""" Copied and adapted from https://github.com/mila-iqia/babyai. Levels described in the Baby AI ICLR 2019 submission, with different instructions than those in other files. """ from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel from minigrid.envs.babyai.core.verifier import ( BeforeInstr, GoToInstr, ObjDesc, OpenInstr, PickupInstr, PutNextInstr, ) class ActionObjDoor(RoomGridLevel): """ [pick up an object] or [go to an object or door] or [open a door] (in the current room) """ def __init__(self, **kwargs): super().__init__(room_size=7, **kwargs) def gen_mission(self): objs = self.add_distractors(1, 1, num_distractors=5) for _ in range(4): door, _ = self.add_door(1, 1, locked=False) objs.append(door) self.place_agent(1, 1) obj = self._rand_elem(objs) desc = ObjDesc(obj.type, obj.color) if obj.type == "door": if self._rand_bool(): self.instrs = GoToInstr(desc) else: self.instrs = OpenInstr(desc) else: if self._rand_bool(): self.instrs = GoToInstr(desc) else: self.instrs = PickupInstr(desc) class FindObjS5(RoomGridLevel): """ Pick up an object (in a random room) Rooms have a size of 5 This level requires potentially exhaustive exploration """ def __init__(self, room_size=5, **kwargs): super().__init__(room_size=room_size, max_steps=20 * room_size**2, **kwargs) def gen_mission(self): # Add a random object to a random room i = self._rand_int(0, self.num_rows) j = self._rand_int(0, self.num_cols) obj, _ = self.add_object(i, j) self.place_agent(1, 1) self.connect_all() self.instrs = PickupInstr(ObjDesc(obj.type)) class KeyCorridor(RoomGridLevel): """ A ball is behind a locked door, the key is placed in a random room. """ def __init__(self, num_rows=3, obj_type="ball", room_size=6, **kwargs): self.obj_type = obj_type super().__init__( room_size=room_size, num_rows=num_rows, max_steps=30 * room_size**2, **kwargs ) def gen_mission(self): # Connect the middle column rooms into a hallway for j in range(1, self.num_rows): self.remove_wall(1, j, 3) # Add a locked door on the bottom right # Add an object behind the locked door room_idx = self._rand_int(0, self.num_rows) door, _ = self.add_door(2, room_idx, 2, locked=True) obj, _ = self.add_object(2, room_idx, kind=self.obj_type) # Add a key in a random room on the left side self.add_object(0, self._rand_int(0, self.num_rows), "key", door.color) # Place the agent in the middle self.place_agent(1, self.num_rows // 2) # Make sure all rooms are accessible self.connect_all() self.instrs = PickupInstr(ObjDesc(obj.type)) class OneRoomS8(RoomGridLevel): """ Pick up the ball Rooms have a size of 8 """ def __init__(self, room_size=8, **kwargs): super().__init__(room_size=room_size, num_rows=1, num_cols=1, **kwargs) def gen_mission(self): obj, _ = self.add_object(0, 0, kind="ball") self.place_agent() self.instrs = PickupInstr(ObjDesc(obj.type)) class MoveTwoAcross(RoomGridLevel): """ Task of the form: move the A next to the B and the C next to the D. This task is structured to have a very large number of possible instructions. """ def __init__(self, room_size, objs_per_room, **kwargs): assert objs_per_room <= 9 self.objs_per_room = objs_per_room super().__init__( num_rows=1, num_cols=2, room_size=room_size, max_steps=16 * room_size**2, **kwargs ) def gen_mission(self): self.place_agent(0, 0) # Add objects to both the left and right rooms # so that we know that we have two non-adjacent set of objects objs_l = self.add_distractors(0, 0, self.objs_per_room) objs_r = self.add_distractors(1, 0, self.objs_per_room) # Remove the wall between the two rooms self.remove_wall(0, 0, 0) # Select objects from both subsets objs_l = self._rand_subset(objs_l, 2) objs_r = self._rand_subset(objs_r, 2) a = objs_l[0] b = objs_r[0] c = objs_r[1] d = objs_l[1] self.instrs = BeforeInstr( PutNextInstr(ObjDesc(a.type, a.color), ObjDesc(b.type, b.color)), PutNextInstr(ObjDesc(c.type, c.color), ObjDesc(d.type, d.color)), )