from gym_minigrid.minigrid import Goal, Grid, MiniGridEnv class EmptyEnv(MiniGridEnv): """ Empty grid environment, no obstacles, sparse reward """ def __init__(self, size=8, agent_start_pos=(1, 1), agent_start_dir=0, **kwargs): self.agent_start_pos = agent_start_pos self.agent_start_dir = agent_start_dir super().__init__( grid_size=size, max_steps=4 * size * size, # Set this to True for maximum speed see_through_walls=True, **kwargs ) def _gen_grid(self, width, height): # Create an empty grid self.grid = Grid(width, height) # Generate the surrounding walls self.grid.wall_rect(0, 0, width, height) # Place a goal square in the bottom-right corner self.put_obj(Goal(), width - 2, height - 2) # Place the agent if self.agent_start_pos is not None: self.agent_pos = self.agent_start_pos self.agent_dir = self.agent_start_dir else: self.place_agent() self.mission = "get to the green goal square"