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@@ -39,7 +39,7 @@ class GoToRedBallGrey(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -105,7 +105,7 @@ class GoToRedBall(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -168,7 +168,7 @@ class GoToRedBallNoDists(GoToRedBall):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -225,7 +225,7 @@ class GoToObj(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -294,7 +294,7 @@ class GoToLocal(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -370,7 +370,7 @@ class GoTo(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -460,7 +460,7 @@ class GoToImpUnlock(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -565,7 +565,7 @@ class GoToSeq(LevelGen):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -633,7 +633,7 @@ class GoToRedBlueBall(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -709,7 +709,7 @@ class GoToDoor(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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@@ -777,7 +777,7 @@ class GoToObjDoor(RoomGridLevel):
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- Each tile is encoded as a 3 dimensional tuple:
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`(OBJECT_IDX, COLOR_IDX, STATE)`
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- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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- [minigrid/minigrid.py](minigrid/minigrid.py)
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+ [minigrid/core/constants.py](minigrid/core/constants.py)
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- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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## Rewards
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