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@@ -89,7 +89,7 @@ Structure of the world:
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- Cells that do not contain an object have the value `None`
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- Each object has an associated discrete color (string)
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- Each object has an associated type (string)
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- - Provided object types are: wall, floor, door, locked_doors, key, ball, box and goal
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+ - Provided object types are: wall, floor, lava, door, locked_door, key, ball, box and goal
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- The agent can pick up and carry exactly one object (eg: ball or key)
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Actions in the basic environment:
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@@ -369,4 +369,5 @@ The agent has to reach the green goal square on the other corner of the room
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while avoiding rivers of deadly lava which terminate the episode in failure.
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Each lava stream runs across the room either horizontally or vertically, and
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has a single crossing point which can be safely used; Luckily, a path to the
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-goal is guaranteed to exist.
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+goal is guaranteed to exist. This environment is useful for studying safety and
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+safe exploration.
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