""" Copied and adapted from https://github.com/mila-iqia/babyai. Levels described in the Baby AI ICLR 2019 submission, with the `Pick up` instruction. """ from minigrid.envs.babyai.core.levelgen import LevelGen from minigrid.envs.babyai.core.roomgrid_level import RejectSampling, RoomGridLevel from minigrid.envs.babyai.core.verifier import ObjDesc, PickupInstr class Pickup(RoomGridLevel): """ Pick up an object, the object may be in another room. """ def gen_mission(self): self.place_agent() self.connect_all() objs = self.add_distractors(num_distractors=18, all_unique=False) self.check_objs_reachable() obj = self._rand_elem(objs) self.instrs = PickupInstr(ObjDesc(obj.type, obj.color)) class UnblockPickup(RoomGridLevel): """ Pick up an object, the object may be in another room. The path may be blocked by one or more obstructors. """ def gen_mission(self): self.place_agent() self.connect_all() objs = self.add_distractors(num_distractors=20, all_unique=False) # Ensure that at least one object is not reachable without unblocking # Note: the selected object will still be reachable most of the time if self.check_objs_reachable(raise_exc=False): raise RejectSampling("all objects reachable") obj = self._rand_elem(objs) self.instrs = PickupInstr(ObjDesc(obj.type, obj.color)) class PickupLoc(LevelGen): """ Pick up an object which may be described using its location. This is a single room environment. Competencies: PickUp, Loc. No unblocking. """ def __init__(self, **kwargs): # We add many distractors to increase the probability # of ambiguous locations within the same room super().__init__( action_kinds=["pickup"], instr_kinds=["action"], num_rows=1, num_cols=1, num_dists=8, locked_room_prob=0, locations=True, unblocking=False, **kwargs ) class PickupDist(RoomGridLevel): """ Pick up an object The object to pick up is given by its type only, or by its color, or by its type and color. (in the current room, with distractors) """ def __init__(self, debug=False, **kwargs): self.debug = debug super().__init__(num_rows=1, num_cols=1, room_size=7, **kwargs) def gen_mission(self): # Add 5 random objects in the room objs = self.add_distractors(num_distractors=5) self.place_agent(0, 0) obj = self._rand_elem(objs) type = obj.type color = obj.color select_by = self._rand_elem(["type", "color", "both"]) if select_by == "color": type = None elif select_by == "type": color = None self.instrs = PickupInstr(ObjDesc(type, color), strict=self.debug) class PickupAbove(RoomGridLevel): """ Pick up an object (in the room above) This task requires to use the compass to be solved effectively. """ def __init__(self, **kwargs): room_size = 6 super().__init__(room_size=room_size, max_steps=8 * room_size**2, **kwargs) def gen_mission(self): # Add a random object to the top-middle room obj, pos = self.add_object(1, 0) # Make sure the two rooms are directly connected self.add_door(1, 1, 3, locked=False) self.place_agent(1, 1) self.connect_all() self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))