorHidden)
- {
- g_MouseCursorHidden = false;
- [NSCursor unhide];
- }
- }
- }
- void ImGui_ImplOSX_NewFrame(NSView* view)
- {
- // Setup display size
- ImGuiIO& io = ImGui::GetIO();
- if (view)
- {
- const float dpi = (float)[view.window backingScaleFactor];
- io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
- io.DisplayFramebufferScale = ImVec2(dpi, dpi);
- }
- // Setup time step
- if (g_Time == 0.0)
- {
- InitHostClockPeriod();
- g_Time = GetMachAbsoluteTimeInSeconds();
- }
- double current_time = GetMachAbsoluteTimeInSeconds();
- io.DeltaTime = (float)(current_time - g_Time);
- g_Time = current_time;
- ImGui_ImplOSX_UpdateMouseCursorAndButtons();
- }
- static int mapCharacterToKey(int c)
- {
- if (c >= 'a' && c <= 'z')
- return c - 'a' + 'A';
- if (c == 25) // SHIFT+TAB -> TAB
- return 9;
- if (c >= 0 && c < 256)
- return c;
- if (c >= 0xF700 && c < 0xF700 + 256)
- return c - 0xF700 + 256;
- return -1;
- }
- bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
- {
- ImGuiIO& io = ImGui::GetIO();
- if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
- {
- int button = (int)[event buttonNumber];
- if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
- g_MouseDown[button] = g_MouseJustPressed[button] = true;
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
- {
- int button = (int)[event buttonNumber];
- if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
- g_MouseDown[button] = false;
- return io.WantCaptureMouse;
- }
- if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
- {
- NSPoint mousePoint = event.locationInWindow;
- mousePoint = [view convertPoint:mousePoint fromView:nil];
- mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
- io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y);
- }
- if (event.type == NSEventTypeScrollWheel)
- {
- double wheel_dx = 0.0;
- double wheel_dy = 0.0;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- {
- wheel_dx = [event scrollingDeltaX];
- wheel_dy = [event scrollingDeltaY];
- if ([event hasPreciseScrollingDeltas])
- {
- wheel_dx *= 0.1;
- wheel_dy *= 0.1;
- }
- }
- else
- #endif // MAC_OS_X_VERSION_MAX_ALLOWED
- {
- wheel_dx = [event deltaX];
- wheel_dy = [event deltaY];
- }
- if (fabs(wheel_dx) > 0.0)
- io.MouseWheelH += (float)wheel_dx * 0.1f;
- if (fabs(wheel_dy) > 0.0)
- io.MouseWheel += (float)wheel_dy * 0.1f;
- return io.WantCaptureMouse;
- }
- // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
- if (event.type == NSEventTypeKeyDown)
- {
- NSString* str = [event characters];
- NSUInteger len = [str length];
- for (NSUInteger i = 0; i < len; i++)
- {
- int c = [str characterAtIndex:i];
- if (!io.KeySuper && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
- io.AddInputCharacter((unsigned int)c);
- // We must reset in case we're pressing a sequence of special keys while keeping the command pressed
- int key = mapCharacterToKey(c);
- if (key != -1 && key < 256 && !io.KeySuper)
- resetKeys();
- if (key != -1)
- io.KeysDown[key] = true;
- }
- return io.WantCaptureKeyboard;
- }
- if (event.type == NSEventTypeKeyUp)
- {
- NSString* str = [event characters];
- NSUInteger len = [str length];
- for (NSUInteger i = 0; i < len; i++)
- {
- int c = [str characterAtIndex:i];
- int key = mapCharacterToKey(c);
- if (key != -1)
- io.KeysDown[key] = false;
- }
- return io.WantCaptureKeyboard;
- }
- if (event.type == NSEventTypeFlagsChanged)
- {
- unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
- bool oldKeyCtrl = io.KeyCtrl;
- bool oldKeyShift = io.KeyShift;
- bool oldKeyAlt = io.KeyAlt;
- bool oldKeySuper = io.KeySuper;
- io.KeyCtrl = flags & NSEventModifierFlagControl;
- io.KeyShift = flags & NSEventModifierFlagShift;
- io.KeyAlt = flags & NSEventModifierFlagOption;
- io.KeySuper = flags & NSEventModifierFlagCommand;
- // We must reset them as we will not receive any keyUp event if they where pressed with a modifier
- if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
- resetKeys();
- return io.WantCaptureKeyboard;
- }
- return false;
- }
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