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- from gym_minigrid.minigrid import Ball
- from gym_minigrid.roomgrid import RoomGrid
- from gym_minigrid.register import register
- class BlockedUnlockPickup(RoomGrid):
- """
- Unlock a door blocked by a ball, then pick up a box
- in another room
- """
- def __init__(self, seed=None):
- room_size = 6
- super().__init__(
- num_rows=1,
- num_cols=2,
- room_size=room_size,
- max_steps=16*room_size**2,
- seed=seed
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- # Add a box to the room on the right
- obj, _ = self.add_object(1, 0, kind="box")
- # Make sure the two rooms are directly connected by a locked door
- door, pos = self.add_door(0, 0, 0, locked=True)
- # Block the door with a ball
- color = self._rand_color()
- self.grid.set(pos[0]-1, pos[1], Ball(color))
- # Add a key to unlock the door
- self.add_object(0, 0, 'key', door.color)
- self.place_agent(0, 0)
- self.obj = obj
- self.mission = "pick up the %s %s" % (obj.color, obj.type)
- def step(self, action):
- obs, reward, done, info = super().step(action)
- if action == self.actions.pickup:
- if self.carrying and self.carrying == self.obj:
- reward = self._reward()
- done = True
- return obs, reward, done, info
- register(
- id='MiniGrid-BlockedUnlockPickup-v0',
- entry_point='gym_minigrid.envs:BlockedUnlockPickup'
- )
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