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- from gym import spaces
- from gym_minigrid.minigrid import *
- from gym_minigrid.register import register
- class Room:
- def __init__(self,
- top,
- size,
- doorPos
- ):
- self.top = top
- self.size = size
- self.doorPos = doorPos
- self.color = None
- self.locked = False
- def randPos(self, env):
- topX, topY = self.top
- sizeX, sizeY = self.size
- return env._randPos(
- topX + 1, topX + sizeX - 1,
- topY + 1, topY + sizeY - 1
- )
- class LockedRoom(MiniGridEnv):
- """
- Environment in which the agent is instructed to go to a given object
- named using an English text string
- """
- def __init__(
- self
- ):
- size = 19
- super().__init__(gridSize=size, maxSteps=10*size)
- self.observation_space = spaces.Dict({
- 'image': self.observation_space
- })
- def _genGrid(self, width, height):
- # Create the grid
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- for i in range(0, width):
- self.grid.set(i, 0, Wall())
- self.grid.set(i, height-1, Wall())
- for j in range(0, height):
- self.grid.set(0, j, Wall())
- self.grid.set(width-1, j, Wall())
- # Hallway walls
- lWallIdx = width // 2 - 2
- rWallIdx = width // 2 + 2
- for j in range(0, height):
- self.grid.set(lWallIdx, j, Wall())
- self.grid.set(rWallIdx, j, Wall())
- self.rooms = []
- # Room splitting walls
- for n in range(0, 3):
- j = n * (height // 3)
- for i in range(0, lWallIdx):
- self.grid.set(i, j, Wall())
- for i in range(rWallIdx, width):
- self.grid.set(i, j, Wall())
- roomW = lWallIdx + 1
- roomH = height // 3 + 1
- self.rooms.append(Room(
- (0, j),
- (roomW, roomH),
- (lWallIdx, j + 3)
- ))
- self.rooms.append(Room(
- (rWallIdx, j),
- (roomW, roomH),
- (rWallIdx, j + 3)
- ))
- # Choose one random room to be locked
- lockedRoom = self._randElem(self.rooms)
- lockedRoom.locked = True
- goalPos = lockedRoom.randPos(self)
- self.grid.set(*goalPos, Goal())
- # Assign the door colors
- colors = set(COLOR_NAMES)
- for room in self.rooms:
- color = self._randElem(sorted(colors))
- colors.remove(color)
- room.color = color
- if room.locked:
- self.grid.set(*room.doorPos, LockedDoor(color))
- else:
- self.grid.set(*room.doorPos, Door(color))
- # Select a random room to contain the key
- while True:
- keyRoom = self._randElem(self.rooms)
- if keyRoom != lockedRoom:
- break
- keyPos = keyRoom.randPos(self)
- self.grid.set(*keyPos, Key(lockedRoom.color))
- # Randomize the player start position and orientation
- self.startPos = self._randPos(
- lWallIdx + 1, rWallIdx,
- 1, height-1
- )
- self.startDir = self._randInt(0, 4)
- # Generate the mission string
- self.mission = (
- 'get the %s key from the %s room, '
- 'then use it to unlock the %s door '
- 'so you can get to the goal'
- ) % (lockedRoom.color, keyRoom.color, lockedRoom.color)
- def step(self, action):
- obs, reward, done, info = MiniGridEnv.step(self, action)
- return obs, reward, done, info
- register(
- id='MiniGrid-LockedRoom-v0',
- entry_point='gym_minigrid.envs:LockedRoom'
- )
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