from gym_minigrid.minigrid import Door, Goal, Grid, Key, MiniGridEnv class DoorKeyEnv(MiniGridEnv): """ Environment with a door and key, sparse reward """ def __init__(self, size=8, **kwargs): if "max_steps" not in kwargs: kwargs["max_steps"] = 10 * size * size super().__init__(grid_size=size, **kwargs) def _gen_grid(self, width, height): # Create an empty grid self.grid = Grid(width, height) # Generate the surrounding walls self.grid.wall_rect(0, 0, width, height) # Place a goal in the bottom-right corner self.put_obj(Goal(), width - 2, height - 2) # Create a vertical splitting wall splitIdx = self._rand_int(2, width - 2) self.grid.vert_wall(splitIdx, 0) # Place the agent at a random position and orientation # on the left side of the splitting wall self.place_agent(size=(splitIdx, height)) # Place a door in the wall doorIdx = self._rand_int(1, width - 2) self.put_obj(Door("yellow", is_locked=True), splitIdx, doorIdx) # Place a yellow key on the left side self.place_obj(obj=Key("yellow"), top=(0, 0), size=(splitIdx, height)) self.mission = "use the key to open the door and then get to the goal"