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+</ul>
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+<p class="caption" role="heading"><span class="caption-text">Environments</span></p>
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+<ul>
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+<li class="toctree-l1"><a class="reference internal" href="../design/">General Structure</a></li>
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+<li class="toctree-l1 has-children"><a class="reference internal" href="../">Included environments</a><input class="toctree-checkbox" id="toctree-checkbox-1" name="toctree-checkbox-1" role="switch" type="checkbox"/><label for="toctree-checkbox-1"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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+<li class="toctree-l2"><a class="reference internal" href="../empty/">Empty</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../four_rooms/">Four Rooms</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../door_key/">Door Key</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../multi_room/">Multi Room</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../fetch/">Fetch</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../go_to_door/">Go To Door</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../put_near/">Put Near</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../red_blue_doors/">Red Blue Doors</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../memory_s7/">Memory S7</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../locked_room/">Locked Room</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../key_corridor_s6_r3/">Key Corridor S6 R3</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../unlock/">Unlock</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../unlock_pickup/">Unlock Pickup</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../blocked_unlock_pickup/">Blocked Unlock Pickup</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../obstructed_maze/">Obstructed Maze</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../dist_shift2/">Dist Shift2</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../lava_gap_s7/">Lava Gap S7</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../simple_crossing_s11_n5/">Simple Crossing S11 N5</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../dynamic/">Dynamic</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../go_to_object/">Go To Object</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../playground/">Playground</a></li>
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+</ul>
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+</li>
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+</ul>
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+<p class="caption" role="heading"><span class="caption-text">Development</span></p>
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+<ul>
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+<li class="toctree-l1"><a class="reference external" href="https://github.com/Farama-Foundation/MiniGrid">Github</a></li>
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+<li class="toctree-l1"><a class="reference external" href="https://farama.org/donations">Donate</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../../404/">Contribute to the Docs</a></li>
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+</ul>
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+
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+</div>
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+</div>
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+
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+
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+ </aside>
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+ <div class="main">
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+ </svg>
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+ <span>Back to top</span>
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+ <div class="visually-hidden">Toggle Light / Dark / Auto color theme</div>
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+ <svg class="theme-icon-when-auto"><use href="#svg-sun-half"></use></svg>
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+ <svg class="theme-icon-when-dark"><use href="#svg-moon"></use></svg>
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+ <svg class="theme-icon-when-light"><use href="#svg-sun"></use></svg>
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+ </button>
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+ </div>
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+ <label class="toc-overlay-icon toc-content-icon" for="__toc">
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+ <div class="visually-hidden">Toggle table of contents sidebar</div>
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+ <i class="icon"><svg><use href="#svg-toc"></use></svg></i>
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+ </label>
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+ </div>
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+ <article role="main">
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+ <section id="simple-crossing-s9-n3">
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+<h1>Simple Crossing S9 N3<a class="headerlink" href="#simple-crossing-s9-n3" title="Permalink to this headline">#</a></h1>
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+<section id="description">
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+<h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">#</a></h2>
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+<p>Depending on the <code class="docutils literal notranslate"><span class="pre">obstacle_type</span></code> parameter:</p>
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+<ul class="simple">
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+<li><p><code class="docutils literal notranslate"><span class="pre">Lava</span></code> - The agent has to reach the green goal square on the other corner
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+of the room while avoiding rivers of deadly lava which terminate the
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+episode in failure. Each lava stream runs across the room either
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+horizontally or vertically, and has a single crossing point which can be
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+safely used; Luckily, a path to the goal is guaranteed to exist. This
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+environment is useful for studying safety and safe exploration.</p></li>
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+<li><p>otherwise - Similar to the <code class="docutils literal notranslate"><span class="pre">LavaCrossing</span></code> environment, the agent has to
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+reach the green goal square on the other corner of the room, however
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+lava is replaced by walls. This MDP is therefore much easier and maybe
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+useful for quickly testing your algorithms.</p></li>
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+</ul>
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+</section>
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+<section id="mission-space">
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+<h2>Mission Space<a class="headerlink" href="#mission-space" title="Permalink to this headline">#</a></h2>
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+<p>Depending on the <code class="docutils literal notranslate"><span class="pre">obstacle_type</span></code> parameter:</p>
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+<ul class="simple">
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+<li><p><code class="docutils literal notranslate"><span class="pre">Lava</span></code> - “avoid the lava and get to the green goal square”</p></li>
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+<li><p>otherwise - “find the opening and get to the green goal square”</p></li>
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+</ul>
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+</section>
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+<section id="action-space">
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+<h2>Action Space<a class="headerlink" href="#action-space" title="Permalink to this headline">#</a></h2>
