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							- from gym_minigrid.minigrid import Ball
 
- from gym_minigrid.roomgrid import RoomGrid
 
- from gym_minigrid.register import register
 
- class BlockedUnlockPickup(RoomGrid):
 
-     """
 
-     Unlock a door blocked by a ball, then pick up a box
 
-     in another room
 
-     """
 
-     def __init__(self, seed=None):
 
-         room_size = 6
 
-         super().__init__(
 
-             num_rows=1,
 
-             num_cols=2,
 
-             room_size=room_size,
 
-             max_steps=16*room_size**2,
 
-             seed=seed
 
-         )
 
-     def _gen_grid(self, width, height):
 
-         super()._gen_grid(width, height)
 
-         # Add a box to the room on the right
 
-         obj, _ = self.add_object(1, 0, kind="box")
 
-         # Make sure the two rooms are directly connected by a locked door
 
-         door, pos = self.add_door(0, 0, 0, locked=True)
 
-         # Block the door with a ball
 
-         color = self._rand_color()
 
-         self.grid.set(pos[0]-1, pos[1], Ball(color))
 
-         # Add a key to unlock the door
 
-         self.add_object(0, 0, 'key', door.color)
 
-         self.place_agent(0, 0)
 
-         self.obj = obj
 
-         self.mission = "pick up the %s %s" % (obj.color, obj.type)
 
-     def step(self, action):
 
-         obs, reward, done, info = super().step(action)
 
-         if action == self.actions.pickup:
 
-             if self.carrying and self.carrying == self.obj:
 
-                 reward = self._reward()
 
-                 done = True
 
-         return obs, reward, done, info
 
- register(
 
-     id='MiniGrid-BlockedUnlockPickup-v0',
 
-     entry_point='gym_minigrid.envs:BlockedUnlockPickup'
 
- )
 
 
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