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Aded facebook.html

Marco Quezada 10 vuotta sitten
vanhempi
commit
7295e3707f

+ 90 - 0
hackathon_starter/hackathon/templates/hackathon/facebook.html

@@ -0,0 +1,90 @@
+<!DOCTYPE html>
+<html>
+<head>
+<title>Facebook Login JavaScript Example</title>
+<meta charset="UTF-8">
+</head>
+<body>
+{% include 'hackathon/base.html' %}
+<script>
+  // This is called with the results from from FB.getLoginStatus().
+  function statusChangeCallback(response) {
+    console.log('statusChangeCallback');
+    console.log(response);
+    // The response object is returned with a status field that lets the
+    // app know the current login status of the person.
+    // for FB.getLoginStatus().
+    if (response.status === 'connected') {
+      // Logged into your app and Facebook.
+      testAPI();
+    } else if (response.status === 'not_authorized') {
+      // The person is logged into Facebook, but not your app.
+      document.getElementById('status').innerHTML = 'Please log ' +
+        'into this app.';
+    } else {
+      // The person is not logged into Facebook, so we're not sure if
+      // they are logged into this app or not.
+      document.getElementById('status').innerHTML = 'Please log ' +
+        'into Facebook.';
+    }
+  }
+
+  // This function is called when someone finishes with the Login
+  // Button.  See the onlogin handler attached to it in the sample
+  // code below.
+  function checkLoginState() {
+    FB.getLoginStatus(function(response) {
+      statusChangeCallback(response);
+    });
+  }
+
+  window.fbAsyncInit = function() {
+  FB.init({
+    appId      : {{your-app-id}},
+    cookie     : true, 
+                        
+    xfbml      : true,  // parse social plugins on this page
+    version    : 'v2.2' // use version 2.2
+  });
+
+  FB.getLoginStatus(function(response) {
+    statusChangeCallback(response);
+  });
+
+  };
+
+  // Load the SDK asynchronously
+  (function(d, s, id) {
+    var js, fjs = d.getElementsByTagName(s)[0];
+    if (d.getElementById(id)) return;
+    js = d.createElement(s); js.id = id;
+    js.src = "//connect.facebook.net/en_US/sdk.js";
+    fjs.parentNode.insertBefore(js, fjs);
+  }(document, 'script', 'facebook-jssdk'));
+
+  // Here we run a very simple test of the Graph API after login is
+  // successful.  See statusChangeCallback() for when this call is made.
+  function testAPI() {
+    console.log('Welcome!  Fetching your information.... ');
+    FB.api('/me', function(response) {
+      console.log('Successful login for: ' + response.name);
+      document.getElementById('status').innerHTML =
+        'Thanks for logging in, ' + response.name + '!';
+    });
+  }
+</script>
+
+<!--
+  Below we include the Login Button social plugin. This button uses
+  the JavaScript SDK to present a graphical Login button that triggers
+  the FB.login() function when clicked.
+-->
+
+<fb:login-button scope="public_profile,email" onlogin="checkLoginState();">
+</fb:login-button>
+
+<div id="status">
+</div>
+
+</body>
+</html>

+ 2 - 1
hackathon_starter/hackathon/views.py

@@ -75,7 +75,8 @@ def steamDiscountedGames(request):
 
 def facebook(request):
     '''A sample application that will publish a status update after going into the login process using the Javascript SDK '''
-    return render(request, 'hackathon/facebook.html')
+    your-app-id = ' '
+    return render(request, 'hackathon/facebook.html','your-app-id': your-app-id)
     
 #################
 #   GITHUB API  #