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+<div class="table-wrapper colwidths-auto docutils container">
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+<table class="colwidths-auto docutils align-default">
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+<thead>
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+<tr class="row-odd"><th class="head"><p>Num</p></th>
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+<th class="head"><p>Name</p></th>
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+<th class="head"><p>Action</p></th>
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+</tr>
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+</thead>
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+<tbody>
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+<tr class="row-even"><td><p>0</p></td>
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+<td><p>left</p></td>
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+<td><p>Turn left</p></td>
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+</tr>
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+<tr class="row-odd"><td><p>1</p></td>
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+<td><p>right</p></td>
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+<td><p>Turn right</p></td>
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|
+</tr>
|
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|
+<tr class="row-even"><td><p>2</p></td>
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|
+<td><p>forward</p></td>
|
|
|
+<td><p>Move forward</p></td>
|
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|
+</tr>
|
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|
+<tr class="row-odd"><td><p>3</p></td>
|
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|
+<td><p>pickup</p></td>
|
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|
+<td><p>Unused</p></td>
|
|
|
+</tr>
|
|
|
+<tr class="row-even"><td><p>4</p></td>
|
|
|
+<td><p>drop</p></td>
|
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|
+<td><p>Unused</p></td>
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|
|
+</tr>
|
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|
+<tr class="row-odd"><td><p>5</p></td>
|
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|
+<td><p>toggle</p></td>
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+<td><p>Unused</p></td>
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+</tr>
|
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|
+<tr class="row-even"><td><p>6</p></td>
|
|
|
+<td><p>done</p></td>
|
|
|
+<td><p>Unused</p></td>
|
|
|
+</tr>
|
|
|
+</tbody>
|
|
|
+</table>
|
|
|
+</div>
|
|
|
+</section>
|
|
|
+<section id="observation-encoding">
|
|
|
+<h2>Observation Encoding<a class="headerlink" href="#observation-encoding" title="Permalink to this headline">#</a></h2>
|
|
|
+<ul class="simple">
|
|
|
+<li><p>Each tile is encoded as a 3 dimensional tuple:
|
|
|
+<code class="docutils literal notranslate"><span class="pre">(OBJECT_IDX,</span> <span class="pre">COLOR_IDX,</span> <span class="pre">STATE)</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">OBJECT_TO_IDX</span></code> and <code class="docutils literal notranslate"><span class="pre">COLOR_TO_IDX</span></code> mapping can be found in
|
|
|
+<span class="xref myst">minigrid/minigrid.py</span></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">STATE</span></code> refers to the door state with 0=open, 1=closed and 2=locked</p></li>
|
|
|
+</ul>
|
|
|
+</section>
|
|
|
+<section id="rewards">
|
|
|
+<h2>Rewards<a class="headerlink" href="#rewards" title="Permalink to this headline">#</a></h2>
|
|
|
+<p>A reward of ‘1’ is given for success, and ‘0’ for failure.</p>
|
|
|
+</section>
|
|
|
+<section id="termination">
|
|
|
+<h2>Termination<a class="headerlink" href="#termination" title="Permalink to this headline">#</a></h2>
|
|
|
+<p>The episode ends if any one of the following conditions is met:</p>
|
|
|
+<ol class="arabic simple">
|
|
|
+<li><p>The agent reaches the goal.</p></li>
|
|
|
+<li><p>The agent falls into lava.</p></li>
|
|
|
+<li><p>Timeout (see <code class="docutils literal notranslate"><span class="pre">max_steps</span></code>).</p></li>
|
|
|
+</ol>
|
|
|
+</section>
|
|
|
+<section id="registered-configurations">
|
|
|
+<h2>Registered Configurations<a class="headerlink" href="#registered-configurations" title="Permalink to this headline">#</a></h2>
|
|
|
+<p>S: size of the map SxS.
|
|
|
+N: number of valid crossings across lava or walls from the starting position
|
|
|
+to the goal</p>
|
|
|
+<ul class="simple">
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">Lava</span></code> :</p>
|
|
|
+<ul>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-LavaCrossingS9N1-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-LavaCrossingS9N2-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-LavaCrossingS9N3-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-LavaCrossingS11N5-v0</span></code></p></li>
|
|
|
+</ul>
|
|
|
+</li>
|
|
|
+<li><p>otherwise :</p>
|
|
|
+<ul>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-SimpleCrossingS9N1-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-SimpleCrossingS9N2-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-SimpleCrossingS9N3-v0</span></code></p></li>
|
|
|
+<li><p><code class="docutils literal notranslate"><span class="pre">MiniGrid-SimpleCrossingS11N5-v0</span></code></p></li>
|
|
|
+</ul>
|
|
|
+</li>
|
|
|
+</ul>
|
|
|
+</section>
|
|
|
+</section>
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+
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+ </article>
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+ </div>
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+ <footer>
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+
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+ <div class="related-pages">
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+
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+ </div>
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+ <div class="bottom-of-page">
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+ <div class="left-details">
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+ <div class="copyright">
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+ Copyright © 2022
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+ </div>
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+ Made with <a href="https://www.sphinx-doc.org/">Sphinx</a> and <a class="muted-link" href="https://pradyunsg.me">@pradyunsg</a>'s
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+
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+ <a href="https://github.com/pradyunsg/furo">Furo</a>
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+ </div>
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+ <aside class="toc-drawer">
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+ <div class="toc-sticky toc-scroll">
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+ <div class="toc-tree-container">
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+ <div class="toc-tree">
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+ <ul>
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+<li><a class="reference internal" href="#">Simple Crossing S9 N3</a><ul>
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+<li><a class="reference internal" href="#description">Description</a></li>
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+<li><a class="reference internal" href="#mission-space">Mission Space</a></li>
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+<li><a class="reference internal" href="#action-space">Action Space</a></li>
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+<li><a class="reference internal" href="#observation-encoding">Observation Encoding</a></li>
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+<li><a class="reference internal" href="#rewards">Rewards</a></li>
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+<li><a class="reference internal" href="#termination">Termination</a></li>
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+<li><a class="reference internal" href="#registered-configurations">Registered Configurations</a></li>
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+</ul>
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+</li>
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+</ul>
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