| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 | from gym_minigrid.minigrid import *from gym_minigrid.register import registerclass GoToObjectEnv(MiniGridEnv):    """    Environment in which the agent is instructed to go to a given object    named using an English text string    """    def __init__(        self,        size=6,        numObjs=2    ):        self.numObjs = numObjs        super().__init__(gridSize=size, maxSteps=5*size)        self.reward_range = (0, 1)    def _genGrid(self, width, height):        assert width == height        gridSz = width        # Create a grid surrounded by walls        grid = Grid(width, height)        for i in range(0, width):            grid.set(i, 0, Wall())            grid.set(i, height-1, Wall())        for j in range(0, height):            grid.set(0, j, Wall())            grid.set(width-1, j, Wall())        # Types and colors of objects we can generate        types = ['key', 'ball', 'box']        colors = list(COLORS.keys())        objs = []        objPos = []        # Until we have generated all the objects        while len(objs) < self.numObjs:            objType = self._randElem(types)            objColor = self._randElem(colors)            # If this object already exists, try again            if (objType, objColor) in objs:                continue            if objType == 'key':                obj = Key(objColor)            elif objType == 'ball':                obj = Ball(objColor)            elif objType == 'box':                obj = Box(objColor)            while True:                pos = (                    self._randInt(1, gridSz - 1),                    self._randInt(1, gridSz - 1)                )                if grid.get(*pos) != None:                    continue                if pos == self.startPos:                    continue                grid.set(*pos, obj)                break            objs.append((objType, objColor))            objPos.append(pos)        # Choose a random object to be picked up        objIdx = self._randInt(0, len(objs))        self.targetType, self.targetColor = objs[objIdx]        self.targetPos = objPos[objIdx]        descStr = '%s %s' % (self.targetColor, self.targetType)        self.mission = 'go to the %s' % descStr        #print(self.mission)        return grid    def step(self, action):        obs, reward, done, info = MiniGridEnv.step(self, action)        ax, ay = self.agentPos        tx, ty = self.targetPos        # Toggle/pickup action terminates the episode        if action == self.actions.toggle:            done = True        # Reward performing the wait action next to the target object        if action == self.actions.wait:            if abs(ax - tx) <= 1 and abs(ay - ty) <= 1:                reward = 1            done = True        return obs, reward, done, infoclass GotoEnv8x8N2(GoToObjectEnv):    def __init__(self):        super().__init__(size=8, numObjs=2)register(    id='MiniGrid-GoToObject-6x6-N2-v0',    entry_point='gym_minigrid.envs:GoToObjectEnv')register(    id='MiniGrid-GoToObject-8x8-N2-v0',    entry_point='gym_minigrid.envs:GotoEnv8x8N2')
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