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- from gym_minigrid.minigrid import *
- from gym_minigrid.register import register
- class GoToObjectEnv(MiniGridEnv):
- """
- Environment in which the agent is instructed to go to a given object
- named using an English text string
- """
- def __init__(
- self,
- size=6,
- numObjs=2
- ):
- self.numObjs = numObjs
- super().__init__(gridSize=size, maxSteps=5*size)
- self.observation_space = spaces.Dict({
- 'image': self.observation_space
- })
- self.reward_range = (-1, 1)
- def _genGrid(self, width, height):
- assert width == height
- gridSz = width
- # Create a grid surrounded by walls
- grid = Grid(width, height)
- for i in range(0, width):
- grid.set(i, 0, Wall())
- grid.set(i, height-1, Wall())
- for j in range(0, height):
- grid.set(0, j, Wall())
- grid.set(width-1, j, Wall())
- # Types and colors of objects we can generate
- types = ['key', 'ball', 'box']
- colors = list(COLORS.keys())
- objs = []
- objPos = []
- # Until we have generated all the objects
- while len(objs) < self.numObjs:
- objType = self._randElem(types)
- objColor = self._randElem(colors)
- # If this object already exists, try again
- if (objType, objColor) in objs:
- continue
- if objType == 'key':
- obj = Key(objColor)
- elif objType == 'ball':
- obj = Ball(objColor)
- elif objType == 'box':
- obj = Box(objColor)
- while True:
- pos = (
- self._randInt(1, gridSz - 1),
- self._randInt(1, gridSz - 1)
- )
- if grid.get(*pos) != None:
- continue
- if pos == self.startPos:
- continue
- grid.set(*pos, obj)
- break
- objs.append((objType, objColor))
- objPos.append(pos)
- # Choose a random object to be picked up
- objIdx = self._randInt(0, len(objs))
- self.targetType, self.targetColor = objs[objIdx]
- self.targetPos = objPos[objIdx]
- descStr = '%s %s' % (self.targetColor, self.targetType)
- self.mission = 'go to the %s' % descStr
- #print(self.mission)
- return grid
- def _observation(self, obs):
- """
- Encode observations
- """
- obs = {
- 'image': obs,
- 'mission': self.mission
- }
- return obs
- def _reset(self):
- obs = MiniGridEnv._reset(self)
- return self._observation(obs)
- def _step(self, action):
- obs, reward, done, info = MiniGridEnv._step(self, action)
- ax, ay = self.agentPos
- tx, ty = self.targetPos
- # Toggle/pickup action terminates the episode
- if action == self.actions.toggle:
- done = True
- # Reward performing the wait action next to the target object
- if action == self.actions.wait:
- if abs(ax - tx) <= 1 and abs(ay - ty) <= 1:
- reward = 1
- done = True
- obs = self._observation(obs)
- return obs, reward, done, info
- class GotoEnv8x8N2(GoToObjectEnv):
- def __init__(self):
- super().__init__(size=8, numObjs=2)
- register(
- id='MiniGrid-GoToObject-6x6-N2-v0',
- entry_point='gym_minigrid.envs:GoToObjectEnv'
- )
- register(
- id='MiniGrid-GoToObject-8x8-N2-v0',
- entry_point='gym_minigrid.envs:GotoEnv8x8N2'
- )
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