|
@@ -0,0 +1,46 @@
|
|
|
|
+from gym_minigrid.minigrid import Ball
|
|
|
|
+from gym_minigrid.roomgrid import RoomGrid
|
|
|
|
+from gym_minigrid.register import register
|
|
|
|
+
|
|
|
|
+class Unlock(RoomGrid):
|
|
|
|
+ """
|
|
|
|
+ Unlock a door
|
|
|
|
+ """
|
|
|
|
+
|
|
|
|
+ def __init__(self, seed=None):
|
|
|
|
+ room_size = 6
|
|
|
|
+ super().__init__(
|
|
|
|
+ num_rows=1,
|
|
|
|
+ num_cols=2,
|
|
|
|
+ room_size=room_size,
|
|
|
|
+ max_steps=8*room_size**2,
|
|
|
|
+ seed=seed
|
|
|
|
+ )
|
|
|
|
+
|
|
|
|
+ def _gen_grid(self, width, height):
|
|
|
|
+ super()._gen_grid(width, height)
|
|
|
|
+
|
|
|
|
+ # Make sure the two rooms are directly connected by a locked door
|
|
|
|
+ door, _ = self.add_door(0, 0, 0, locked=True)
|
|
|
|
+ # Add a key to unlock the door
|
|
|
|
+ self.add_object(0, 0, 'key', door.color)
|
|
|
|
+
|
|
|
|
+ self.place_agent(0, 0)
|
|
|
|
+
|
|
|
|
+ self.door = door
|
|
|
|
+ self.mission = "open the door"
|
|
|
|
+
|
|
|
|
+ def step(self, action):
|
|
|
|
+ obs, reward, done, info = super().step(action)
|
|
|
|
+
|
|
|
|
+ if action == self.actions.toggle:
|
|
|
|
+ if self.door.is_open:
|
|
|
|
+ reward = self._reward()
|
|
|
|
+ done = True
|
|
|
|
+
|
|
|
|
+ return obs, reward, done, info
|
|
|
|
+
|
|
|
|
+register(
|
|
|
|
+ id='MiniGrid-Unlock-v0',
|
|
|
|
+ entry_point='gym_minigrid.envs:Unlock'
|
|
|
|
+)
|