123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- from gym_minigrid.minigrid import *
- from gym_minigrid.roomgrid import RoomGrid
- from gym_minigrid.register import register
- class ObstructedMazeEnv(RoomGrid):
- """
- A blue ball is hidden in the maze. Doors may be locked,
- doors may be obstructed by a ball and keys may be hidden in boxes.
- """
- def __init__(self,
- num_rows,
- num_cols,
- num_rooms_visited,
- seed=None
- ):
- room_size = 6
- max_steps = 4*num_rooms_visited*room_size**2
- super().__init__(
- room_size=room_size,
- num_rows=num_rows,
- num_cols=num_cols,
- max_steps=max_steps,
- seed=seed
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- # Define all possible colors for doors
- self.door_colors = self._rand_subset(COLOR_NAMES, len(COLOR_NAMES))
- # Define the color of the ball to pick up
- self.ball_to_find_color = COLOR_NAMES[0]
- # Define the color of the balls that obstruct doors
- self.blocking_ball_color = COLOR_NAMES[1]
- # Define the color of boxes in which keys are hidden
- self.box_color = COLOR_NAMES[2]
- self.mission = "pick up the %s ball" % self.ball_to_find_color
- def step(self, action):
- obs, reward, done, info = super().step(action)
- if action == self.actions.pickup:
- if self.carrying and self.carrying == self.obj:
- reward = self._reward()
- done = True
- return obs, reward, done, info
- def add_door(self, i, j, door_idx=0, color=None, locked=False, key_in_box=False, blocked=False):
- """
- Add a door. If the door must be locked, it also adds the key.
- If the key must be hidden, it is put in a box. If the door must
- be obstructed, it adds a ball in front of the door.
- """
- door, door_pos = super().add_door(i, j, door_idx, color, locked=locked)
- if blocked:
- vec = DIR_TO_VEC[door_idx]
- blocking_ball = Ball(self.blocking_ball_color) if blocked else None
- self.grid.set(door_pos[0]-vec[0], door_pos[1]-vec[1], blocking_ball)
-
- if locked:
- obj = Key(door.color)
- if key_in_box:
- box = Box(self.box_color) if key_in_box else None
- box.contains = obj
- obj = box
- self.place_in_room(i, j, obj)
- return door, door_pos
- class ObstructedMaze_1Dlhb(ObstructedMazeEnv):
- """
- A blue ball is hidden in a 2x1 maze. A locked door separates
- rooms. Doors are obstructed by a ball and keys are hidden in boxes.
- """
- def __init__(self, key_in_box=True, blocked=True, seed=None):
- self.key_in_box = key_in_box
- self.blocked = blocked
- super().__init__(
- num_rows=1,
- num_cols=2,
- num_rooms_visited=2,
- seed=seed
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- self.add_door(0, 0, door_idx=0, color=self.door_colors[0],
- locked=True,
- key_in_box=self.key_in_box,
- blocked=self.blocked)
- self.obj, _ = self.add_object(1, 0, "ball", color=self.ball_to_find_color)
- self.place_agent(0, 0)
- class ObstructedMaze_1Dl(ObstructedMaze_1Dlhb):
- def __init__(self, seed=None):
- super().__init__(False, False, seed)
- class ObstructedMaze_1Dlh(ObstructedMaze_1Dlhb):
- def __init__(self, seed=None):
- super().__init__(True, False, seed)
- class ObstructedMaze_Full(ObstructedMazeEnv):
- """
- A blue ball is hidden in one of the 4 corners of a 3x3 maze. Doors
- are locked, doors are obstructed by a ball and keys are hidden in
- boxes.
- """
- def __init__(self, agent_room=(1, 1), key_in_box=True, blocked=True,
- num_quarters=4, num_rooms_visited=25, seed=None):
- self.agent_room = agent_room
- self.key_in_box = key_in_box
- self.blocked = blocked
- self.num_quarters = num_quarters
- super().__init__(
- num_rows=3,
- num_cols=3,
- num_rooms_visited=num_rooms_visited,
- seed=seed
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- middle_room = (1, 1)
- # Define positions of "side rooms" i.e. rooms that are neither
- # corners nor the center.
- side_rooms = [(2, 1), (1, 2), (0, 1), (1, 0)][:self.num_quarters]
- for i in range(len(side_rooms)):
- side_room = side_rooms[i]
- # Add a door between the center room and the side room
- self.add_door(*middle_room, door_idx=i, color=self.door_colors[i], locked=False)
- for k in [-1, 1]:
- # Add a door to each side of the side room
- self.add_door(*side_room, locked=True,
- door_idx=(i+k)%4,
- color=self.door_colors[(i+k)%len(self.door_colors)],
- key_in_box=self.key_in_box,
- blocked=self.blocked)
- corners = [(2, 0), (2, 2), (0, 2), (0, 0)][:self.num_quarters]
- ball_room = self._rand_elem(corners)
- self.obj, _ = self.add_object(*ball_room, "ball", color=self.ball_to_find_color)
- self.place_agent(*self.agent_room)
- class ObstructedMaze_2Dl(ObstructedMaze_Full):
- def __init__(self, seed=None):
- super().__init__((2, 1), False, False, 1, 4, seed)
- class ObstructedMaze_2Dlh(ObstructedMaze_Full):
- def __init__(self, seed=None):
- super().__init__((2, 1), True, False, 1, 4, seed)
- class ObstructedMaze_2Dlhb(ObstructedMaze_Full):
- def __init__(self, seed=None):
- super().__init__((2, 1), True, True, 1, 4, seed)
- class ObstructedMaze_1Q(ObstructedMaze_Full):
- def __init__(self, seed=None):
- super().__init__((1, 1), True, True, 1, 5, seed)
- class ObstructedMaze_2Q(ObstructedMaze_Full):
- def __init__(self, seed=None):
- super().__init__((1, 1), True, True, 2, 11, seed)
- register(
- id="MiniGrid-ObstructedMaze-1Dl-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_1Dl"
- )
- register(
- id="MiniGrid-ObstructedMaze-1Dlh-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_1Dlh"
- )
- register(
- id="MiniGrid-ObstructedMaze-1Dlhb-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_1Dlhb"
- )
- register(
- id="MiniGrid-ObstructedMaze-2Dl-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_2Dl"
- )
- register(
- id="MiniGrid-ObstructedMaze-2Dlh-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_2Dlh"
- )
- register(
- id="MiniGrid-ObstructedMaze-2Dlhb-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_2Dlhb"
- )
- register(
- id="MiniGrid-ObstructedMaze-1Q-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_1Q"
- )
- register(
- id="MiniGrid-ObstructedMaze-2Q-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_2Q"
- )
- register(
- id="MiniGrid-ObstructedMaze-Full-v0",
- entry_point="gym_minigrid.envs:ObstructedMaze_Full"
- )
|