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@@ -0,0 +1,52 @@
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+from gym_minigrid.minigrid import Ball
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+from gym_minigrid.roomgrid import RoomGrid
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+from gym_minigrid.register import register
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+
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+class BlockedUnlockPickup(RoomGrid):
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+ """
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+ Unlock a door blocked by a ball, then pick up a box
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+ in another room
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+ """
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+
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+ def __init__(self, seed=None):
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+ room_size = 6
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+ super().__init__(
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+ num_rows=1,
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+ num_cols=2,
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+ room_size=room_size,
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+ max_steps=16*room_size**2,
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+ seed=seed
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+ )
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+
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+ def _gen_grid(self, width, height):
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+ super()._gen_grid(width, height)
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+
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+ # Add a box to the room on the right
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+ obj, _ = self.add_object(1, 0, kind="box")
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+ # Make sure the two rooms are directly connected by a locked door
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+ door, pos = self.add_door(0, 0, 0, locked=True)
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+ # Block the door with a ball
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+ color = self._rand_color()
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+ self.grid.set(pos[0]-1, pos[1], Ball(color))
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+ # Add a key to unlock the door
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+ self.add_object(0, 0, 'key', door.color)
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+
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+ self.place_agent(0, 0)
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+
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+ self.obj = obj
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+ self.mission = "pick up the %s %s" % (obj.color, obj.type)
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+
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+ def step(self, action):
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+ obs, reward, done, info = super().step(action)
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+
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+ if action == self.actions.pickup:
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+ if self.carrying and self.carrying == self.obj:
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+ reward = self._reward()
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+ done = True
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+
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+ return obs, reward, done, info
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+
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+register(
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+ id='MiniGrid-BlockedUnlockPickup-v0',
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+ entry_point='gym_minigrid.envs:BlockedUnlockPickup'
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+)
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