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- // dear imgui: Renderer Backend for Vulkan
- // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
- // Implemented features:
- // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
- // Missing features:
- // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
- // Read online: https://github.com/ocornut/imgui/tree/master/docs
- // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
- // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
- // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
- // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
- // You will use those if you want to use this rendering backend in your engine/app.
- // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
- // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
- // Read comments in imgui_impl_vulkan.h.
- #pragma once
- #include "imgui.h" // IMGUI_IMPL_API
- // [Configuration] in order to use a custom Vulkan function loader:
- // (1) You'll need to disable default Vulkan function prototypes.
- // We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
- // In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
- // - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
- // - Or as a compilation flag in your build system
- // - Or uncomment here (not recommended because you'd be modifying imgui sources!)
- // - Do not simply add it in a .cpp file!
- // (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
- // If you have no idea what this is, leave it alone!
- //#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
- // Vulkan includes
- #if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
- #define VK_NO_PROTOTYPES
- #endif
- #include <vulkan/vulkan.h>
- // Initialization data, for ImGui_ImplVulkan_Init()
- // [Please zero-clear before use!]
- struct ImGui_ImplVulkan_InitInfo
- {
- VkInstance Instance;
- VkPhysicalDevice PhysicalDevice;
- VkDevice Device;
- uint32_t QueueFamily;
- VkQueue Queue;
- VkPipelineCache PipelineCache;
- VkDescriptorPool DescriptorPool;
- uint32_t Subpass;
- uint32_t MinImageCount; // >= 2
- uint32_t ImageCount; // >= MinImageCount
- VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
- const VkAllocationCallbacks* Allocator;
- void (*CheckVkResultFn)(VkResult err);
- };
- // Called by user code
- IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
- IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
- IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
- IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
- IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
- // Optional: load Vulkan functions with a custom function loader
- // This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
- IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
- //-------------------------------------------------------------------------
- // Internal / Miscellaneous Vulkan Helpers
- // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
- //-------------------------------------------------------------------------
- // You probably do NOT need to use or care about those functions.
- // Those functions only exist because:
- // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
- // 2) the upcoming multi-viewport feature will need them internally.
- // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
- // but it is too much code to duplicate everywhere so we exceptionally expose them.
- //
- // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
- // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
- // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
- //-------------------------------------------------------------------------
- struct ImGui_ImplVulkanH_Frame;
- struct ImGui_ImplVulkanH_Window;
- // Helpers
- IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
- IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
- IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
- IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
- IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
- // Helper structure to hold the data needed by one rendering frame
- // (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
- // [Please zero-clear before use!]
- struct ImGui_ImplVulkanH_Frame
- {
- VkCommandPool CommandPool;
- VkCommandBuffer CommandBuffer;
- VkFence Fence;
- VkImage Backbuffer;
- VkImageView BackbufferView;
- VkFramebuffer Framebuffer;
- };
- struct ImGui_ImplVulkanH_FrameSemaphores
- {
- VkSemaphore ImageAcquiredSemaphore;
- VkSemaphore RenderCompleteSemaphore;
- };
- // Helper structure to hold the data needed by one rendering context into one OS window
- // (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
- struct ImGui_ImplVulkanH_Window
- {
- int Width;
- int Height;
- VkSwapchainKHR Swapchain;
- VkSurfaceKHR Surface;
- VkSurfaceFormatKHR SurfaceFormat;
- VkPresentModeKHR PresentMode;
- VkRenderPass RenderPass;
- VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
- bool ClearEnable;
- VkClearValue ClearValue;
- uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
- uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
- uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
- ImGui_ImplVulkanH_Frame* Frames;
- ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
- ImGui_ImplVulkanH_Window()
- {
- memset(this, 0, sizeof(*this));
- PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
- ClearEnable = true;
- }
- };
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