Commit History

Autor SHA1 Mensaxe Data
  Maxime Chevalier-Boisvert a6ece826ce Removed old visibility code %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 76b43b7534 Added DIR_TO_VEC array. Agent position is now a numpy array. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 146fd10741 Made reward_range the same for all environments, rewards are in [0, 1] %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert fe469bb1cc Added MiniGrid._rand_color method %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 30c97ffc57 Added _rand_bool() method to MiniGrid %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert d562fb8f82 Fixup. Default random seed should be fixed, deterministic. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 9b585b9b51 Added seed argument to MiniGrid constructor, removed RoomGrid %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 852476db7c Finished renaming MiniGrid methods for PEP8 conformance %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert bfd0f76513 Faster visibility algorithm. Method renamings. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 15e83a570a Made gen_obs a public method, renamed public methods. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 06676a4c74 Fixed issue with agent_sees introduced by visibility changes %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 97e3182fcf Implemented raycasting so agent can't see through walls %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert ec9e19efe7 Renamed fields to match PEP8 convention %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 03a5d5099b Added position filtering function for object placement %!s(int64=7) %!d(string=hai) anos
  Lucas Willems d210a56edd Merged `prettyencode`, `prettystring` and `__str__` Grid methods into one `__str__` MiniGridEnv method. %!s(int64=7) %!d(string=hai) anos
  Lucas Willems 063b2dda6c `prettyencode`, `prettystring` and `__str__` added to Grid. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert e84bba090e Added operator == definition for grids %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert fe1dfc2231 Added direction/compass to observation %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 63289b521c Split toggle into pickup/drop/toggle actions %!s(int64=7) %!d(string=hai) anos
  Lucas Willems 92922b13f7 Fixed bugs with `Goal` `overlap` method. %!s(int64=7) %!d(string=hai) anos
  Lucas Willems f09b7944dd `goal` can now overlap. %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 257b4d4078 Modifications to RoomGrid for level generation in Baby AI %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 3c52268b00 Progress on RoomGrid-v0 env %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 340c03a446 Cleaned up and simplified _genGrid functions %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert e5f35ea056 Randomized agent position in playground environment %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 1e5d26e4c0 Fixed issue with environment seeding %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert c4049b13ed Added Playground-v0 environment for experiments %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert 25fe4664fa Modified environments so they all produce observations in a dict %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert d7b381ce47 Added "in" operator for Grid objects %!s(int64=7) %!d(string=hai) anos
  Maxime Chevalier-Boisvert dcc9732274 Added env.agentSees(x, y) method %!s(int64=7) %!d(string=hai) anos