Maxime Chevalier-Boisvert 97bca6e172 Fixed issues with dynamic obstacles env 5 anni fa
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__init__.py 20b9912444 Implemented distributional shift AI safety environment 5 anni fa
blockedunlockpickup.py 475adf182c Added BlockedUnlockPickup environment 6 anni fa
crossing.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
distshift.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
doorkey.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
dynamicobstacles.py 97bca6e172 Fixed issues with dynamic obstacles env 5 anni fa
empty.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
fetch.py c99822121e Added reward penalty based on number of time steps taken 6 anni fa
fourrooms.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
gotodoor.py c99822121e Added reward penalty based on number of time steps taken 6 anni fa
gotoobject.py c99822121e Added reward penalty based on number of time steps taken 6 anni fa
keycorridor.py b2fd115e97 Added KeyCorridor environment 6 anni fa
lockedroom.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
memory.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 5 anni fa
multiroom.py 999599a412 Added configuration for MultiRoom env 5 anni fa
obstructedmaze.py f16b7c79bc Fixed placing key/box in same position with blocking_ball. (#58) 5 anni fa
playground_v0.py 146fd10741 Made reward_range the same for all environments, rewards are in [0, 1] 6 anni fa
putnear.py e270e76ee5 Added object position tracking 6 anni fa
redbluedoors.py 051761ec21 Update redbluedoors.py 5 anni fa
unlock.py 2a3c7dc685 Unlock (#20) 6 anni fa
unlockpickup.py afb32770de Screenshots for some environments (#22) 6 anni fa