| 123456789101112131415161718192021222324252627282930313233343536 | // dear imgui: Platform Backend for SDL2// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)// Implemented features://  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.//  [X] Platform: Clipboard support.//  [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).//  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.// Missing features://  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.// Read online: https://github.com/ocornut/imgui/tree/master/docs#pragma once#include "imgui.h"      // IMGUI_IMPL_APIstruct SDL_Window;typedef union SDL_Event SDL_Event;IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForD3D(SDL_Window* window);IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForMetal(SDL_Window* window);IMGUI_IMPL_API bool     ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window);IMGUI_IMPL_API void     ImGui_ImplSDL2_Shutdown();IMGUI_IMPL_API void     ImGui_ImplSDL2_NewFrame();IMGUI_IMPL_API bool     ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONSstatic inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter#endif
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