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+#!/usr/bin/env python
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+# -*- coding: utf-8 -*-
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+
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+from gym_minigrid.minigrid import *
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+from gym_minigrid.register import register
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+
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+
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+class FourRoomsEnv(MiniGridEnv):
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+ """
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+ Classical 4 rooms Gridworld environmnet.
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+ Can specify agent and goal position, if not it set at random.
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+ """
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+
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+ def __init__(self, agent_pos=None, goal_pos=None):
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+ self._agent_default_pos = agent_pos
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+ self._goal_default_pos = goal_pos
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+ super().__init__(grid_size=19, max_steps=100)
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+
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+ def _gen_grid(self, width, height):
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+ # Create the grid
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+ self.grid = Grid(width, height)
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+
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+ # Generate the surrounding walls
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+ self.grid.horz_wall(0, 0)
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+ self.grid.horz_wall(0, height - 1)
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+ self.grid.vert_wall(0, 0)
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+ self.grid.vert_wall(width - 1, 0)
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+
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+ room_w = width // 2
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+ room_h = height // 2
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+
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+ # For each row of rooms
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+ for j in range(0, 2):
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+
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+ # For each column
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+ for i in range(0, 2):
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+ xL = i * room_w
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+ yT = j * room_h
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+ xR = xL + room_w
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+ yB = yT + room_h
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+
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+ # Bottom wall and door
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+ if i + 1 < 2:
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+ self.grid.vert_wall(xR, yT, room_h)
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+ pos = (xR, self._rand_int(yT + 1, yB - 1))
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+ self.grid.set(*pos, None)
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+
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+ # Bottom wall and door
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+ if j + 1 < 2:
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+ self.grid.horz_wall(xL, yB, room_w)
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+ pos = (self._rand_int(xL + 1, xR - 1), yB)
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+ self.grid.set(*pos, None)
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+
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+ # Randomize the player start position and orientation
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+ if self._agent_default_pos is not None:
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+ self.start_pos = self._agent_default_pos
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+ self.grid.set(*self._agent_default_pos, None)
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+ self.start_dir = self._rand_int(0, 4) # assuming random start direction
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+ else:
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+ self.place_agent()
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+
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+ if self._goal_default_pos is not None:
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+ goal = Goal()
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+ self.grid.set(*self._goal_default_pos, goal)
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+ goal.init_pos, goal.cur_pos = self._goal_default_pos
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+ else:
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+ self.place_obj(Goal())
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+
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+ self.mission = 'Reach the goal'
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+
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+ def step(self, action):
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+ obs, reward, done, info = MiniGridEnv.step(self, action)
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+ return obs, reward, done, info
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+
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+
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+register(
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+ id='MiniGrid-FourRooms-v0',
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+ entry_point='gym_minigrid.envs:FourRoomsEnv'
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+)
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